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  1. Print Is Flat, Code Is Deep: Rethinking Signification in New Media

    Lulled into somnolence by five hundred years of print, literary analysis should awaken to the importance of media-specific analysis, a mode of critical attention which recognizes that all texts are instantiated and that the nature of the medium in which they are instantiated matters. Central to repositioning critical inquiry, so it can attend to the specificity of the medium, is a more robust notion of materiality. Materiality is reconceptualized as the interplay between a text's physical characteristics and its signifying strategies, a move that entwines instantiation and signification at the outset. This definition opens the possibility of considering texts as embodied entities while still maintaining a central focus on interpretation. It makes materiality an emergent property, so that it cannot be specified in advance, as if it were a pre-given entity. Rather, materiality is open to debate and interpretation, ensuring that discussions about the text's "meaning" will also take into account its physical specificity as well.

    Scott Rettberg - 25.03.2011 - 21:11

  2. Alla ricerca di tracce: Letteratura nella rete, letteratura creata per la rete e la loro storia

    Alla ricerca di tracce: Letteratura nella rete, letteratura creata per la rete e la loro storia

    Jörgen Schäfer - 28.06.2011 - 16:10

  3. Involvement, Interruption, and Inevitability: Melancholy as an Aesthetic Principle in Game Narratives

    Although many issues about how we can construct and analyze electronic narrative remain to be settled, it is clear, then, that a central concern will be the ability of these game narratives to create the emotional impact inherent in our involvement in a story. Emotional involvement is especially important for the interactive text because the user must be prompted to act and move through the text to a degree not required by more traditional reading. In this essay, I would like to consider how electronic narratives balance interactivity and emotional force. Doing so means thinking about emotional involvement and its relation to narrative teleology, as well as its tolerance for interruption by everything from writerly asides to interactive play. To investigate this, I will draw not only on hypertext and computer games but also on American metafiction, which I will show confronts the same problems of emotional force within interactive or game-like patterns. (Source: Introduction to the essay)

    Eric Dean Rasmussen - 25.08.2011 - 17:05

  4. Text-Spiele: Anmerkungen zur Netzliteratur

    Text-Spiele: Anmerkungen zur Netzliteratur

    Jörgen Schäfer - 05.03.2012 - 14:58

  5. Expanding the Concept of Writing: Notes on Net Art, Digital Narrative and Viral Ethics

    Expanding the Concept of Writing: Notes on Net Art, Digital Narrative and Viral Ethics

    Eric Dean Rasmussen - 06.03.2012 - 11:55

  6. Games/gaming/simulation in a new media (literature) classroom

    Disccuses some practical issues involved in teaching new media in literature classroom, focusing on the necessity of teaching literatuer students to consider the language of gaming in the study of new media forms, on teaching collaborative media for the electronic media as a form of writing game, and on considering contemporary computer games in a cultural studies context.

    Scott Rettberg - 08.07.2013 - 21:18

  7. Universities: Wet, Hard, Soft, and Harder

    Universities: Wet, Hard, Soft, and Harder

    Eric Dean Rasmussen - 27.04.2018 - 15:48