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  1. Andromeda

    Author description: Andromeda is an augmented reality journey poem about stars, loss and women named Isabel, enabled by a unique software solution and a custom marker library. Augmented reality overlays digital imagery on physical objects and in this piece, the power of robust, multiple, simultaneous recognition with sound activated through proximity has been made easy to work with through the addition of a MAX/MSP interface. It is a unique authoring environment and a wonderful medium for poetic expression. Andromeda is the first fully realized poem written using this software, but is part of a larger suite of poems, tabletop theatre, web-viewable and immersive augmented reality fictions being built by Fisher. Andromeda uses a found pop-up book, overlaid with augmented reality markers.

    Eric Dean Rasmussen - 21.02.2011 - 14:55

  2. Façade

    Façade

    Scott Rettberg - 15.04.2011 - 14:15

  3. Roulette

    Roulette is a work of recombinant narrative that offers a novel interactive reading experience. As lines of text shift and fade in response to user manipulation of the 3-D interface, a fractured collection of stories is revealed, shifting in mood and meaning with each reading.

    (Source: Author's abstract from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 15.04.2011 - 15:43

  4. Screen

    Screen is an alternative literary game created in the "Cave," a room-sized virtual reality display. It begins with reading and listening. Texts, presenting moments of memory as a virtual experience, appear on the Cave's walls, surrounding the reader. Then words begin to come loose. The reader finds she can knock them back with her hand, and the experience becomes a kind of play - as well-known game mechanics are given new form through bodily interaction with text. At the same time, the language of the text, together with the uncanny experience of touching words, creates an experience that does not settle easily into the usual ways of thinking about gameplay or VR. Words peel faster and faster; struck words don't always return to where they came from; and words with nowhere to go can break apart. Eventually, when too many are off the wall, the rest peel loose, swirl around the reader, and collapse. Playing "better" and faster keeps this at bay, but longer play sessions also work the memory text into greater disorder through misplacements and neologisms. (Source: authors' description.)

    Scott Rettberg - 15.04.2011 - 15:56

  5. open.ended

    Author description: open.ended is an interactive three-dimensional poem experienced through the interplay of shifting geometric surfaces. Verses appear on the faces of separate translucent cubes nested within one another. The reader manipulates a mouse, joystick, or touch-screen to bring stanzas on different surfaces into view. As cubes, faces, and layers are revealed, dynamically updating lines of text move in and out of focus. The structure of the poem facilitates a multiplicity of readings: from single verses on cube faces, to sequential verses across faces, to juxtapositions of verses across multiple cubes. Meaning is constructed actively through collaboration between reader, author, and mediated work. An audio track of the authors' layered voices extends the experience, enveloping the reader in the atmosphere of the poem, organically complementing the visual and tactile components of the work.

    (Source: Author description, ELC vol. 1).

    Eric Dean Rasmussen - 29.04.2011 - 10:01

  6. I, You, We

    The viewer is inside a kind of cube, an infinite cube that can be rotated endlessly without returning to the same view. Between I and you and we flows a river of verbs. The piece can be manipulated by clicking or dragging, or will move on its own if left still for a few moments.

    (Source: Author description, ELC vol. 1.)

    Eric Dean Rasmussen - 12.05.2011 - 09:26

  7. Loss Sets

    Artist’s Statement:
    “Loss Sets” translates poems co-written by Jordan Scott and Aaron Tucker into sculptures printed by 3D printers.
    If language is the material from which poetry is built, what becomes of poetry when it sheds language for pure form? What, if anything, is reconciled?
    What is reimagined? What is lost? Within this nexus of translation and sculptural poetics, the project thus aims to respond to the multiples of contemporary loss (physical, environmental, artistic, personal).
    The poetic form allows Scott and Tucker to explore the dirge, lament and elegy as means to grapple with loss and, ultimately, the failure of language to adequately represent trauma.
    The poems, written in collaboration, therefore bring two consciousnesses to the task of what can only be the failed task of reclamation.
    It is hoped that when joined with the algorithm and, finally, the 3D object itself, Scott and Tucker’s poetics of loss will take on a ‘translated’ physical form to be handled, manipulated, stolen or destroyed.
    (Source: http://elo2016.com/festival/2214-2/)

    Aaron Tucker - 27.06.2016 - 17:04