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  1. Prosthesis

    Prosthesis is a set of live vocal performances addressing complicities inherent in the use of digital technology and emergent artificialities in cognition, language, and the physical body. It consists of nine main sections, including readings augmented by projections and recorded voice, and concludes with a song.

    (Source: Author's site)

    Scott Rettberg - 20.05.2011 - 23:47

  2. Reading Club

    Reading Club is a project started by Emmanuel Guez and Annie Abrahams in 2013. Eleven sessions were organized with more than 40 different “readers” in English and/or French based on text extracts from Raymond Queneau, from Mez and the ARPAnet dialogues to Marshall McLuhan, Michel Bauwens and McKenzie Wark. Guez and Abrahams experimented with different reading and writing constraints (color, duration, text-length, number of “readers”, etc.) and different performance conditions (online vs. live performance, with and without sound, etc.). In a session of the Reading Club, readers are invited to read a given text together. These readers simultaneously write their own words into this text given a previously fixed maximum number of characters. The Reading Club can be seen as an interpretive arena in which each reader plays and subverts the writing of others through this intertextual game.

    Scott Rettberg - 25.09.2013 - 11:21

  3. Approaching the Real: Materiality in Digital Literature

    Digital literature foregrounds its own medium, and it foregrounds the graphic, material aspects of language. Experiments with the new medium and with the form of language are generally presented and interpreted within a framework of the historical avant-garde or the neo-avantgarde. This paper aims to take a new perspective on the emerging digital materiality of language.
    The analysis of the work of work that use digitalized handwriting or graffiti-like drawing (for example in Jason Nelson, the digital artist of hybrid works between games, literature and video) leads to the conclusion that the effect of this materiality is an ambivalent relation to affect, reality and the body.
    In other words: an ‘absent presence’ is foregrounded. The paradoxical and spectral merging of presence and absence makes these forms of digital literature an expression of a specifically late postmodernist stance towards representation of the ‘real’. Complicity with the media-culture goes hand in hand with an ironic approach of the mediatedness of the world and the body.

    Jill Walker Rettberg - 25.09.2013 - 13:07

  4. Post-memoires

    Post-mémoires est un projet d'autoportrait littéraire et graphique. Les post-mémoires sont des souvenirs condensés en micro-récit, inscrits sur un post-it, qui s'affichent sur différentes interfaces. Ces feuillets sont ici réunis dans une application tridimensionnelle où se dessine mon visage. Par ses mouvements dans l’espace d’exposition, le visiteur peut survoler cette surface et parcourir ainsi des visions de mon enfance. Face projette le temps dans l'espace en modelant mon visage avec mes souvenirs. Façade est une interface d'écriture pour moi, et de lecture pour vous. Facettes mélange mes souvenirs enfouis pour révéler l'inatendu du surgissement. Le galerie facebook ouvre un espace discutable. La préface explicite mon intention de partager une expérience intime. Ainsi, le projet Post-mémoires relève autant de l'entreprise autobiographique que de la recherche d'une forme singulière de langage. Mémoire Une entreprise autobiographique est un travail de sélection et d’organisation de souvenirs qui vise à recomposer une mémoire dans un sens chronologique afin d’apporter un témoignage personnel ou historique.

    Alex Belov - 18.11.2013 - 18:07