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  1. Tafel 2/Blackboard 2

    Variation der Installation „Tafel“ von 1999. Die Handhabung des Interfaces geschieht auch hier über horizontales und vertikales Verschieben des Monitors, die dargestellten Bilder sind aber frei wählbar. Die Abbildungen zeigen die Arbeit während einer Veranstaltung bei Filesharing, Berlin und als permanente Installation in den Geschäftsräumen der Agentur Raumschiff, Hamburg.

    Patricia Tomaszek - 07.07.2012 - 01:08

  2. Bodybuilding

    Bodybuilding is an interactive installation which ironically stages the relation between the body, technology, and language. The user is active in a bodybuilding machine. Moving the weights, he or she affects the text movement on the screen in front of him or her. The text consists of erotic fragments stored in a database and selected randomly according to the user’s action. Here, the body, being a consuming and styling object of the Techno-culture, serves—paradoxically in full action—for the imaginative access to the verbally mediated erotic world, where the body simultaneously is a central theme. However, during the reading process, the user’s hands have to remain above the blankets—i.e., on the machine. Beyond, the textual dialog simultaneously functions as a commentary on the user’s situation in the machine.

    Source: p0es1s exhibition catalog record, 2004

    Patricia Tomaszek - 07.07.2012 - 01:18

  3. From Beyond

    The installation plays with the boundaries of form and consciousness through play with the material and the immaterial. From Beyond invites the reader to interact with a digitally augmented Ouija Board. The Ouija Board (also known as the “talking board”) is well-explored in popular culture as a device that is traditionally employed in an attempt to communicate with the dead, who are themselves voiceless and thus can be “heard” only through the indication of written letters. The board is thus itself an interface that plays at the boundaries of the real and the presumed supernatural, as it operates through superstition: readers place their fingers on the planchette and it moves to answer questions, with a “Yes” or “No” placed on the board. Likewise, our digitally enhanced Ouija Board invites the user to guide a planchette (a pointer) as a tactile interface for making binary decisions while traversing a hypertextual work on a screen that serves as a lens between the reader’s world and the world of the story.

    Hannah Ackermans - 08.09.2015 - 09:45