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  1. The Postulate to Hyperdescribe the World: Film Poems by Katarzyna Gie łż y ń ska

    The film-poem emerges from the crossroads of literature, film and animation. Giełżyńska's works appear as ironic, personal, cross-medial statements. The Polish author sets herself an ambitious task: "to play at the world's own game" by describing it in a fast-paced, polimedial, synesthetic way. Resembling "animated posters", the film-poems reflect the condition of the contemporary artist and her cultural, linguistic and technological context and try to redefine the answers to the old question: how to describe the world? who is the author? what is the difference between the human and non-human? The message carried by the film-poems is quite universal, if not global, hence the decision to translate them into English

    (Source: ELO 2014 conference.)

    Scott Rettberg - 19.06.2014 - 03:28

  2. OccupyMLA’s Hidden Archive

    Part protest novel, part guerilla theater, @OccupyMLA played out on the crowded virtual street corners of Twitter hashtags #mla and #omla for fifteen months before being revealed a as "fiction" at the 2013 MLA e-literature reading. Nineteenth- and twentieth-century protest fiction changed attitudes about slavery and industrial excess; @OccupyMLA charged #MLA members (and hashtag lurkers) to feel angry about dehumanizing adjunct working conditions built upon the "innocent dream" that Ph.D.s in literature could get paid to teach literature.

    In a climate of "DH niceness," to dwell on adjuncting as a broken promise was agit-prop. Real life participants added their own anecdotes and Tweeted sympathy to Hazel, comingling "fiction" and "nonfiction" in an eerie, Barthesian "Reality Effect." The Netprov's melodrama and anger were deliberately out of sync with the positivistic #MLA discourse community. "Here's where #omla is correct," opined George Williams in a retweeted pair of Tweets, "conditions for contingent labor in higher ed are abomidable. But making the MLA the target of your ire and your movement is not going to get you very far. + #omla #imho."

    Alvaro Seica - 19.06.2014 - 16:16

  3. “Coat and Uncoat!”: The My Book of GHcoats Project and Implications for Conceptual Writing

    Using the internet and social media for that matter to create literature is a relatively new and burgeoning phenomenon in Sub-Saharan Africa, complementing more common uses such as political activism, economic opportunity and social networking. In November 2013, some Ghanaians on Facebook started a trend where fictional quotes were intentionally misattributed to famous people. This humorous trend went viral as many users created variations while others also shared and commented on these posts. The project evolved through multiple stages and eventually ended in the publication of an e-book entitled My Book of GHcoats which contained submissions from many Facebook users. The nature of the evolution thus positions My Book of GHcoats in the realm of conceptual writing.

    Alvaro Seica - 19.06.2014 - 16:24

  4. Privacy Through Visibility: Disrupting NSA Surveillance With Algorithmically Generated "Scary" Stories

    Computational artists engage the politics of networked communication through code. By
    creating net art, hacktivist projects, and "tactical media," artists illuminate the dark sides of
    networks, challenge the notion of the network as a liberating force, and propose mechanisms
    for tweaking the "evil media" these networks facilitate. A primary example of network-based
    politics is the US National Security Agency's (NSA) email surveillance efforts recently revealed
    by Edward Snowden. Using systems to examine our text-based digital communications, the
    NSA algorithimically collects and searches everything we write and send in a futile effort to
    predict behaviors based on words in emails. Large collections of words have thus become
    codified as something to fear, as an indicator of intent. This presentation will explore the
    methods of artists who engage the politics of digital surveillance using algorithmically
    generated language, and will explore the question of whether computationally produced text
    can combat computational text analysis. A focus will be the author's project ScareMail,

    Alvaro Seica - 19.06.2014 - 16:35

  5. Gaming the City: Telephone City and Social Spaces of Transformation

    In pervasive gaming, the city is transformed into a platform for public storytelling and play. In this paper I will address the potentialities and challenges inherent in devising a city-specific pervasive narrative. Play is the ultimate learning tool for humans, so much so that researchers see “play as essential not just to individual development, but to humanity’s unusual ability to inhabit, exploit and change the environment” (Dobbs). One of games’ most intoxicating aspects is their pervasive nature.

    Alvaro Seica - 19.06.2014 - 16:41

  6. Learning to Throw Like Olympia: E-Lit and the Art of Failure

    Viewed next to print literature, e-lit appears as a poor copy, a replica(nt) lacking both the genius agency of modernism and the abject subjectivity of postmodernism. In this talk, I will use the concepts of re-territorialization (Deleuze and Guattari) and “the open” (Giorgio Agamben) to show how, like Hoffman’s automaton, the “born digital” is powerful precisely because it fails to deceive. Neither preserving nor directly opposing the conventions of print-lit, e-lit functions as a reflecting apparatus that unmasks language and meaning-making as machines through the revelation of its own machine-works. Using multifarious examples from the work of Alan Bigelow, Mez Breeze, Emily Short, Jason Nelson, and others, I will show how these re-inscribe obstruction, glitch, error, randomness and obsolescence as potentiality. In doing so, they repurpose the productive and reproductive functions of writing not for some finite end or product, but for play.

    (Source: author's abstract)

    Jill Walker Rettberg - 19.06.2014 - 20:09

  7. A manifesto supporting a creative digital literature

    L’école comme l’université ont trop long- temps asservi l’écriture au seul dogme de l’accès aux savoirs et à l’injonction de la communication.

    Elles l’ont cantonnée à un rôle instrumental, en marge du sillage du capitalisme cognitif (Yann Moulier Boutang), à travers des modes de production industrielle des connaissances, la vidant peu à peu de ses dimensions artistiques, esthétiques et politiques (Luc Dall’Armellina, a).

    La situation est telle aujourd’hui qu’écrire n’est plus pour la plupart des élèves et étudiants qu’un passage obligé, une compétence parmi d’autres, une technique qu’il faut bien manipuler puisqu’elle est nécessaire pour réussir à l’école, quelle que soit sa discipline.

    Scott Rettberg - 19.06.2014 - 20:27

  8. The danger of a simple story

    This presentation uses Chimamanda Adichie’s lecture The Danger of Single Story as a starting point to discuss how new media technologies can be used to counteract the simplistic narratives typically assigned to marginalized communities and allow for a more nuanced depiction. By examining two of the presenter’s multiformat, multi-year, transmedia documentary projects: Closer: A Journey with Charles and Punk Rock Mommy: Ephemeral the question of complexity versus economy will be addressed. The discussion will address: creative process, strategies for shared authorship that provide the subject with agency, justification for the technological variety, and respond to the challenges of this approach. With multiple channels containing varied information some viewers/readers/participants become disinterested where others find themselves immersed in the narrative. Mainstream audiences sometimes prefer the minimal investment required by a narrative where the text clearly states how one should feel about a subject.

    Scott Rettberg - 19.06.2014 - 20:30

  9. Visualizing la(e)ng(-u-)age

    Electronic literature not only engages “new media” elements (such as links, navigation, structure, animation, color, images, sound, computer programming) but also toys with the very foundation of literature—the language itself. After 20 years, we need to look back to remind people about these en(gag)(-tangl-)ements. As language is rapidly shifting with new te(xt )chnologies, we need to look ahead to see where electronic literature can engage with these emerging forms of language.

    First, I will briefly present previous works to provide a history of electronic literature’s engagement with language. I will cover:

    Character-augmented languages such as:

    · Talan Memmott’s Lexia to Perplexia and Mez’ mezzangle (languages using regular fonts which add or subtract characters to words to create other words, usually employing parentheses)

    · My work-in-progress Chronic (a handwritten language which adds or subtracts letters in a similar manner but employing upper characters to add letters and overbars to subtract letters)

    Visual languages such as:

    Scott Rettberg - 19.06.2014 - 20:31

  10. Collaborative Creativity in New Media (roundtable)

    A presentation of the joint course "Collaborative Creativity in New Media" which took place in 2013 at the University of Bergen. Involving students and faculty from Bergen, the University of Minnesota Duluth, Temple University, and West Virginia University, the course was an experiment in developing a new model for teaching electronic literature and new media arts production as a collaborative process.

    Scott Rettberg - 19.06.2014 - 20:41

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