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  1. afternoon, a story

    Afternoon was first shown to the public as a demonstration of the hypertext authoring system Storyspace, announced in 1987 at the first Association for Computing Machinery Hypertext conference in a paper by Michael Joyce and Jay David Bolter.[1] In 1990, it was published on diskette and distributed in the same form by Eastgate Systems.

    The hypertext fiction tells the story of Peter, a recently divorced man who one morning witnessed a deadly car crash where he believes his ex-wife and son were involved. He cannot stop blaming himself as he walked away from the accident without helping the injured people. A recurring sentence throughout the story "I want to say I may have seen my son die this morning" where [I want to say] is one of many lexias built into a loop which causes the reader to revisit the same lexia throughout the story. The hypertext centers around the car accident, but also reveals the multifarious ways of the characters' mutual promiscuity.

    Jill Walker Rettberg - 05.01.2011 - 12:33

  2. A Dream with Demons

    Publisher's catalog copy:

    In A Dream with Demons, Edward Falco invents a world where bruised adults attempt, over and over, to rewrite the violent scripts of their childhood. Preston Morris is an accomplished lawyer and novelist who writes painful, provocative stories to shore up fragments of his own desperate life. One of Preston's works, which forms the core of A Dream with Demons, tells of a sadly streetwise adolescent named Missy who struggles to come of age during the short space of a weekend when her mother finally leaves her tortured, brilliant lover, the artist Val Rivson.

    Preston's genius -- or is it Falco's? -- is the accuracy with which he portrays the sublime compulsions of several tortured yet resilient people. Holding everything together is the unique hypertext structure of A Dream with Demons, which dramatizes a theme evident throughout: how the past can compel the present, through the fragmentary, unreliable, but ultimately persistent medium of memory.

    (Source: Eastgate catalog copy)

    Jill Walker Rettberg - 14.01.2011 - 12:08

  3. Victory Garden

    The Gulf War and its media frenzy serves as the backdrop for this Dickensian tale of campus politics, seduction, burglary, dissent, unsafe driving, and war.

    (Source: Victory Garden - Eastgate Systems)

    Victory Garden is a hypertext novel which is set during the Gulf War, in 1991. The story centres on Emily Runbird and the lives and interactions of the people connected with her life. Although Emily is a central figure to the story and networked lives of the characters, there is no one character who could be classed as the protagonist. Each character in Victory Garden lends their own sense of perspective to the story and all characters are linked through a series of bridges and connections.

    Jill Walker Rettberg - 14.01.2011 - 12:15

  4. Figurski at Findhorn on Acid

    Richard Holeton's Figurski at Findhorn on Acid is a hypertext novel released for Storyspace by Eastgate publishers in 2001. The story follows the main character Frank Figurski’s quest to acquire a legendary mechanical pig. As Alice Bell points out, this was one of the last major hypertext works created using Storyspace, as authors began to move to web-based tools and CD-ROM based platform became outmoded (150).

    Background:

    Holeton's hypertext work originated as an award-winning short story “Streleski on Findhorn on Acid" published in 1996 (Grigar et al). That same year, he took part in Robert Kendell's online writing class "Hypertext Poetry and Fiction" at the The New School for Social Research, where he reworked the print story into an electronic text. He produced a novel-length draft for his masters thesis at San Francisco State University; it was the first electronic thesis approved by SFU (Grigar et al). The "canonical" version of Figurski at Findhorn on Acid was released on CD-ROM by Eastgate publishers in 2001.

    Eric Dean Rasmussen - 02.02.2011 - 14:30

  5. The Unknown

    The Unknown is a collaborative hypertext novel written during the turn of the millennium and principally concerning a book tour that takes on the excesses of a rock tour. Notorious for breaking the "comedy barrier" in electronic literature, The Unknown replaces the pretentious modernism and self-conciousness of previous hypertext works with a pretentious postmodernism and self-absorption that is more satirical in nature. It is an encyclopedic work and a unique record of a particular period in American history, the moment of irrational exuberance that preceded the dawn of the age of terror. With respect to design, The Unknown privileges old-fashioned writing more than fancy graphics, interface doodads, or sophisticated programming of any kind. By including several "lines" of content from a sickeningly decadent hypertext novel, documentary material, metafictional bullshit, correspondence, art projects, documentation of live readings, and a press kit, The Unknown attempts to destroy the contemporary literary culture by making institutions such as publishing houses, publicists, book reviews, and literary critics completely obsolete.

    Eric Dean Rasmussen - 18.02.2011 - 19:39

  6. Voyage Into the Unknown

    On May 25, 1869, you join the crew of one-armed Civil War veteran John Wesley Powell along with eight other fellow veterans, hunters and trappers, in an attempt to be the first to navigate the Colorado River through the vast unmapped maze of canyons in the heart of the Great American Desert. Playing the role of one of the crew members, you are well aware that no European-American has boated the formidable Colorado River -- not, at least, and written about it. Turning inward... this is, perhaps, the final American frontier, a terra incognita. This Flash-based interactive work is constructed using an innovative, sequentially loading horizontally scrolling format in which users travel across fiction and documentary artifact. You will travel across writing modes as well as spaces. Knowledge may lie in traveling among such modes. First comes the adventure, then comes its representation. Much later, comes critical examination, and, perhaps, as a whole, re-invention... The work uses the interactive format to bridge genres and modes of expression.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 18.02.2011 - 21:42

  7. The Last Performance

    Author description: The Last Performance [dot org] is a constraint-based collaborative writing, archiving and text-visualization project responding to the theme of lastness in relation to architectural forms, acts of building, a final performance, and the interruption (that becomes the promise) of community. The visual architecture of The Last Performance [dot org] is based on research into "double buildings," a phrase used here to describe spaces that have housed multiple historical identities, with a specific concern for the Hagia Sophia and its varied functions of church, mosque, and museum. The project uses architectural forms as a contextual framework for collaborative authorship. Source texts submitted to the project become raw material for a constantly evolving textual landscape.

    Eric Dean Rasmussen - 24.02.2011 - 08:10

  8. Signal to Noise

    "Signal to Noise" is a web-native hypertext designed for concurrent navigations by multiple readers, whose interactions with the text subtly influence one another's parallel readings in realtime. 

    Artist Statement:

    "Signal to Noise" is a web-native hypertext designed to be read by multiple people simultaneously. 

    The interface is linked to a database via Ajax. A PHP engine tracks the parallel navigations and behavior of active users and responds by broadcasting relevant fragments, subtext, and other ephemera to all readers in realtime. Readers' concurrent movements through the narrative have subtle effects on one another's experiences. While readers are unable to directly communicate among themselves or evoke representative avatars in the virtual environment (with one clear exception), echoes and ripples are unavoidably left on the surface of the global text with every followed link. In time, these ripples subside and disappear. 

    Scott Rettberg - 28.03.2012 - 12:28

  9. The Wedding Celebration of Gunter and Gwen

    Exploring connections between surveillance and interference in the lives of artists, "The Wedding Celebration of Gunter and Gwen" is a hyperlibretto where the experience of a wedding celebration is created with words, graphic icons, and glockenspiel intermezzi. 

    Artist Statement

    "The Wedding Celebration of Gunter and Gwen" is informed by a strategy of following signs and signifiers that point to ancient systems of control of people's lives. It is a device used by Dan Brown in Angels & Demons and The Da Vinci Code, although actually it was through the performance artist's strategy of looking at hypertextual connections in my own eventful life that "Celebration" took on this aspect. 

    Scott Rettberg - 09.01.2013 - 16:29

  10. The Way North

    "The Way North" is a Digital Literary Art project that works its way through history, myths and motifs with regards to Inuit folkways and the disasters of global climate change.

    Artist Statement
    Edited from an interview with Edward Pirot on "The Way North" . . .

    The challenge of this project, as with several others, was to take an important, if not crucial, subject (in this case, the warming of the Arctic and the destruction of a way of life as symbolic of what's happening, and will happen, globally) and make a piece of Digital Literary Art that would be informative while advancing the medium's aesthetic possibilities

    I always do research for a several months before beginning to write and design a project, so that by the time I began I already had a fairly large notebook from which to draw. But the research continued throughout the one and a half years, and, as usual, lead me in unexpected directions.

    Scott Rettberg - 09.01.2013 - 20:34