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  1. eLiterature questa (s)conosciuta. Storia e stato dell’arte, definizione e sistemi affini, generazioni e classificazione dei generi

    Questo contributo profila il fenomeno della letteratura elettronica chiarendo alcuni equivoci e indicando le caratteristiche salienti che rendono una forma letteraria digitale ascrivibile a tale fenomeno. Esso offre inoltre una breve storia e l’attuale stato dell’arte della letteratura elettronica, analizza le condizioni necessarie per ascrivere un’espressione digitale all’ambito della eLiterature e descrive le interazioni che avvengono tra eLiterature, Net Art, Game Theory e Computer Science. Esso offre infine una panoramica sulle generazioni e i generi di letteratura elettronica, mostrandone le caratteristiche salienti.

    Fabio De Vivo - 20.10.2011 - 16:12

  2. Interview with Andy Campbell: “Digital Fiction and Interactive Fiction”

    Interview with Andy Campbell: “Digital Fiction and Interactive Fiction”

    Fabio De Vivo - 22.10.2011 - 11:14

  3. Intervista con Caterina Davinio: “eLiterature, ePoetry e correlazioni”

    Intervista con Caterina Davinio: “eLiterature, ePoetry e correlazioni”

    Fabio De Vivo - 22.10.2011 - 11:20

  4. Intervista con Filippo Rosso: “eLiterature e Hypertext Fiction"

    Intervista con Filippo Rosso: “eLiterature e Hypertext Fiction"

    Fabio De Vivo - 22.10.2011 - 11:23

  5. eLiterature: la letteratura nell’era digitale. Definizione, concetto e statuto.

    In questo contributo si analizza il concetto di eLiterature e il suo statuto digitale. Si considera quindi il rapporto tra letteratura ed eLiterature e si presentano le caratteristiche peculiari di quest’ultima. Attraversando i concetti di digital born, paper-under-glass, ibridità, mutagenabilità, ergodicità, agency e testualità digitale si offre infine una definizione di letteratura elettronica.

    Fabio De Vivo - 22.10.2011 - 11:54

  6. The magnificent 7

    The aim of this paper, titled “The magnificent Seven” as an echo of the homonymous film, is to introduce the works of different authors that have been included in the Electronic Literature Collection (vol. II) and that are not in English. Following the panel that the ELO introduced in Maryland that opened the e-lit works in languages other that English, here the step has moved convincingly forward since 12 authors from countries such as Brazil, Portugal, France, Israel, Belgium, Colombia, Germany, Perú, México, Catalonia and Spain have been introduced in the vastest English corpus. Some of these authors write in English or have had their works translated into English (Tisselli, Berkehenger, Kruglanski, etc.) but this paper, included in a specific panel that deals with e-lit works non written in English, will analyze in an exercise of “close-reading”, this “magnificent seven” works in Romance languages on the collection: Isaías Herrero’s La casa sota el temps and Universo molécula, Doménico Chiappe’s Tierra de extracción, Ton Ferret’s The fuguebook, Chico Marinho et al. Palavrador and Amor de Clarice and Poemas no meio du caminho by Rui Torres.

    Audun Andreassen - 14.03.2013 - 15:46

  7. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material and Mental Environments

    In two essays, “Toward a Semantic Literary Web” (2006, ONLINE at http://eliterature.org/pad/slw.html) and “Electronic Literature as World Literature” (2010, Poetics Today), I set out a project for identifying literary qualities and marking literature’s present transformations within new media. The idea in these essays was to discern aesthetic and communicative qualities that I felt could be carried over to the present (e.g., Goethe’s and Marx’s unrealized call for the formation of a world literature “transcending national limits”), and those that could easily go missing (e.g., the materially bounded object whose aesthetic can be recognized and repeated by a generation of authors in conversation with one another).

    Scott Rettberg - 27.04.2013 - 23:06

  8. New literatures for a new imaginary: some hispanic case studies

    These days, commonplaces are repeated about contemporary literatures: new readers, new ways of reading, globalization, etc., because we are witnessing a global change in the way of leaving and interacting, an unprecedented acceleration of the circulation of products and materials, of people, texts and memories that make us learn and look into the world in a different way. The national and global imaginaries coexist and are producing literatures, but, in fact, we do not find enough contrasted experiences and studies that show us how these two imaginaries are working together. It is time for us to ask whether interrelations between global, regional, national, social, generational, sexual memories are modifying the patterns of production and consumption of reading of digital literatures in a very particular way and, in this case, it is also time to change the way in which we approach the text and the way we teach and learn literature.

    Arngeir Enåsen - 14.10.2013 - 14:52

  9. E-Literary Text in Nomadic Cockpit

    New mobile technologies shape the way, in which people communicate and perceive the reality. Our basic position is the nomadic cockpit (expression coined by the author of this paper) in terms of being armed with many of navigating and controlling mobile screenic devices (from cell phones and tablets to consoles, cameras, and various players). When we move around in our surroundings armed with such devices we perceive the data shown on the screen of such a device, meaning that both the visual and aural interfaces are integrated in our experience of walking or riding environment. Virtual data approaching from the remote context on the screen are related to and coordinated with our basic, non-mediated perception from the physical here and now, meaning that the digital technology, provoking one’s hands on controls activity becomes incorporated in the experience and understanding of our being-on-the-move. This paper aims to explore the way in which the present mobile culture enters some movements in new media art and e-literature that presuppose the interactions between the moving bodies and the words and images on the move.

    Arngeir Enåsen - 14.10.2013 - 15:15

  10. Fandom Vs. E-Lit: How Communities Organize

    “E-literature”, as defined by the ELO, is a fairly sweeping term. Any sort of “born digital” text can potentially be claimed as “e-lit”: video games, works of interactive fiction, fan fiction, et cetera. As a scholar, it is tempting to dragoon a favorite text, to bring it into an e-lit context. But to do this is to ignore the differences in the communities that supported these texts’ creation. Similarly, it is tempting to declare the “end of e-lit,” since so much e-lit can also be framed as fan fiction, video art, games, etc., but to do this is to ignore the impact of the e-lit community and its structure.

    Hannah Ackermans - 16.11.2015 - 11:23

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