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  1. Fourth VR: Indigenous virtual reality practice

    Indigenous creators are currently using virtual reality (VR) tools, techniques and workflows in wide-ranging geographical locations and across multiple VR formats. Their radical adaptation of this new technology folds together cultural traditions and VR`s unique audiovisual configurations to resist dominant, particularly colonial frameworks.

    Withing this context, we ask how VR is being used to create space and capacity for indigenous creatives to tell theis stories and how do indigenous creatives negotiate Eurocentric modes of production and distribution? 

    To answer these questions, our Fourth VR database provides a snapshot of indigenous VR works. By draving on three case studies drawn from the database- The Hunt(2018), Future Dreaming (2019) and Crow: The Legend (2018)- As well as the wider patterns emergin across the database, it is possible to see and indigenous centered VR productions framework. 

    Maud Ceuterick - 14.12.2020 - 10:59

  2. Landscapes of Time: Windows to the World

    Landscapes of Time: Windows to the World

    Asun Lopez-Varela - 25.01.2021 - 17:06

  3. Semióticas del Microrrelato Hipermedial

    Semióticas del Microrrelato Hipermedial

    Asun Lopez-Varela - 26.01.2021 - 11:40

  4. Building STEAM for DH and Electronic Literature: An Educational Approach to Nurturing the STEAM Mindset in Higher Education

    As the present gathering introduces Electronic Literature into the Digital Humanities, the DH at Berkeley Program brings the Arts/Humanities into Science, Technology, Engineering and Mathematics: turning STEM into STEAM.

    (abstract ebr)

    Hannah Ackermans - 05.02.2021 - 10:49

  5. Ethics and Aesthetics of (Digital) Space: Institutions, Borders, and Transnational Frameworks of Digital Creative Practice in Ireland

    Discussing the works of three digital creative practitioners working in Ireland, Anne Karhio situates Ireland itself as a case study for demonstrating the ways in which electronic literature as a seemingly global and transnational practice can confront the complexly situated realities of everyday embodiment, technological materiality, and politicization of national borders. She thus recommends electronic literature be seen as more crucial part of digital arts and humanities research in Ireland and elsewhere.

    (ebr)

    Hannah Ackermans - 05.02.2021 - 10:53

  6. When Error Rates Fail: Digital Humanities Concepts as a Guide for Electronic Literature Research

    How do we think about things — like electronic literature — that combine the operational aspects of computing systems with the affective and representational aspects of the arts? We could view them through the frameworks of computer science, the literary arts, or critical interpretation. These can all be valuable. But they are all, inevitably, partial. Wardrip-Fruin proposes that digital humanities frameworks can provide a way of thinking about the dual elements of electronic literature simultaneously. Here he provides a case study: a strand of research that is both in computational approaches to social simulation and in the creation of works that build upon, and guide the development of, these simulations. He discusses the digital humanities concepts of operational logics and playable models that help him and his collaborators understand their work as they carry it out.

    Hannah Ackermans - 05.02.2021 - 11:39

  7. A ciberliteratura (re)velada: Perspectivas pedagógicas

    In this speculative text some cyberliterature works are presented in a pedagogical perspective located in an uncertain future (this: 2029). Parodic fiction, it results, on the one hand, from experiences in teaching electronic literature seminars, courses and workshops and, on the other, from creative practice involving digital poems. It starts with the hypothesis that in the scope of electronic writing there is no essential difference between pedagogical and creative practice, rather explorations or creative investigations: writing and reading activities that use the means of communication available in their time to understand their limits and potentialities in the light of a reflective didactic perspective. Therefore, a future is envisaged in which the Portuguese National Reading Plan 2027 finally comes into play.

    Rui Torres - 21.02.2021 - 21:16

  8. Po/ética Trashumante y Resistencia en Dos Proyectos Digitales: de "Negro en ovejas" a "Emblem/as".

    Po/ética Trashumante y Resistencia en Dos Proyectos Digitales: de "Negro en ovejas" a "Emblem/as".

    Tina Escaja - 09.03.2021 - 02:47

  9. Digital inequalities 2.0: Legacy inequalities in the information age

     

    Daniel Johannes Flaten Rosnes - 15.06.2021 - 20:57

  10. Is Third Generation Literature Postweb Literature? And Why Should We Care?

    Is Third Generation Literature Postweb Literature? And Why Should We Care?

    Daniel Johannes Flaten Rosnes - 15.06.2021 - 21:24

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