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  1. Routledge research in cultural and media studies

    Routledge research in cultural and media studies

    University of Bergen Library - 24.09.2021 - 12:52

  2. Paper Machine

    In this book, Jacques Derrida questions the transition from paper to the virtual. He looks at the processes that take place between the paper and the machine inscribing it. This inclueds archivization, writing machines, and the mechanicity inherent in language and the media. Derrida theorizes what becomes of the archive when the world of paper is subsumed in new machines for virtualization, and whether there can be a virtual event or a virtual archive.
     

    Ashleigh Steele - 24.09.2021 - 13:34

  3. Ästhetik und Technik. Literaturprojekte der Semiosphäre

    In seinem Text beschreibt Franke einige Literaturprojekte, dabei geht er daraufein wie aus ihnen eine Semiosphäre ensteht. Er bespricht auch die Ausprägung von dem Zusammenhang zwischen Äesthetik und Technik auf die digitale Literatur.

    Kira Guehring - 24.09.2021 - 14:46

  4. The rhetoric of interactive art works

    In this contribution, I identify rhetorical figures that are specific to interactive writing: figures of manipulation (meaning gestual manipulation). It's a category on its own, along with figures of diction, construction, meaning and thought. In many computer art works, the artists use the figures of manipulation to introduce a loss of grasp.

    What is emphasized in such figures is the coupling action/behavior, which could be considered as a basic unit in interactive writing. This coupling can be conceived independently from the medias it relies on. Thus, an a-media approach seems relevant when attempting to define an art of rhetoric in interactive writing.

    Kira Guehring - 24.09.2021 - 15:39

  5. Storyspace 3

    Storyspace 3 works with existing Storyspace files and creates new Storyspace documents in a robust, state-of-the-art XML format. Legacy Storyspace work immediately takes advantage of Storyspace 3’s outstanding new typography.

    Storyspace 3 is a tool for writing and reading hypertext narrative, for fictional and nonfictional stories told with links. Long the tool of choice for serious hypertext writers, Storyspace now offers new features, new tools, and unmatched elegance for handling complex stories with ease.

    From the earliest experimental hypertexts, writers have learned that simply linking pages together isn’t enough. What works in small web sites leaves readers wandering and adrift in book-length environments. Storyspace solved the problem back in the 1990s with guard fields that activate and disable links as the reader moves through the document.

    Storyspace 3 supports classic Storyspace guard fields and extends them with a new, easy-to-learn syntax that adds lots of power and flexibility. You can mix old and new guard fields freely.

     

    Ole Kristian Sæther Skoge - 24.09.2021 - 19:13

  6. Gamescenes: Art in the Age of Videogames

    GameScenes. Art in the Age of Videogames (Johan & Levi, 2006) is the first book dedicated to Game Art.

    Edited by Matteo Bittanti and Domenico Quaranta, GameScenes. Art in the Age of Videogames provides a detailed overview of the emerging field of Game Art, examining the complex interaction and intersection of art and videogames.

    Video and computer game technologies have opened up new possibilities for artistic creation, distribution, and appreciation. In addition to projects that might conventionally be described as Internet Art, Digital Art or New Media Art, there is now a wide spectrum of work by practitioners that crosses the boundaries between various disciplines and practices. The common denominator is that all these practitioners use digital games as their tools or source of inspiration to make art. 

    Ana Isabel Jimenez Sanchez - 25.09.2021 - 23:03

  7. Comedy and Cultural Critique in American Film

    Cinema mostly taught viewers how to understand cinema, constantly thematizing its addresses to and relationship to its audience. Comic cinema has provided a self-reflexive critique of this auto-technological or auto-medial training, allowing audiences to glimpse the many ways they were being conditioned and articulated in the mechanical era by this quintessential example of art form become industry. Comic cinema then considers through its own medial relations to the construction of human perception and consciousness (or aesthetics). Comedy and Cultural Critique in American Film adds to the conversation of film comedy in two primary, interrelated ways. One is it argues for the centrality of comedy in film as a means for staging (or attempting) cultural criticism. Another focuses on the powerful and sustained shifts in visual culture emergent in the 20th century that cinema helped generate, foster, and question. As a result, comedic film often addresses technology (industrial, mechanical, visual, digital, military, etc.) and techne generally that constitute the grounds of possibility for cinema itself that fall into its purview of self-reflexive cultural criticism.

    Ashleigh Steele - 26.09.2021 - 10:24

  8. Narratology: Introduction to the Theory of Narrative

    Since its first publication in English in 1985, Mieke Bal's Narratology has become an international classic and the comprehensive introduction to the theory of narrative texts, both literary and non-literary. Providing insights into how readers interpret narrative text, the fourth edition of Narratology is a guide for students and scholars seeking to analyze narratives of any language, period, and region with clear, systematic, and reliable concepts.

    With the addition of in-depth analysis of literary nuances and methods, award-wining cultural theorist Mieke Bal continues to present narrative concepts with clarity. Bal uses a systematic framework to better explain how narratives function, are formed, and eventually interpreted by the reader, while presenting a comprehensive study of the surface perception of language, the perceived narrative world, point of view, and characterization. (Synopsis)

    Ashleigh Steele - 26.09.2021 - 10:43

  9. The Origins of Electronic Literature: An Overview

    The Origins of Electronic Literature: An Overview

    Huy Ngoc Nguyen - 26.09.2021 - 16:07

  10. Third-Generation Electronic Literature

    Third-Generation Electronic Literature

    Huy Ngoc Nguyen - 26.09.2021 - 16:18

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