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  1. The ppg256 Series of Minimal Poetry Generators

    I discuss the four Perl poetry generators I have developed in the ppg256 series. My discussion of each program begins with the entire 256 characters of code and continues with an explication of this code, a description of aspects of my development process, and a discussion of how my thinking about computation and poetry developed during that process. In writing these programs, I came to understand more about the importance of framing to the reception of texts as poems, about how computational poetic concepts of part of speech might differ from established linguistic ones, about morphological and syntactical variability, and about how to usefully think about possible texts as being drawn from a probability distribution.

    (Source: Author's abstract)

    Scott Rettberg - 26.03.2011 - 17:39

  2. Taroko Gorge Remixed: Repetition and Difference in Machine Texts

    In 2009 Nick Montfort wrote a short program--first in Python and later in Javascript--that generated an infinite nature poem inspired by the stunning Taroko Gorge in Taiwan. While Montfort never explicitly released the code of “Taroko Gorge” under a free software license, it was readily available to anyone who viewed the HTML source of the poem’s web page. Lean and elegantly coded, with self-evident algorithms and a clearly demarcated word list, “Taroko Gorge” lends itself to reappropriation. Simply altering the word list (the paradigmatic axis) creates an entirely different randomly generated poem, while the underlying sentence structure (the syntagmatic axis) remains the same. Very quickly Scott Rettberg remixed the original poem, replacing its naturalistic vocabulary (“crags,” “basins,” “rocks,” “mist,” and so on) with words drawn from what Rettberg imagined to be a counterpoint to Montfort’s meditative nature scene--a garage in Toyko, cluttered with consumer objects. J.R.

    Eric Dean Rasmussen - 18.06.2012 - 13:36

  3. Players Only Love You When They’re Playin': Community as Algorithm in Programmable Poetics

    Players Only Love You When They’re Playin': Community as Algorithm in Programmable Poetics

    Elisabeth Nesheim - 27.08.2012 - 15:27

  4. Notes on Gnoetry Daily, Volume 1

    Chris Funkhouser's notes on Gnoetry and the Gnoetry Daily site, included as a full text pdf attachment.

    Scott Rettberg - 07.12.2012 - 15:10

  5. Playing with Chance: On Random Generation in Playable Media and Electronic Literature

    Randomly generated content poses problems for theories of digital art: such content is resistant to structural theories, which can only provide templates, and one cannot assume a shared text for close analysis. Instead of reaching fixed endings, such works also tend to be of indefinite length or at least suggest indefinite possible combinations. I argue that the impact of such works can instead be found in how one attempts to work through their underlying grammar, based on limits in the algorithms that generate the content — not those limits themselves, but how their outlines come to be known. Repetitively iterating through these works simultaneously upholds the chance nature of the epiphenomenal occurrences while also illustrating the sameness of the underlying algorithm over time, creating a future-oriented interpretive arc. I examine two works that play off of this technique in different ways: Nick Montfort’s Taroko Gorge, a poetry generator which uses random generation to distill the essence of its object’s possibility, and the action role-playing game Torchlight, which attempts to elevate chance beyond a mere gameplay mechanic and toward an ethic.

    Scott Rettberg - 25.02.2014 - 17:37

  6. GPT-based Generation for Classical Chinese Poetry

    We present a simple yet effective method for generating high qual- ity classical Chinese poetry with Generative Pre-trained Language Model (GPT)[5]. The method adopts a simple GPT model, without using any human crafted rules or features, or designing any additional neural compo- nents. While the proposed model learns to generate various forms of clas- sical Chinese poems, including Jueju(绝句), Lu ̈shi(律诗), various Cipai(词牌) and Couples(对联), the generated poems are of very high quality. We also propose and implement a method to fine-tune the model to generate acrostic poetry. To the best of our knowledge, this is the first to em- ploy GPT in developing a poetry generation system. We have released an online mini demonstration program on Wechat1 to show the generation capability of the proposed method for classical Chinese poetry.

    Jill Walker Rettberg - 18.09.2019 - 11:08

  7. Podcast: Nick Montfort, “Poet/Programmers, Artist/Programmers, and Scholar/Programmers: What and Who Are They?”

    Computer programming is a general-purpose way of using computation. It can be instrumental (oriented toward a predefined end, as with the development of well-specified apps and Web services) or exploratory (used for artistic work and intellectual inquiry). Professor Nick Monfort’s emphasis in this talk, as in his own work, is on exploratory programming, that type of programming which can be used as part of a creative or scholarly methodology. He says a bit about his own work but uses much of the discussion to survey how many other poet/programmers, artist/programmers, and scholar/programmers are creating radical new work and uncovering new insights.

    09:08 p5.js
    12:38 The Deletionist
    14:26 Permutated Poems of Poems of Brion Gysin
    18:18 Curveship
    21:00 A Noise Such As a Man Might Make
    24:03 Oral Poetics
    29:35 Q&A

    Scott Rettberg - 01.10.2019 - 14:31

  8. English Versification for the Billion: Translating the Early Latin Poetry Generator "Artificial Versifying" (1677)

    Amid the Great Plague of London (1665–1666), a man named John Peter developed a peculiar system allowing for the procedural generation of Latin poetry. A decade later, in 1677, Peter's system was published in a landmark booklet, titled "Artificial Versifying," whose subtitle proclaims that anyone "that only knows the A.B.C. and can count 9" may use it to produce "true Latin, true verse, and good sense" [1].

    The system itself centers on six tables in which letters are distributed across grids of cells. To generate a line of poetry, the user first produces a string of six digits (e.g., "952129"). Next, each digit is used to retrieve a sequence of letters from the table corresponding to that digit's position in the string. The letters obtained from a given table form one of nine words contained in that table, and the concatenation of the six chosen words constitutes a line of Latin verse in dactylic hexameter. The system is capable of generating 9^6, or 531,441, lines of verse.

    Daniel Johannes Flaten Rosnes - 25.05.2021 - 21:02