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  1. Metalepsis in Popular Culture

    'Narrative studies have considered metalepsis so far largely as a phenomenon of postmodern or avant-garde literature. Metalepsis in Popular Culture investigates metalepsis’ ties to the popular and traces its transmedial importance through a wealth of examples from the turn of the 20th century to this day. The articles also address larger issues such as readerly immersion, the appeal of complexity in popular culture, or the negotiation of fiction and reality in media, and invite readers to rethink these issues through the prism of metalepsis.'

    (Source: from book description)

    Agnete Thomassen Steine - 22.09.2021 - 12:44

  2. Des figures de manipulation dans la création numérique

    Les créations numériques en ligne, qu’il s’agisse de bannières publicitaires, de littérature ou d’art numériques, reposent souvent sur des manipulations de la part du lecteur (par exemple déplacer un élément à l’écran, activer un lien, entrer du texte au clavier). Nous manquons néanmoins d’outils, notamment sémiotiques et sémio-rhétoriques, pour analyser le rôle de ces gestes de manipulation dans la construction du sens. Dans cet article, nous proposons un modèle d’analyse en cinq niveaux. Ce modèle distingue notamment des unités sémiotiques de manipulation et des couplages média. Ces couplages donnent naissance à des figures que nous appelons figures de manipulation.

    Kira Guehring - 22.09.2021 - 12:51

  3. Metareference across Media: Theory and Case Studies

    'Strange as it may seem, Cervantes’s novel Don Quixote, Marc Forster’s film Stranger than Fiction, Shakespeare’s play A Midsummer Night’s Dream, Pere Borrell del Caso’s painting “Escaping Criticism” reproduced on the cover of the present volume and Mozart’s sextet “A Musical Joke” all share one common feature: they include a meta-dimension. Metaization – the movement from a first cognitive, referential or communicative level to a higher one on which first-level phenomena self-reflexively become objects of reflection, reference and communication in their own right – is in fact a common feature not only of human thought and language but also of the arts and media in general. However, research into this issue has so far predominantly focussed on literature, where a highly differentiated, albeit strictly monomedial critical toolbox exists. 

    Agnete Thomassen Steine - 22.09.2021 - 13:01

  4. Stories and Social Media: Identities and Interaction

    Description from the publsiher:

    This book examines everyday stories of personal experience that are published online in contemporary forms of social media. Taking examples from discussion boards, blogs, social network sites, microblogging sites, wikis, collaborative and participatory storytelling projects, Ruth Page explores how new and existing narrative genres are being (re)shaped in different online contexts. The book shows how the characteristics of social media, which emphasize recency, interpersonal connection and mobile distribution, amplify or reverse different aspects of canonical storytelling. The new storytelling patterns which emerge provide a fresh perspective on some of the key concepts in narrative research: structure, evaluation and the location of speaker and audience in time and space. The online stories are profoundly social in nature, and perform important identity work for their tellers as they interact with their audiences - identities which range from celebrities in Twitter, cancer survivors in the blogosphere to creative writers convening storytelling projects or local histories.

     

    Caroline Tranberg - 22.09.2021 - 13:39

  5. Figures of Gestural Manipulation in Digital Fictions

    Digital fictions often rely on gestural manipulations from the reader. In this essay, I propose a semio-rhetorical approach to analyze the role of these gestural manipulations in the building of meaning. These manipulations contribute to the constitution of figures that I call figures of manipulation.

    (Source)

    Kira Guehring - 23.09.2021 - 10:36

  6. The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved

    Building on his PhD research, Gamasutra's longtime columnist (Ernest Admas) explores the ways in which game narrative is still problematic, testing theories and solutions, and offering potential suggestions based on years of research and thought. Source: Gamastutra

    Daniel Johannes Flaten Rosnes - 23.09.2021 - 10:36

  7. Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe

    In this chapter Saemmer does a close reading of the award-winning hyperfiction Zeit für die Bombe and describes how hyperfiction is a medium for drifting times.

    Kira Guehring - 23.09.2021 - 10:46

  8. The Democratic Genre: Fan Fiction in a Literary Context

    Fanfic is the fastest-growing form of writing in the world. Working in ‘fandoms’ anonymous authors bring their own gloss and invention to novels, films and tv series, developing characters, expanding narratives and, in the ‘slash’ genre, boldly going where the conventional genre writers fear to tread in relationships.

    In ’The Democratic Genre’ poet Sheenagh Pugh explores fandoms as diverse as Jane Austen, Blake’s 7 and The Bill. She discusses fanfic terminology, its mechanisms for participation and support, the differences with conventional publishing and, for the first time, the literary standing of the writing.

    (source: seren.com)

    Caroline Tranberg - 23.09.2021 - 10:50

  9. Reading Digital Fiction: From Hypertext to Timeline

    In the Afterword of Analyzing Digital Fiction Simanowski reflects on how digital fiction has evolved over time as well as how reading practices have changed.

    Kira Guehring - 23.09.2021 - 10:54

  10. Hamlet on the Holodeck, Updated Edition

    "I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.”—Hamlet on the Holodeck, from the author's introduction to the updated edition

    Olivia Dany Ferroudja Dedieu - 23.09.2021 - 10:55

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