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Electronic Literature Directory 2.0
The Electronic Literature Directory has served over the years as an ongoing project of the ELO. The recently revamped directory will, by the time of ELO_AI meeting, have been formally launched and will be approximately six months old. The purpose of this proposed panel is to allow sitting editors to provide a face-to-face introduction of the evolving directory to ELO community. Participants will address issues of design, bibliography, editorial process, tagging, and pedagogical relevance of the project. Vincler, a special collections librarian, will address issues of cataloging and archiving. Branda, the site programmer, will address technical aspects of the site's development. Engberg and Heckman will address the potential use of the format in a variety of educational settings. Tabbi will address the general implications of the directory for the future of the field. Special attention will be given to the continued development of the site content, and active discussion will be encouraged.
Audun Andreassen - 03.04.2013 - 13:45
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Intersecting Approaches to Electronic Literature: Close-Reading Code, Content, and Cartographies in “William Poundstone’s “Project for the Tachistoscope: [Bottomless Pit]”
What does it mean to close read electronic literature? Should one closely engage the screenic content, the programming code, or the operating patterns of a work? This panel proposes that critical analysis need not be limited to one approach or one focal point of attention, and seeks to demonstrate what can be gained when scholars collaborate to apply multiple methodologies to engage a single work. All three panelists will read the same work of digital literature, William Poundstone’s “Project for the Tachistoscope: [Bottomless Pit]” (EL Collection, vol.1), but using three different critical methods with the collaborative goal of approaches that mutually inform and enrich each other. Jessica Pressman will approach the Flash-based animation from the lens of traditional literary hermeneutics, close reading the onscreen literary aesthetics to explore the relationships between form and content as well as locate the points of aporia and mystery that traditional reading strategies are left struggling to explain.
Audun Andreassen - 10.04.2013 - 11:12
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The State of the Archive: Authors, Scholars, and Curators on Archiving Electronic Literature
Archiving electronic literature and the challenges raised by this task is a subject of discourse and action as well as a formative force in shaping the emergence of electronic literature as field of scholarly study. The ELO Visionary Landscapes Conference in 2007 dedicated a keynote position to a panel on the topic of preserving electronic literature with archivists from leading universities, and the panel was a cornerstone of discussion at the conference and beyond. The current proposal for a panel on the topic seeks to continue the conversation while extending it to voices not usually included in critical conversation about archiving— artists whose work is selected for preservation. What kinds of experiences are involved in collecting and handing over one’s oeuvre to an archivist? Does this experience affect the practice (artistic and otherwise) of future creation? Are there specific aspects of these questions and their answers that are specific to the digital nature of the objects?
Audun Andreassen - 10.04.2013 - 11:21
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Cave Writing: Reshaping Writing at Brown
In the spirit of engaging Robert Coover's contributions to the electronic literature field (one of the conference aims) and simultaneously looking at the cutting edge of our field, this panel will discuss the groundbreaking Cave Writing project that Coover has initiated at Brown. It will feature the two primary faculty the project has had over the last eight years (Coover and Cayley), two of the students who have been involved in organizing the project and creating work (Wardrip-Fruin and Gorman), and one of the critics who has looked at this work most seriously (Raley). Topics will include the history of the literary work done in the Brown Cave, the unexpected power of two dimensional typography in three dimensional space, experiences of embodied interaction and spectatorship in combination and tension with literary reading, the role of non-textual images, animation, and sound in the Brown Cave experiments, and others.
Audun Andreassen - 10.04.2013 - 13:33
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Process-Intensive Fiction
Unlike digital poetry, which has pursued process-intensive directions throughout its history, the dominant directions of digital fiction make relatively light use of computational processes. Whether one looks at the traditions of hypertext fiction, interactive fiction, or video games, the primary model is a set of connections (traveled in different manners) between largely static chunks of language. This panel explores a set of alternatives to this model. The suggested potential panelists include the author of the first book on this topic, published in 2009 (Wardrip-Fruin); one of the authors of Facade, the first fully realized interactive drama (Mateas); the creator of Curveship, a new interactive fiction tool that introduces discourse-level variation as a first-class parameter (Montfort); a prominent author, commentator, and tool builder (Short); the author of Blue Lacunae, a vast, highly variable interactive fiction (Reed); the creator of new algorithms for literary variability based on conceptual blending (Harrell); and the author of the mainstream game industry's most ambitious project in this space, Far Cry 2 (Redding).
Audun Andreassen - 10.04.2013 - 13:39