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  1. TRANS.MISSION [A.DIALOGUE]

    TRANS.MISSION [A.DIALOGUE] is a computer-generated dialogue, a literary narrative of generations of transatlantic migration, a performance in the form of a conversation, an encoded discourse propagating across, beyond, and through long-distance communications networks. One JavaScript file sits in one directory on one server attached to a vast network of hubs, routers, switches, and submarine cables through which this one file may be accessed many times from many places by many devices. The mission of this JavaScript is to generate another sort of script. The call “function produce_stories()” produces a response in the browser, a dialogue to be read aloud in three voices: Call, Response, and Interference; or: Strophe, Antistrophe, and Chorus; or Here, There, and Somewhere in Between.

    J. R. Carpenter - 27.03.2012 - 10:43

  2. A Site for Collaborative Reading of E-Lit

    As scholars experiment with collaborative, multimodal approaches to analyzing electronic literature, the tools, methods, and practices of such collaboration become increasingly an issue. How do we share, edit, archive, and publish arguments that address and evolve across multiple types of data, platforms, and disciplines? How can the approaches (data visualization, code analysis, textual explication, bibliographic history, etc.) be shared in ways that other scholars can engage not just with the final interpretations but also with the processes that lead to them? Recent publications such as 10 PRINT CHR$ (205.5 + RND (1)); : GOTO 10, represent the value of such collaborative efforts in combining media archaeology, platform studies, software studies, and Critical Code Studies. Our own work in collaboratively close reading William Poundstone’s “Project for Tachistoscope: [Bottomless Pit],” which we presented at ELO 2010 (held at Brown University) and are now developing as a book for Iowa UP, has prompted us to reflexively consider how the processes of our own collaboration might prove generative to other scholars.

    Stig Andreassen - 25.09.2013 - 15:20

  3. Towards a Digital Epistemology: Printed Texts and the Logic of Electronic Literature

    What I tentatively call a "Digital epistemology" is a twofold media archaeological concept, on the one hand it defines a historical notion, or – with Kittler – a discursive network. By this I mean that texts and artworks produced during the post-war digital era in many ways could be said to reproduce a digital logic, whether or not they are digital-born, and whether or not they orchestrate, or address, a digital logic on a formal as well as thematic level. In short: a novel need not be about computers to be an expression of the digital epistemology. On the other hand, and consequently, Digital epistemology could be said to define a set of literary and aesthetic practices from almost any point in history, in any medium. This understanding of the concept suggests that digital logic actually could predate digital technology, and thus could be found in texts and artworks all through history (a suggestion, though, I will not fully explore in this presentation…).

    Arngeir Enåsen - 14.10.2013 - 15:03

  4. Text-n-FX: A Reading Machine

    Text ‘n FX is a DJ mixer for text. It is a prototype machine developed in the 80’s for the emerging practice of Hip-Hop. Instead of a DJ mixing two records together, the designers of the device proposed the idea of a Text-Jockey (TJ). The TJ acted as a machine-assisted poet mashing up lyrics read from two floppy disks in real-time using statistics, Natural Language Processing (NLP) and cut-up techniques from experimental literature. The product never made it to market but it exists today as a media-archaeological curiosity.

    (Source: ChercherLeTexte website)

    Elisabeth Nesheim - 18.10.2013 - 12:59