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  1. PO.EX (Interview with Manuel Portela)

    Manuel Portela collaborates with the PO.EX archive of Portuguese media poetry.

    As a scholar, he explores reflexive qualities in reading operations. For Portela, formal analysis of the processes of reading and viewing reveal a continuity that transcends apparent differences in distribution technology: meaning, recursive as a worm, burrows into the mind on a path of words.

    For a thorough discussion of these issues, see Manuel`s book "Scripting Reading Motions: The Codex and the Computer as Self-Reflexive Machines" (MIT Press, 2013, forthcoming).

    Interview 2012-06-22 at ELO Morgantown.

    (Source: David Jhave Johnston, Vimeo)

    Scott Rettberg - 12.02.2013 - 15:23

  2. La Groupe Alire (Interview with Philippe Bootz)

    Phillippe Bootz originally trained as a physicist which may explain his esoteric and intense concern with the dense implications of the structure of reading experience in mediated environments and the capacity of algorithms to augment human thought. Or as Phillippe wrote in reply to this : "De mon point de vue, les algorithmes augmentent, non la pensée, mais le pouvoir de représentation de l'artiste mais sont insuffisants pour porter ces représentations jusqu'à leur dimension sensible, celle-ci ne peut advenir que dans la physicalité du dispositif numérique, à savoir l'exécution du programme (car cette exécution explicite le non-dit des algorithmes, mais cela n'est pas abordé dans la vidéo)"

    In 1988 he was one of the founding members of the group ALIRE which arose in opposition and co-option with visual language experiments, ALIRE published directly onto diskette in order to emphasize the dynamic of machinic screens and executable code.

    Interview 2012-06-21 ELO Morgantown.

    (Source: David Jhave Johnston, Vimeo)

    Scott Rettberg - 12.02.2013 - 15:30

  3. (Polska) poezja cybernetyczna. Konteksty i charakterystyka

    (Polska) poezja cybernetyczna. Konteksty i charakterystyka

    Patricia Tomaszek - 15.02.2013 - 13:46

  4. XS, S, M, L: Creative Text Generators of Different Scales

    Creative text generation projects of different sizes (in terms of lines of code and length of development time) are described. “Extra-small,” “small,” “medium,” and “large” projects are discussed as participating in the practice of creative computing differently. Different ways in which these projects have circulated and are being used in the community of practice are identified. While large-scale projects have clearly been important in advancing creative text generation, the argument presented here is that the other types of projects are also valuable and that they are undervalued (particularly in computer science and strongly related fields) by current structures of higher education and academic communication – structures which could be changed.

    (Source: Author's abstract)

    Scott Rettberg - 19.02.2013 - 12:20

  5. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

    This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

    (Source: Publication website)

    Elisabeth Nesheim - 07.03.2013 - 15:45

  6. Hypertext and Ethnographic Representation: A Case Study

    This study explores the ways in which ethnographic data might be represented within a hypertext format. It begins with an analysis of the historical roots of the technology to determine key characteristics that differentiate it from other media. Three characteristics surface through this analysis: multilinearity, multivocality, and multimodality. The current study examines these characteristics from a more critical stance to determine what is possible in practice. To this end, three ethnographic hypertexts are analyzed to determine strengths and weaknesses. From this analysis, a set of design implications emerge that provides a framework for a case study entitled The Congo Prototype . The Congo Prototype is built from an extensive study of a museum located in Belgium, The Royal Museum for Central Africa (RMCA), along with interviews with colonial veterans who served in the Congo up until Independence. This work offers the reader specific techniques that might be incorporated into future works, and at the same time, provides a stand alone ethnographic study of numerous narratives revolving around the Belgian Congo.

    Patricia Tomaszek - 20.04.2013 - 14:10

  7. Growing up Digital: The Emergence of E-Lit Communities in Spain. The Case of Catalonia “And the Rest is Literature”

    Starting with the famous last words of Hamlet “and the rest is silence”, I would like to introduce Catalan e-lit communities and their experience of digital literature. The Hermeneia Research Group has been one of the pioneers in the field in Spain and has been developing many different activities for the last ten years. Lately it has been promoting a public debate in Literary Societies on Digital Literature (Premis Octubre in Valencia (2009), Catalan and Castillian Association of Writers (AELC/ACEC), Spanish Society of Comparative Literature, Alacant (2010) etc.). Certainly, the celebration of the e‐poetry festival 2009 in Barcelona was one of the big events that supported this open debate on that matter. In this paper there is a special space for one of these activities, which – for the last five years – we have been trying to encourage: creativity. The establishment of the international Ciutat de Vinaròs awards is one of these activities.

    Patricia Tomaszek - 29.04.2013 - 15:59

  8. Topdown Digital Literature: The Effects of Institutional Collaborations and Communities

    Contrary to what one might think, institutions play an important role in the production, preservation, and funding of electronic literature. Due to the absence of traditional gate-watchers like publishers and newspaper critics, the function of selection, distribution, and reception of this work has been taken over partly by anthologies, reviews and criticism that are produced in an academic climate. Artists need the necessary channels for preservation, distribution, and critical evaluation of the work, channels that have the power to create “cultural capital”. Even the production of work often takes place in an academic or institutional setting. Literary festivals, conferences and workshops form temporary communities in which planned collaboration takes place. This article addresses institutionalized and planned collaboration and its effects on the production, the presentation, and the content of digital literature.

    (Source: Author's abstract)

    Patricia Tomaszek - 29.04.2013 - 16:01

  9. From Concrete to Digital Poetry: Driving Down the Road of Continuity? A Personal Report from Norway

    In this contribution I discuss my practice as concrete and visual poet with a special mode of creation from paper-based works to digital video-poems. I trace my path through the paper by describing some of my earlier works that built the basis for the concepts behind the animated works svevedikt (2006), LYMS (2009), when (2011), and natyr (2013). My aim is to express my artistic position at the time I visited the E-Poetry Festival in Paris 2007, and thereby entered the “e-lit-family” for the first time.   It is my wish to explain how I experienced the festival in several ways: the relation between the presentation of papers and works, the variety of the works and performances, the impressions of meeting a well-established community, and a comparison between the festival and arrangements in the late sixties from an ideological perspective.  To accomplish this, I will (after a short discussion of terms and contextualization) provide a description of my background as visual artist, and the different sorts of poetry I have created before I entered the electronic literature community in 2007. Then I want to focus on how I was influenced by the festival and the community.

    Patricia Tomaszek - 29.04.2013 - 16:03

  10. Flâneur, a Walkthrough: Locative Literature as Participation and Play

    This paper presents an experiment in facilitating public contributions to an experimental system for locative literature called textopia. Discussing approaches to collaborative writing and the relationship between games and art, the paper presents the development and testing of a game designed to foster participation in the system. The game is based on the recombination of found texts into literary compositions, integrating the act of exploring the urban environment into the act of writing, as well as into the medium that is studied. Resulting texts are read as a form of situated, poetic documentary reports on the urban textual environment. The experiment also draws attention to the importance of live events in building a literary community.

    (Source: Author's abstract)

    Patricia Tomaszek - 29.04.2013 - 16:05

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