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  1. Writing Machines

    Tracing a journey from the 1950s through the 1990s, N. Katherine Hayles uses the autobiographical persona of Kaye to explore how literature has transformed itself from inscriptions rendered as the flat durable marks of print to the dynamic images of CRT screens, from verbal texts to the diverse sensory modalities of multimedia works, from books to technotexts.

    Eric Dean Rasmussen - 18.02.2011 - 20:34

  2. Canonizing Hypertext: Explorations and Constructions

    from the publisher: Description This innovative monograph focuses on a contemporary form of computer-based literature called 'literary hypertext', a digital, interactive, communicative form of new media writing. Canonizing Hypertext combines theoretical and hermeneutic investigations with empirical research into the motivational and pedagogic possibilities of this form of literature. It focuses on key questions for literary scholars and teachers: How can literature be taught in such a way as to make it relevant for an increasingly hypermedia-oriented readership? How can the rapidly evolving new media be integrated into curricula that still seek to transmit ‘traditional’ literary competence? How can the notion of literary competence be broadened to take into account these current trends? This study, which argues for hypertext’s integration in the literary canon, offers a critical overview of developments in hypertext theory, an exemplary hypertext canon and an evaluation of possible classroom applications.
    Table of Contents
    Introduction
    1. Hypertextual Ontologies
    2. Hypertext and the Question of Canonicity

    Eric Dean Rasmussen - 22.02.2011 - 16:34

  3. The Program Era: Postwar Fiction and the Rise of Creative Writing

    The Program Era: Postwar Fiction and the Rise of Creative Writing

    Eric Dean Rasmussen - 14.03.2011 - 10:52

  4. Invisible Rendezvous: Connection and Collaboration in the New Landscape of Electronic Writing

    Invisible Rendezvous: Connection and Collaboration in the New Landscape of Electronic Writing

    Eric Dean Rasmussen - 15.01.2012 - 12:25

  5. Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien

    Untersucht werden die gesellschaftlichen und ästhetischen Auswirkungen kultureller Phänomene digitaler Medien. Den Schwerpunkt bilden ausführliche Fallstudien künstlerischer und kultureller Phänomene wie Newsgroups, Computergames, Weblogs, interaktive Installationen oder Online-Kunst, die jeweils in einen größeren intermedialen Zusammenhang gestellt werden.

    Patricia Tomaszek - 14.02.2012 - 23:57

  6. Digital Litteratur: En innføring

    De siste tiårene har det oppstått en ny type litterære tekster, skrevet for skjerm og ikke papir. Ved siden av skrift tar tekstene i bruk modaliteter som bilder, verbalspråk, lyd, musikk og bevegelse, og de involverer leseren og kanskje også datamaskinen i tekstskapingen gjennom organiseringsprinsipper som hypertekst og kybertekst. Boka gir en oversikt over digital litteratur med vekt på skandinaviske eksempler, og diskuterer hvordan den digitale litteraturen gir et bilde av vår tid og utfordrer vårt litteraturbegrep.

    Noen spørsmål i boka:

    • Hva skjer når litterære tekster må leses på en skjerm?
    • Kan litteratur generert av en datamaskin være kunst?
    • Hvordan kan sosiale medier legge til rette for litteratur?

    Digital litteratur er aktuell for alle som arbeider med eller studerer litteratur og formidling av litteratur, for eksempel studenter og lærere i ulike litteratur- og mediefag.

    Eric Dean Rasmussen - 18.04.2012 - 14:14

  7. The Internet Unconscious: On the Subject of Electronic Literature

    There is electronic literature that consists of works, and the authors and communities and practices around such works. This is not a book about that electronic literature. It is not a book that charts histories or genres of this emerging field, not a book setting out methods of reading and understanding. The Internet Unconscious is a book on the poetics of net writing, or more precisely on the subject of writing the net. By 'writing the net', Sandy Baldwin proposes three ways of analysis: 1) an understanding of the net as a loosely linked collocation of inscriptions, of writing practices and materials ranging from fundamental TCP/IP protocols to CAPTCHA and Facebook; 2) as a discursive field that codifies and organizes these practices and materials into text (and into textual practices of reading, archiving, etc.), and into an aesthetic institution of 'electronic literature'; and 3) as a project engaged by a subject, a commitment of the writers' body to the work of the net.

    Hannah Ackermans - 26.08.2015 - 16:53

  8. Autorschaft und digitale Literatur: Geschichte, Medienpraxis und Theoriebildung

    Autorschaft und digitale Literatur widmet sich dem Phänomen der Neukonfiguration der Trias Autor, Leser und Text in Literatur, die den Computer als ästhetisches Ausdrucksmedium nutzt. Dabei beantwortet der Band die als beängstigend attribuierte Frage nach dem Autor dieses "neuen Etwas", indem erstmals ein systematisches Beschreibungsverfahren für das Zusammenspiel aller an der Textproduktion und -rezeption Beteiligten vorgestellt wird. Mit dem Entwurf des theoretischen Modells des Textuellen Handlungsraums überbrückt Zimmermann auch die bisher angenommene strukturelle Distanz zwischen gedruckter und digitaler Literatur. Der detaillierten Analyse exemplarischer kanonischer Werke der englischsprachigen digitalen Literatur ist ein grundlegender komparatistischer Überblick über die Entwicklung dieser Literaturform vorangestellt, die in ihren definierenden Eigenschaften gleichsam als Fortsetzung einer viel älteren Literaturgeschichte aufgefasst wird. Auch die Geschichte von Autorschaft und der Reflexion über Autorschaft wird von Zimmermann ausführlich nachgezeichnet.

    Heiko Zimmermann - 30.10.2015 - 22:08

  9. Electronic Literature

    Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context.

    In this book, Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include hypertext fiction, combinatory poetics, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. He argues that electronic literature demands to be read both through the lens of experimental literary practices dating back to the early twentieth century and through the specificities of the technology and software used to produce the work. 

    Scott Rettberg - 01.05.2018 - 20:06

  10. Towards a digital poetics

    This thesis extrapolates electronic literature’s différance, proposing an ontology of the form through critical inspection of its traits and peculiarities. Rather than offering a prescriptive definition of electronic literature, this thesis takes an ontological approach through descriptive exploration. In essence, my approach is anti-essentialist, in that I dismiss the view that electronic literature has a specific set of attributes. As will be explored throughout, there are aesthetic properties which frequently emerge, but the implication of their presence remains transient, to the point where electronic literature cannot be one thing, for to be so, it could not be literary. Computational aesthetics resist stable definition, so if we are to achieve an understanding of what separates electronic literature – if it is indeed, separate – from its non-digital counterparts, then we must do so through an articulation of those differences which may, at first, be less apparent. It is an impossibility to state what electronic literature is, as in doing so, one is oblivious to what it might become.

    Martin Li - 16.09.2020 - 15:07

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