Search

Search content of the knowledge base.

The search found 2 results in 0.007 seconds.

Search results

  1. My Life with Master: The Architecture of Protagonism

    Paul Czege explains that he aimed for My Life with Master to be an engine for story creation rather than just another variation on the traditional role-playing game system.

    The source is the essay-review on www.electronicbookreview.com written by Paul Czege.

    Kristina Igliukaite - 11.05.2020 - 22:53

  2. Making Games That Makes Stories

    James Wallis uses genre as the fulcrum for balancing game rules and narrative structure in story-telling games, which he differentiates from RPGs through their emphasis on the creation of narrative over character development.

    The source is the essay-review on www.electronicbookreview.com written by James Wallis.

    Kristina Igliukaite - 11.05.2020 - 22:57