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  1. A novella app (Interview with Samantha Gorman)

    A novella app (Interview with Samantha Gorman)

    Scott Rettberg - 12.02.2013 - 15:34

  2. [Untitled Twitter Fiction @samplereality]

    Mark Sample has disappeared from Twitter, or has he? The link above leads to an archive of all his Tweets, which reference his final tweets, ostensibly from a Dulles airport that was sealed up by FEMA, including a link to an video of him sending a message to his wife and family, that “the book is not what they think it is.” What is this book and what is the whole situation about?

    This is Twitter performance writing, in which fiction blends into reality so casually, that it is able to make for compelling narratives. This is a story several years in the making.

    On January 30, 2013, as he headed back home from an all day Department retreat, the got stuck on Dulles airport due to some kind of an emergency, re-encountering the mysterious figure from March 5, 2010. On January 31, 2013 his @samplereality account went 404. Gone.

    Quoted from I ♥ E-Poetry entry.

    Leonardo Flores - 22.02.2013 - 07:53

  3. The City

    Began to rise gradually in the years 1997 - 1999 as a fictional girls homepage. It is a multimedia novella consisting of 42 Website pages, text, images, animations and sounds. Text is in response to the time I spent heavily on chat (since 1995) and the possibility of an interesting experience any selection of their identity, which allows chat. Today, Czech chat is not what was at the time, but the experience still offers a challenge to reality ... [Taken from official website http://www.bankova.cz/marketa/prace/work.html ]

    Dan Kvilhaug - 14.03.2013 - 12:53

  4. @frodegrytten (microfictions on Twitter)

    Hver dag fra 2011-2013 posted Frode Grytten svært korte noveller på 140 tegn til Twitter. Ofte brukes journalistiske konvensjoner, som å angi alder på personene i parantes, og nesten alltid er tematikken trist.

    Ingrid Dyrkolbotn - 17.03.2013 - 13:27

  5. Verrà H.P. e avrà i tuoi occhi (H.P. will come and will have your eyes)

    The novel is part of Koch Polistorie, the first proposed by Quintadicopertina fiction series, which includes interactive stories: "If the novel is a dark liquid held up well in a bottle that gives it shape, polistoria the bottle falls and spills the liquid into a labyrinth of plots, actions and links. " [Taken from http://www.libriconsigliati.it/verra-h-p-e-avra-i-tuoi-occhi-di-antonio-... ]

    Dan Kvilhaug - 20.03.2013 - 13:51

  6. Como el cielo los ojos (Like the sky the eyes)

    Como el cielo los ojos se concibe desde el primer momento como una novela hipertextual: como un juego de vínculos y de relaciones intertextuales. Una vez que pulsamos en el acceso a la novela, aparece ante nosotros una cuadrícula, en la que cada sección está ocupada por un ojo. En el eje vertical leemos tres nombres (Javier, Iñaqui y Paco) y el eje horizontal está numerado del uno al trece. Tres personajes, trece tiempos y una sola novela, un solo acontecimiento desencadenador: «Isabel ha muerto...» No sólo importa el texto en cuanto a la narración sino que la disposición ocupa un lugar principal: «Seleccione personaje y tiempo pulsando sobre un ojo en la cuadrícula» rezan unas líneas en negrita. [Source: http://www.badosa.com/bin/obra.pl?id=m001 ]

    Dan Kvilhaug - 29.03.2013 - 12:39

  7. Writing Digital Media

    There has been quite a bit of debate about the relationship between games and fiction, with important discussions in Wardrip-Fruin and Harrigan's First Person, Jesper Juul's Half-Real, Marie-Laure Ryan's Avatars of Story, and others.  In parallel with this, a number of electronic literature authors have been creating games -- or at least playable experiences -- that have as their focus and reward for play an experience of story, such as Mateas and Stern's Facade, Emily Shorts Galatea, and Stuart Moulthrop's Pax.

    Audun Andreassen - 03.04.2013 - 15:32

  8. 20% d’amour en plus

    20% d'amour en plus est un roman interactif, ouvert au lecteur qui construit l'histoire, ou les histoires. Il est source d'interprétations multiples, parfois d'ambiguïtés. Le texte n'y est pas donné, la narration jamais définitive, c'est au lecteur d'aller les chercher. [Source: http://www.olats.org/OLATS/reperes/juin98/20-25damour.shtml ]

    Dan Kvilhaug - 06.04.2013 - 14:15

  9. Sale Temps

    Un personnage, victime d’un meurtre, revient sur terre pour revivre ses dernières heures et tenter d’éviter l’issue fatale. Cet hypermédia utilise le mythe de Faust, ce qui favorise le repérage dans l’histoire. La question de la désorientation est ainsi traitée depuis la narration elle-même, ce qui évite de recourir à une interface apparente. [Source: http://www.olats.org/livresetudes/basiques/litteraturenumerique/9_basiqu... ]

    Dan Kvilhaug - 06.04.2013 - 14:47

  10. Opération Teddy Bear

    Une bande dessinée de très bon niveau sert de support à une base de données documentaire sur la seconde guerre mondiale. À partir du parcours d'un jeune enfant à travers la France, chaque vignette est l'occasion d'établir des liens vers des informations spécifiques relatives à la guerre. La structure des vignettes de la bande dessinée est totalement repensée. Des animations la dotent d'une structure temporelle. Certaines parcourent la « planche-écran » entière et créent un lien entre les vignettes. L'action évolue sur plusieurs cases en même temps. Tant que le lecteur n'a pas fait les actions nécessaires pour avancer dans la narration, certaines cases de la « planche-écran » demeurent grisées et les bulles ne sont pas affichées. Une action du lecteur affecte simultanément plusieurs cases. [Source: http://www.olats.org/livresetudes/basiques/litteraturenumerique/9_basiqu... ]

    Dan Kvilhaug - 08.04.2013 - 12:53

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