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  1. Post-Digital: Dialogues and Debates from electronic book review. Volume 2

    Post-Digital: Dialogues and Debates from electronic book review. Volume 2

    Gesa Blume - 17.09.2019 - 14:37

  2. Introduction to Rebooting Electronic Literature Volume 3

    This essay introduces Rebooting Electronic Literature Volume 3 that documents born-digital literary works published on floppy disks, CD-ROMs, and other media formats held among the 300 in Dene Grigar's personal collection in the Electronic Literature Lab at Washington State University Vancouver.

    Dene Grigar - 30.08.2020 - 22:29

  3. The Effect of Migration on Michael Joyce’s "afternoon, a story"

    This essay is a study of six of the 13 editions of Michael Joyce's afternoon, a story that shows a significant number of structural changes relating to work’s hyperlinking strategy and choices over paths to follow that affect the reader’s experience.
     

    Dene Grigar - 30.08.2020 - 22:31

  4. The Real Treasure of Califia in M. D. Coverley’s Novel "Califia"

    M. D. Coverley’s Califia is an interactive, hypertext novel that experiments with multi-vocal storytelling. The first of two major novels by the artist, it was produced in 2000 on the Toolbook 2.0 platform and published by Eastgate Systems, Inc. for the Windows operating system on CD-ROM. It tells the story of three people whose lives, intertwined by various family connections and location, search for the fabled Treasure of Califia. A major theme driving the narrative is The American Dream, or rather the stuff such dreams the three main characters––Augusta Summerville, Kaye Beveridge, and Cal (Calvino) Lugo–think it should be made of rather than what it really ends up to be.

    Dene Grigar - 30.08.2020 - 23:21

  5. The Persistence of Genius: The Case for Stuart Moulthrop's "Victory Garden"

    In his essay, “The American Hypertext Novel, and Whatever Became of It?,” Scott Rettberg discusses the impact of hypertext fiction before the mainstreaming of the World Wide Web, arguing that the "link and node hypertext" approach represented by early stand alone software like Storyspace was “eclipsed . . . by a range of other digital narrative forms” (Rettberg, “The American Hypertext Novel”). His essay goes on to reference important examples of hypertext fiction––Michael Joyce’s afternoon, a story (featured in Chapter 1 of this book) as well as Shelley Jackson’s Patchwork Girl and Stuart Moulthrop’s Victory Garden. Of these, both Joyce’s and Jackson’s novels are still accessible to the reading public; Moulthrop’s is not. As a digital preservationist of interactive media whose mission it is to maintain public access to our literary and cultural heritage, the question this essay asks is, “Has the lack of accessibility to Moulthrop’s novel affected research about it?”

    Dene Grigar - 30.08.2020 - 23:30

  6. Megan Heyward's "of day, of night": A Story of Wanderings

    In of day, of night Megan Heyward’s voice fuses disparate scenes into a coherent story about a woman's wanderings, a search to regain her sense of self. For what are our dreams if not a series of journey through our past, present, and potential?

    Dene Grigar - 30.08.2020 - 23:38

  7. Mark Bernstein's "Those Trojan Girls": Classical Storyspace Channels a Classic Story

    Bernstein's revisioning of Storyspace in its 3rd version functions as a bridge between the previous hypertexts that Eastgate Systems, Inc. published and experimental interactive works readers encounter today on storytelling platforms like Twine or as apps on their phones. The result is that Those Trojan Girls remains constant in his approach to publishing “serious hypertext” embraced in the 1990s while at the same time contemporizes its aesthetic and functionality for readers today.

    Dene Grigar - 30.08.2020 - 23:45

  8. Electronic Literature [Frame]works for the Creative Digital Humanities

    “Electronic Literature [Frame]works for the Creative Digital Humanities,” edited by Scott Rettberg and Alex Saum-Pascual, gathers a selection of articles exploring the evolving relationship between electronic literature and the digital humanities in Europe, North and South America. Looking at the combination of practices and methodologies that come about through e-lit’s production, study, and dissemination, these articles explore the disruptive potential of electronic literature to decenter and complement the DH field. Creativity is central and found at all levels and spheres of e-lit, but as the articles in this gathering show, there is a need to redeploy creative practice critically to address the increasing instrumentalization of the digital humanities and to turn the digital humanities towards the digital cultures of the present.

    Alvaro Seica - 07.09.2020 - 00:44