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  1. Penelope

    Penelope is a combinatory sonnet generator film based on the Odyssey, addressing themes of longing, mass extinction, and migration. Recombinations of lines of the poem, video clips, and musical arrangements produce a different version of the project on each run. Penelope was co-produced by Alejandro Albornoz (Sound), Roderick Coover (Video), and Scott Rettberg (Text and Code). Using a similar combinatory structure to that of Raymond Queneau's Cent mille milliards de poèmes, the computer-code-driven combinatory film can produce millions of variations of a sonnet that weaves and then unweaves itself. The program writes 13 lines of a sonnet and then reverses the rhyme scheme at the center couplet. Each 26 line poem is produced as an audiovisual composition, with lines spoken by voice actress Heather Morgan. The system determines their composition, produces and plays the video and musical composition, and then displays the text of the generated poem before composing a new sonnet pair. The videos by Roderick Coover and the sound compositions by Alejandro Albornoz also recombine in an algorithmic structure.

    Scott Rettberg - 13.08.2018 - 20:48

  2. Tales of Automation

    Tales of Automation is a collection of nine short "tales" that explore the effects of digital automation - algorithmic behavior modification, quantified feedback, life-logging, etc. - on daily life and subjectivity. Each tale is a never-ending cycle of asynchronous loops (of text and video) that present a single character at a moment of distracted attention, attempting and always failing to self-narrate experience in its complexity, materiality and abstraction. Notifications, data and spam intrude on consciousness at the cusp of self-awareness. Vision is composited, filtered and collaged. The multiplicity and variability of nested loops means that the short fictions are without beginnings or ends, or rather they begin in medias res and end when the nature of the characters' situation becomes evident.

    The work is best presented in full screen mode on any browser, but preferably Chrome. Interaction with each tale involves a simple click, page scroll or mouse movement. In Tale 7, the central image can be dragged to read what is underneath. There is no sound in this work.

    (Source: Author's description)

    Filip Falk - 29.08.2018 - 12:53

  3. Arriving Simultaneously on Multiple Far-Flung Systems

    Beginning with punch cards, an IBM1130 computer, FORTRAN, and space exploration in the late 1960’s, Arriving Simultaneously on Multiple Far-Flung Systems is a virtual reading machine, created/recreated with JavaScript in a HTML/CSS structure and read “on-the-fly”. With a complex array of randomly-generated texts, the work mirrors the life of Diana, an early aerospace information retrieval programmer, who later worked to bring community networking to rural and urban areas. The gap between the acceptance of women programmers who worked — not only during WWII but also in the decades after WII — and the current dominance of men in the field, is core to this narrative of one woman’s journey through an environment of changing technologies.

    (Source ELO 2018.)

    Maelle Asselin - 05.09.2018 - 09:01

  4. It Must Have Been Dark by Then

    It Must Have Been Dark by Then is a book and audio experience that uses a mixture of evocative music, narration and field recording to bring you stories of changing environments, from the swamplands of Louisiana, to empty Latvian villages and the edge of the Tunisian Sahara. Unlike many audio guides, there is no preset route, the software builds a unique map for each person’s experience. It is up to you to choose your own path through the city, connecting the remote to the immediate, the precious to the disappearing.

    Akvile Sinkeviciute - 05.09.2018 - 15:45

  5. You're On

    “You’re On” explores the relationship and particularly the gap between the types of expressions we use and understand and what technology can "read". Technology has rapidly begun to both produce human-like performances, including speech synthesis in products such as Alexa, synthetic artwork based on deep neural networks as well as reproductions of human performers trained on recorded videos.

    In this work, the interactor sits in front of a simple screen and is provided instructions and interacts with the work entirely through reading the text on the screen and expressing emotions. It takes advantage of the facial recognition toolkit "OpenFace: open source facial behavior analysis toolkit" which analyzes facial action units in real time and Google's text to speech service. These are used as input into an interactive narrative built using the open source interactive narrative scripting language "Ink" by Inkle Studios. The story and role were inspired by Neal Stephenson's novel The Diamond Age, or, A Young Lady's Illustrated Primer and Terminal Time by Michael Mateas, Steffi Domike, and Paul Vanouse.

    Samuel Brzeski - 10.09.2018 - 13:24

  6. Cenzobot

    Cenzobot is a simple Twitter bot that tweets fragments from real historical censorship reviews of publications from the communist era, written by Polish censors between the 1940s and 1990s. Some of the censors were very skilled critics, often well educated, but other were people completely devoid of talent, especially the ones delegated to review books for children and young adults. Twitter, which today is one of the platforms most associated with digital censorship, was chosen as an appropriate tool to tweet censors’ voices. I came up with the idea to tweet fragments of censors’ reviews after the Twitter Bot Purge in February 2018. I expect that my cenzobot will also be purged by Twitter at some point. It is actually the goal of my work.

    Nina Kolovic - 26.09.2018 - 14:41

  7. StoryFace

    "StoryFace" is a digital fiction based on the capture and recognition of facial emotions.

    The user logs onto a dating website. He/she is asked to display, in front of the webcam, the emotion that seems to characterize him/her the best. After this the website proposes profiles of partners. The user can choose one and exchange with a fictional partner. The user is now expected to focus on the content of messages. However, the user's facial expressions continue to be tracked and analyzed… 

    What is highlighted here is the tendency of emotion recognition devices to normalize emotions. Which emotion does the device expect? We go from the measurement of emotions to the standardization of emotions. 

    StoryFace was re-published in The New River in 2018.

    Carlos Muñoz - 26.09.2018 - 14:53

  8. HeartBeats

    Many academics experience severe levels of stress and anxiety, but we do not address these issues in scholarly contexts. Instead, we cast stress as a personal matter, even though it is a shared experience in our profession. I would like to propose an installation for this year’s ELO Media Arts Festival that asks interactors to be mindful of the gap we have created between our academic lives and our mind-bodies. My installation, “HeartBeats,” prompts interactors to experiment with breathing techniques derived from Buddhist mindfulness mediation with a pulse sensor attached to their wrist. The sensor is connected to an Arduino Uno R3 board, which processes the analogue pulse signal to light up 60 NeoPixel LEDs based on the interactor’s heart rate. Depending on the frequency of the pulse, the LED lights blink in different colors. A color key allows interactors to interpret their heart rate. The installation displays instructions for breathing techniques alongside quotations taken from traditional Buddhist texts such as the Mediation Sutra.

    Jane Lausten - 26.09.2018 - 14:53

  9. Cyborgs in the Mist

    Cyborgs in the Mist is an enquiry which takes the form of a movie, a sound
    installation, photo prints, and a book. The film presents the LOPH research lab
    and its utopian proposals to struggle against the planned obsolescence of
    humankind. Taking into account the development of robotics and artificial forms
    of intelligence, the LOPH research lab experiments with ways to help humans
    adapt to their new environment, and to put them in a position to fight against their planned obsolescence. How can we anticipate this shift in the logic of evolution?
    How can we adapt to this change with a minimum of violence? Academic teams,
    science-fiction writers, and new forms of artificial intelligence work together to
    anticipate the most disastrous scenarios.

    (source: description from the schedule)

    June Hovdenakk - 26.09.2018 - 14:58

  10. Dispersed Digital Poetry Project

    The Dispersed Digital Poetry Project is a year-long endeavour to create a series of short one poem/screen/page interactive digital poems, with each of those digital poems hosted on a different website or portal. And then the entire series of interactive works inter-linked together, forming a larger collection, existing across the net. 

    For example: I will create a mouse-follower digital poem to be hosted by gallery’s website in Vancouver. And that work will link to 3D textual work hosted by a literary journal in Singapore. Add 24 others! In essence, the works will have dozens of different entry points and doorways, with the whole of the work forming a grid across the websites of places, institutions, people, publications and organizations around the world. 

    What is the overarching theme of this collection of works from the Dispersed Digital Poetry Project? 

    Nina Kolovic - 26.09.2018 - 14:59

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