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  1. Toward a Semantic Literary Web: Setting a Direction for the Electronic Literature Organization’s Directory (2007)

    Electronic Literature is not just a "thing" or a "medium" or even a body of "works" in various "genres." It is not poetry, fiction, hypertext, gaming, codework, or some new admixture of all these practices. E-Literature is, arguably, an emerging cultural form, as much a collective creation of new terms and keywords as it is the production of new literary objects. Both the "works" and their terms of description need to be tracked and referenced. Hence, a Directory of Electronic Literature needs to be, in the first place, a site where readers and (necessarily) authors are given the ability to identify, name, tag, describe, and legitimate works of literature written and circulating within electronic media. This essay grew out of practical debates among the ELO's Working Group on the Directory, established in the Spring of 2005 and active through the Winter of 2006. The essay offers a set of practical recommendations for development, links to potentially affiliated sites, and an overall vision of how literary form is created in a networked culture.

    Patricia Tomaszek - 24.08.2012 - 15:41

  2. The Compelling Charm of Numbers: Writing for and thru the Network of Data

    In postmodern times writing is different. With Facebook the personal diary has returned, reformulated for the 21st century. But this is not the diary as we use to know it. Here time gains a persistence and epistemological import and the person or persons recorded shift from being narrator to the quantified subject. This is not only a philosophical or psychological issue but also an economic and political one.

    Elisabeth Nesheim - 27.08.2012 - 13:27

  3. Of People Not Machines: Authorship, Copyright and the Computer Programmer

    Authorship of computer programs merits close attention, on one level, because it illustrates what is one of my more general observations about the relationship between ideas of authorship in law and the "digital arts": its complexity. The sphere of "digital arts" is characterised by a multiplicity of creative practices and consequently a diversity of ideas about “authorship”, which resist simplistic conclusions as to what the challenge of the digital should mean for law. At the same time, the status of computer programmers as authors draws attention to what for modern lawyers is likely to be an unexpected and counter-intuitive observation about certain aspects of the relation between digital art and law: far from always a source of challenge, the discourses of authorship in the "digital arts" can also provide the law with assistance. Indeed, as we will see, in humanising technology and exalting the computer programmer as a creative poet, certain discourses of digital art can in fact provide coherence and legitimacy to legal concepts of authorship, rather than challenging them.

    Elisabeth Nesheim - 27.08.2012 - 14:08

  4. The New Gamified Social

    How many friends do you have? How many followers? How many people have liked your recent post or video? How many shares or how many re-tweets did that post have? And then ultimately what is the total score? How influential are you?

    These are questions that might not be openly asked but are always on social media users’ minds. Constantly looking after their “scores” and checking on the popularity of others’, users today clearly show that in the social networking world numbers matter. Numbers reveal how sociable users are, how popular their sayings are, how interesting their everyday life appears to be. High scores depend on the content, or rather the virtuosity of the user behind the content; on the way moments, actions and thoughts are captured, expressed and uploaded, in proper timing with a readiness for timely interaction.

    Elisabeth Nesheim - 27.08.2012 - 15:07

  5. R3/\/\1X\/\/0RX - an artist's presentation

    This is an artists' presentation of the project R3/\/\1X\/\/0RX (remixworx) as a case study for Remediating the Social Conference.

    R3/\/\1X\/\/0RX, the blog, began in November 2006 as a collaborative space for remixing digital art, visual poetry, e-poetry, playable media, animation, photography, music and texts. Since then it has grown to include more than 500 individual works of media, many strewn about in comment areas. Where possible, each new piece is remixed, literally or conceptually, from others on the blog and linked to the appropriate page(s). New work is welcome too because R3/\/\1X\/\/0RX needs to be fed. Source material is made available and all media is freely given to be remixed. Thus, the project has no single author.

    Elisabeth Nesheim - 27.08.2012 - 16:32

  6. Digital Media Poetics presents Patricia Tomaszek

    Via skype, the author presents her work and gives a reading of two works "about nothing, places, memories, and thoughts: robert creeley (1926-2005) and patricia tomaszek in a cut and mixed poem-dialogue" and "Planting Trees Out of the Grief: In Memoriam Robert Creeley"

    Patricia Tomaszek - 28.08.2012 - 13:27

  7. Curating the MLA 2012 'Electronic Literature' Exhibit

    What follows is an explanation of the logic underlying this idea of curating the "Electronic Literature" exhibit and a rearticulation of our curatorial statements, viewed now in retrospect. Dene Grigar begins by introducing our underlying views and includes her revised statement for "Works on Desktop." Lori Emerson follows with her statement on "Readings and Performances;" Kathi Inman Berens ends the essay with her statement on "Mobile and Geolocative" works.

    Source: from the article (3)

    Patricia Tomaszek - 28.08.2012 - 22:14

  8. Principles and Processes of Generative Literature

    Generative literature, defined as the production of continuously changing literary texts
    by means of a specific dictionary, some set of rules and the use of algorithms, is a very
    specific form of digital literature which is completely changing most of the concepts of
    classical literature. Texts being produced by a computer and not written by an author
    require indeed a very special way of engrammation and, in consequence, also point to
    a specific way of reading, particularly concerning all the aspects of the literary time. In
    my paper, I will try to present some of the characteristics of generative texts and their
    consequences for the conception of literature itself.
    I call “engrammation” the adaptation of choices of expression to the technical constraints
    of the medium used for its mediatization. For instance, a book needs a fixed writing,
    and the mediatization by means of a screen needs other modalities of presentation.

    Source: author's abstract

    Kjetil Buer - 31.08.2012 - 11:15

  9. Software Studies, a Lexicon

    This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthetic impact of software. Computing and digital media are essential to the way we work and live, and much has been said about their influence. But the very material of software has often been left invisible. In Software Studies, computer scientists, artists, designers, cultural theorists, programmers, and others from a range of disciplines each take on a key topic in the understanding of software and the work that surrounds it. These include algorithms; logical structures; ways of thinking and doing that leak out of the domain of logic and into everyday life; the value and aesthetic judgments built into computing; programming's own subcultures; and the tightly formulated building blocks that work to make, name, multiply, control, and interweave reality. The growing importance of software requires a new kind of cultural theory that can understand the politics of pixels or the poetry of a loop and engage in the microanalysis of everyday digital objects.

    Patricia Tomaszek - 03.09.2012 - 17:47

  10. Datorn som poetiskt bollplank

    Datolyrik. Vill du ha hjälp att skriva digital poesi kan du googla på ”poetry generator”. Så enkelt var det inte när Theo Lutz skänkte världen dess första datordikt 1959. I en ny bok gör Chris Funkhouser en arkeologisk expedition från datordikternas barndom ända in i framtiden.

    Patricia Tomaszek - 05.09.2012 - 19:55

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