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  1. Expressive Processing: Digital Fictions, Computer Games, and Software Studies

    What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.

    Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences.

    Scott Rettberg - 20.05.2011 - 11:26

  2. Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts

    Half a century into the digital era, the profound impact of information technology on intellectual and cultural life is universally acknowledged but still poorly understood. The sheer complexity of the technology coupled with the rapid pace of change makes it increasingly difficult to establish common ground and to promote thoughtful discussion. 

    Responding to this challenge, Switching Codes brings together leading American and European scholars, scientists, and artists—including Charles Bernstein, Ian Foster, Bruno Latour, Alan Liu, and Richard Powers—to consider how the precipitous growth of digital information and its associated technologies are transforming the ways we think and act. Employing a wide range of forms, including essay, dialogue, short fiction, and game design, this book aims to model and foster discussion between IT specialists, who typically have scant training in the humanities or traditional arts, and scholars and artists, who often understand little about the technologies that are so radically transforming their fields.

    (Source: University of Chicago Press catalog)

     

     

    CONTENTS

     

    Scott Rettberg - 26.05.2011 - 10:40

  3. Command Lines: Aesthetics and Technique in Interactive Fiction and New Media

    The Interactive Fiction (IF) genre describes text-based narrative experiences in which a person interacts with a computer simulation by typing text phrases (usually commands in the imperative mood) and reading software-generated text responses (usually statements in the second person present tense). Re-examining historical and contemporary IF illuminates the larger fields of electronic literature and game studies. Intertwined aesthetic and technical developments in IF from 1977 to the present are analyzed in terms of language (person, tense, and mood), narrative theory (Iser's gaps, the fabula / sjuzet distinction), game studies / ludology (player apprehension of rules, evaluation of strategic advancement), and filmic representation (subjective POV, time-loops). Two general methodological concepts for digital humanities analyses are developed in relation to IF: implied code, which facilitates studying the interactor's mental model of an interactive work; and frustration aesthetics, which facilitates analysis of the constraints that structure interactive experiences.

    Patricia Tomaszek - 27.05.2011 - 15:41

  4. The Time of Digital Poetry: From Object to Event

    The Time of Digital Poetry: From Object to Event

    Eric Dean Rasmussen - 30.05.2011 - 10:58

  5. Poetic mediation across practices and institutions: Sailing with Pequod together with Poets and Interaction Designers

    Poetic mediation across practices and institutions: Sailing with Pequod together with Poets and Interaction Designers

    Eric Dean Rasmussen - 13.06.2011 - 10:02

  6. New Media: Its Utility and Liability for Literature and for Life

    Beginning with the title, a variation on Nietzsche's "Use and Abuse of History for Life," this paper offers a practice-based theory of how new media writing and traditional prose scholarship might converge. The essay itself will be in the form of a literary remix. Hence, the author's own sense of the affordances and constraints of new media will be conveyed primarily through the words of Nietzsche as well as selected works of critical writing in and about new media. One of the essay's themes is already evident in the essay's derivative form - namely, that the only way that literature can in fact "afford" to work in and around new media is to identify its enabling constraints, and to work through them with the self-consciousness and potential for collaborative thought that has always been present in prose fiction in print - but needn't be unique to that medium.

    Eric Dean Rasmussen - 13.06.2011 - 10:22

  7. Un laboratoire de littératures – Littérature numérique et Internet

    Aux amateurs de littérature numérique, le Web offre en deux clics l’œuvre et son envers, son mystère et une partie de ses clés, le spectacle et sa machinerie intellectuelle ou technique. Qu’on l’appelle «cyberlittérature» ou «littérature numérique», cette littérature n’aurait pas de réalité sans le support numérique et le dispositif informatique grâce auxquels l’œuvre est produite, lue et souvent agie. L’ambition de cet ouvrage est de faire entrer le lecteur dans l’univers des œuvres numériques, en interrogeant au passage le modèle classique de l’édition. Les auteurs ont choisi d’observer deux dispositifs collectifs : autrement dit, deux lieux sur le Web où deux communautés d’acteurs livrent simultanément quelques-unes des clés essentielles de leur raison sociale dans le domaine littéraire en ligne.

    Serge Bouchardon - 17.06.2011 - 11:45

  8. Cognitive Fictions

    The first comprehensive look at the effect of new technologies on contemporary American fiction. Bringing together cognitive science and literary analysis to map a new "media ecology," Cognitive Fictions limns an evolutionary process in which literature must find its place in an artificial environment partly produced and thoroughly mediated by technological means. Joseph Tabbi provides a penetrating account of a developing consciousness emerging from the struggle between print and electronic systems of communication. Central to Tabbi's work is the relation between the arrangement of communicating "modules" that cognitive science uses to describe the human mind and the arrangement of visual, verbal, and aural media in our technological culture. He looks at particular literary works by Thomas Pynchon, Richard Powers, David Markson, Lynne Tillman, Paul Auster, and others as both inscriptions of thought consistent with distributed cognitive models, and as self-creations out of the media environment.

    Eric Dean Rasmussen - 19.06.2011 - 13:25

  9. remixthebook

    A model of contemporary remixing and a groundbreaking reflection on digital media. Digital technology has transformed contemporary culture. New social media, hyperlinks, and cut-and-paste techniques have changed the way we write. E-books, which allow us to carry entire libraries with us, are bringing new browsing and reading habits. Digital editing and other on-the-fly postproduction processes have altered how we make music, films, and visual art. A key rhetorical trope employed in all aspects of digital media is the remix, the creation of innovative new works of visual, literary, and performance art through the mashup. In remixthebook, Mark Amerika explores the mashup as a defining cultural activity in the digital age. A pioneering media artist and acclaimed cultural theorist, Amerika offers a series of philosophical essays that trace the art of the remix to previous forms of avant-garde and modernist art through mashups of deftly sampled phrases and ideas from a wide range of visual artists, poets, novelists, musicians, comedians, and philosophers—among them Alfred North Whitehead, Guy Debord, William S. Burroughs, Kathy Acker, and Allen Ginsberg.

    Eric Dean Rasmussen - 22.06.2011 - 11:51

  10. NT2: Nouvelles technologies, nouvelles textualités

    NT2: Nouvelles technologies, nouvelles textualités

    Eric Dean Rasmussen - 24.06.2011 - 12:38

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