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  1. We Are Angry

    We Are Angry is a a 360 degree digital fiction, fusing traditional fictional text storytelling with other media, bolstered by real news content and annotations. The work sets a political tone, discussing women's rights and rape culture.

    The artist states: "We are living in mixed media times and yet rarely do we find the media coalescing in a truly integrated and artistic way, a way that could take storytelling - especially issue-based storytelling - to another level, not replacing books or the linear text experience, but offering another construct."

    Thor Baukhol Madsen - 22.01.2015 - 15:59

  2. Tales from the Towpath

    Tales from the Towpath is an immersive story inspired by Manchester’s waterways and their ecological fate. It spans the Victorian city to an uncertain future 50 years from now. Three characters circle one another across time, with fragments of their stories found in geocaches (past), live performance (present) and augmented reality Zappar codes (future). (Source: http://talesfromthetowpath.net/)

    Daniela Ørvik - 22.01.2015 - 16:01

  3. Siri and Me

    SIRI&me is an art experiment that translates the formula of television programing onto a cross-social-media platform. A combination of reality TV and sitcom, SIRI&me proposes a new form of entertainment based solely on social media. Each episode consists of a screenshot of a text conversation between iPhone’s Siri and the phone’s owner, Esmeralda. Organized in three seasons of ten episodes each, the virtual sitcom investigates the complex relationship humans have developed with technology through the evolving friendship of its two characters – Siri and Esmeralda.

    (Source: http://esmeraldakosmatopoulos.com)

    Thor Baukhol Madsen - 25.01.2015 - 20:43

  4. A Dream Within A Dream

    This is a point-and-click web application that is heavily inspired by poet Edgar Allen Poe by author Herm Holland. This work won Herm Holland the student prize for the New Media Writing Prize 2014.

    Magnus Lindstrøm - 29.01.2015 - 04:42

  5. I Work for the Web: a netprov

    I Work for the Web was a netprov held in April 2015 on Twitter and Facebook. The premise: The "I Work for the Web" campaign, created by RockeHearst Omnipresent Bundlers, asked users to Tweet what it would be like if all their Liking, Following, and Favoriting were their jobs. But not everyone was a happy little link laborer. A movement was brewing. Resistance from the workers led to the founding of a union, The International Web and Facetwite Workers. But then something happened at the Web workers favorite diner Nighthawks the night of April 4th. But what? As the struggle between the burgeoning union movement and the Free corporate web played out, leaders, heroes, and cowards emerged in the form of Web workers of all walks of life from cats to children's toys. I Work for the Web was a reflection on the free labor we provide for the Internet and those who capitalize on it. Players joined by using the #IWFW hashtag or by joining the FB group.

    Mark Marino - 17.04.2015 - 10:24

  6. A Nervous System

    This is an interactive poem-fiction hybrid exploring unexplored taxonomies through a touch focused 3-D depth experimental interface. To understand, to translate the world, the objects and creatures and geographies around us, into meaningful (meaningless?) symbols, shareable concepts, we developed language. Then to further understand the differences and similarities of everything around us, to narrow down and dissect function and association, we created labels, categories and systems of taxonomy. And while these developed taxonomies and hierarchies are useful to organizing and departmentalizing our complex land/city/culture/art/literary-scapes, they can also hinder new possibilities and understandings. What if defining the function of the lung or leaves limits alternative and possibly powerful uses, keeps us from exploring what some might call “fringe” science? A Nervous System explores these alternative understandings of biological organisms, systems and organs.

    Hannah Ackermans - 05.09.2015 - 11:19

  7. High Muck a Muck: Playing Chinese

    High Muck-a-Muck: Playing Chinese explores the narratives and tensions of historical and contemporary Chinese immigration to Canada. The project is both an interactive installation and an interactive website. Accompanying the installation and embedded within the website are eight videopoems. The piece is a result of a collaboration between eleven writers, artists and programmers and was created over three years from 2011–2014. The installation received its first public exhibition at Oxygen Art Centre in Nelson, BC in July, 2014. The digital work was created in HTML 5. The three aspects of the project – videos, interactive installation and website – can be exhibited together or in discrete parts. (source: ELO 2015 catalog)

    Hannah Ackermans - 10.09.2015 - 16:23

  8. The Gathering Cloud

    This hybrid print- and web-based work work aims to address the environmental impact of so-called ‘cloud’ computing through the oblique strategy of calling attention to the materiality of the clouds in the sky. Both are commonly perceived to be infinite resources, at once vast and immaterial; both, decidedly, are not. Fragments from Luke Howard’s classic “Essay on the Modifications of Clouds” (1803) as well as more recent online articles and books on media and the environment are pared down into hyptertextual hendecasyllabic verses. These are situated within surreal animated gif collages composed of images materially appropriated from publicly accessible cloud storage services. The cognitive dissonance between the cultural fantasy of cloud storage and the hard facts of its environmental impact is bridged, in part, through the constant evocation of animals: A cumulus cloud weighs one hundred elephants. A USB fish swims through a cloud of cables. Four million cute cat pics are shared each day.

    J. R. Carpenter - 09.11.2016 - 11:03

  9. The Bafflement Fires

    The Bafflement Fires is an interaction fiction/poem in the form of a digital recreation of a Freemason board game from the 1950s. Based on found documents, this game seems an attempt to alter player perceptions through quiz and play. Also attempt at building a part fiction, part creative non-fiction world, told through the surreal and literary answers/questions of someone trying to influence how we perceived the world around/inside us, playable on a screen attempting to create its own pixeled reality.

     

    James O'Sullivan - 17.01.2017 - 22:33

  10. Things Rarely Turn Out the Way I Intend Them To

    A version of this illustrated article about creative process was given by J.R. Carpenter as a Keynote Address at the New Media Writing Prize Award Event at Bournemouth University in January 2017.

    J. R. Carpenter - 30.06.2017 - 12:25

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