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Tech Section
A flat panel presents an ever-scrolling ticker of very short, computer-generated news items. We unquestionably benefit from automation, yet, to put it mildly, mishaps do occur. Imagine a world in which such automated technologies are ubiquitous — but such incidents were routinely cataloged, and only briefly mentioned, as if in a police blotter. In Tech Section, we see all the news that is barely fit to print. Félix Fénéon’s “filler” news items are one inspiration, giving a sense of early 20th Century life in France and written in an oddly engaging style, and including indications of social unrest alongside technological advance. Franz Kafka’s formulaic clerical reports on industrial accidents are another basis. There are also connections to computational projects such as MEXICA by Rafael Pérez y Pérez, a story generator that produces plots in a sophisticated way but also uses simple templates. Perhaps ironically, here the news items that suggest the dangers of computer technology are produced by computer.
Nick Montfort - 10.08.2023 - 09:52
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Doris Carmen Rusch
Doris Carmen Rusch
Doris Rusch - 10.08.2023 - 10:13
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Andrew Phelps
Andrew Phelps
Doris Rusch - 10.08.2023 - 10:20
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Meaningful Play
Meaningful Play
Doris Rusch - 10.08.2023 - 10:26
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Foundations of Digital Games
Foundations of Digital Games
Doris Rusch - 10.08.2023 - 10:28
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ICA
ICA
Doris Rusch - 10.08.2023 - 10:34
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The Witch's Way (Spring)
The Witch's Way is an interactive story adventure that is a collaborative endeavor with Prof. Doris C. Rusch at the Department of Game Design at Uppsala University in Gotland, Sweden, and Prof. Andrew M. Phelps at the HITLabNZ at the University of Canterbury in Christchurch, NZ and the AU Game Center at American University in Washington, D.C., USA. In addition to standing on its own as a game experience, the Witch's Way also seeks to illustrate design principles with respect to designing games for transformative play. The authors have collaborated over the past several years in the creation of a design framework for transformational, existential game design and a brief bibliography of work in this area is listed in the credits. It is our hope that this game helps serve as an example of the design model as developed thus far, as well as being a moving experience for our players.
Doris Rusch - 10.08.2023 - 10:34
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Lin Proitz
Lin Proitz
Lin Proitz - 10.08.2023 - 10:37
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DepthKit tv
DepthKit tv
Caitlin Fisher - 10.08.2023 - 10:39
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Future and Reality of Gaming 2021
Future and Reality of Gaming 2021
Doris Rusch - 10.08.2023 - 10:40