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Like a Dog Chasing its Tail
Richard Smyth’s Genetis: A Rhizography participates in several kinds of discourse. Sometimes, the Storyspace work is a serious scholarly essay on hypertext and madness and follows the rules of that form of discourse (citations and all). At other times it is an obscene fable, an autofiction, or a joke. However, regardless of what it looks like—poem, essay, screed, or allegory—Genetis is always trying to get at the same question: How can you make a self (or in more Lacanian terms, a “subject”) capable of telling about itself and being understood by others? Since we know our selves by how and what they say, that question is synonymous with another: What kind of text, what kind of discourse, can serve as evidence of such a self and prove it legible, whole, and (perhaps) healed?
Dene Grigar - 08.09.2021 - 00:47
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'Into an alien ocean:' The Lore of Kathy Mac’s Unnatural Habitats
In her poetic hypertext pastiche, Unnatural Habitats, Canadian writer and scholar Kathleen McConnell, alias Kathy Mac, explores the spatial affordances of Storyspace hypertext both formally and thematically. It engages with the ways in which modernity’s phallogocentric strife for teleological technological progress and masculine dominance has created numerous subjugating, alienating, and potentially fatal spaces for humans and other animals. In my ethnographic research into the lore of early, pre-web hypertext (Ensslin 2020; 2021), I had the opportunity to interview Kathy about some of the processes and ideas underlying her work, as well as to access some of the written correspondence she had at the time with Eastgate’s Chief Scientist, Mark Bernstein, who published her work in The Eastgate Quarterly Review of Hypertext (issue 1:3) in 1994.
Dene Grigar - 08.09.2021 - 00:56
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Storyspace Estranged: Kathy Mac’s Unnatural Habitats
There is a third group of Storyspace hypertexts, and it includes works that aim to utilise poetic potential of both hypertext links and hypertext maps. Among these, Unnatural Habitats by Kathy Mac is the most representative, consistent, and beautiful example. Perhaps not surprisingly, because as a collection of interlinked poems, it represents hypertext poetry in most literal, not only metaphorical, manner. Advertised as “poetry of primitive submarines, crippled spaceships, and basement apartments,” the hypertext of this Canadian poet explores many different ways in which people make their own habitats unnatural, inhabitable, and hostile.
Dene Grigar - 08.09.2021 - 01:04
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"Do you want to hear about it?' Exploring possible worlds in Michael Joyce's hyperfiction, afternoon, a story"
"Do you want to hear about it?' Exploring possible worlds in Michael Joyce's hyperfiction, afternoon, a story"
Agnete Thomassen Steine - 22.09.2021 - 10:59
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“Where to begin? Multiple narrative paths in web fiction”
“Where to begin? Multiple narrative paths in web fiction”
Agnete Thomassen Steine - 22.09.2021 - 11:48
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Figures of Gestural Manipulation in Digital Fictions
Digital fictions often rely on gestural manipulations from the reader. In this essay, I propose a semio-rhetorical approach to analyze the role of these gestural manipulations in the building of meaning. These manipulations contribute to the constitution of figures that I call figures of manipulation.
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Kira Guehring - 23.09.2021 - 10:36
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Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe
In this chapter Saemmer does a close reading of the award-winning hyperfiction Zeit für die Bombe and describes how hyperfiction is a medium for drifting times.
Kira Guehring - 23.09.2021 - 10:46
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Reading Digital Fiction: From Hypertext to Timeline
In the Afterword of Analyzing Digital Fiction Simanowski reflects on how digital fiction has evolved over time as well as how reading practices have changed.
Kira Guehring - 23.09.2021 - 10:54
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Will Computer Games Ever Be a Legitimate Art Form?
Ernest Adams, a veteran of the videogames industry, discusses the art of the videogame and the extent to which videogames themselves are — or can — art. His article explores various working definitions of art and applies these to videogame, noting both points of similarity and divergence. He draws parallels with the film industry, but also highlights the limitations of such comparisons and the problems that the videogame industry has faced previously in imitating too-closely the structures and techniques of the film industry.
Ana Isabel Jimenez Sanchez - 23.09.2021 - 12:11
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From Theorizing to Analyzing Digital Fiction
In the introduction, the editors of the book take into account themes within digital fiction surrounding scope, logistical difficulties, multifocal perspective, narratological frameworks, multimodalities, new generations and paradigm shift. Further, the editors explain the structure and content of the book.
Agnete Thomassen Steine - 23.09.2021 - 17:46