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  1. Victory Garden

    The Gulf War and its media frenzy serves as the backdrop for this Dickensian tale of campus politics, seduction, burglary, dissent, unsafe driving, and war.

    (Source: Victory Garden - Eastgate Systems)

    Victory Garden is a hypertext novel which is set during the Gulf War, in 1991. The story centres on Emily Runbird and the lives and interactions of the people connected with her life. Although Emily is a central figure to the story and networked lives of the characters, there is no one character who could be classed as the protagonist. Each character in Victory Garden lends their own sense of perspective to the story and all characters are linked through a series of bridges and connections.

    Jill Walker Rettberg - 14.01.2011 - 12:15

  2. Shadows From Another Place

    Shadows from Another Place is a series of “transposed maps” using Global Positioning System coordinates, maps, city sites and the web to translate and represent the impact of political or cultural traumas – such as wars or shifts in borders and territorial boundaries – that take place in one location, upon another. Collapsing distinctions between “foreign” or “domestic,” these hybrid spaces erase the safety of geographic distance and portray the impact of political, social and cultural change in local terms/on local ground.

    San Francisco <-> Baghdad, the first in the series, maps the missile and bombs sites in Baghdad, Iraq from the first U.S. invasion in March, 2003, upon San Francisco, California, a city nicknamed by some of its residents, “Baghdad by the Bay.” Each mirrored site of impact in San Francisco is documented with photographs, maps and GPS coordinates, the same technology used by the miltary to target original sites in Baghdad.

    Scott Rettberg - 23.05.2011 - 16:27

  3. Maybe Make Some Change

    (Author's description.) 

    “maybe make some change” merges parser-based interactive fiction with textual and multimedia layering to produce a confrontational exploration of a true event. Inspired by the trial of Adam Winfield, a whistleblower soldier accused of murder, the piece freezes a single battlefield moment and replays it from half a dozen violently conflicting perspectives.

    “change” questions the trust we place in narrators, and explores the fine edge between moral and immoral acts in a war zone. Juxtaposing its text narration with both footage of first-person shooters set during contemporary wars and online social networking pages of the accused soldiers, the piece also challenges the representation of and engagement with current events in mainstream interactive media.

    “change” was part of the jury-award-winning “‘what if im the bad guy’ and other stories” exhibition at the 2011 UC Santa Cruz Digital Arts & New Media MFA show.

    Aaron Reed - 20.06.2012 - 19:39

  4. Opération Teddy Bear

    Une bande dessinée de très bon niveau sert de support à une base de données documentaire sur la seconde guerre mondiale. À partir du parcours d'un jeune enfant à travers la France, chaque vignette est l'occasion d'établir des liens vers des informations spécifiques relatives à la guerre. La structure des vignettes de la bande dessinée est totalement repensée. Des animations la dotent d'une structure temporelle. Certaines parcourent la « planche-écran » entière et créent un lien entre les vignettes. L'action évolue sur plusieurs cases en même temps. Tant que le lecteur n'a pas fait les actions nécessaires pour avancer dans la narration, certaines cases de la « planche-écran » demeurent grisées et les bulles ne sont pas affichées. Une action du lecteur affecte simultanément plusieurs cases. [Source: http://www.olats.org/livresetudes/basiques/litteraturenumerique/9_basiqu... ]

    Dan Kvilhaug - 08.04.2013 - 12:53

  5. Family of silence

    "Family of silence" is the portrait of a Cambodian family, a couple and their daughter, exiled in France before the Civil War and the takeover of the Khmer Rouge the country in 1975. This film is a portrait of the daily life of this family of memory which emerges the deaf the buried memory of the war, exile, the painful feeling of being surviving when other members of the family disappeared.

    (Source: http://www.lindasuthirysuk.com/LindaSuthirySuk_book.pdf)

    Marthin Frugaard - 11.04.2013 - 17:50

  6. Massive Comprehension Machine

    Massive Comprehension Machine s an audiovisual device for simultaneous navigation in two semantic networks generated in real time facing a unique concept: the Israeli-Palestinian conflict, but addressed from two opposing views: the media that operates on one or other side of the border. Can semantic netwoks map thoughts? Can they disclose structures that reflect the way we see the world? This device allows the investigation between the subjectivity and imaginary of one and other, and also from the subjectivity of the visitor, dealing with the complexity of one of the greatest conflicts inherited from the 20th century. [It] is designed to require an active participation of the user to deepen the concept that he/she would like to explore. In this way, the user is involved in the conflict and can ask himself/ herself questions such as: What is important and what is not? Why the semantic network gives me this result? The keys to navigate in a semantic network with thousands of nodes are hierarchies. We can surf the net from more present concepts or of greater size, and zoom up towards words with less relevance.

    Jill Walker Rettberg - 28.06.2013 - 09:24

  7. Beyond Manzanar

    Within an enclosed darkened room, the image of Beyond Manzanar's 3-dimensional space is projected onto a large, wall-sized screen. The life-sized image fills your field of view and gives you a feeling of immersion within the virtual space. A joystick mounted on a pedestal in the middle of the room allows you to move your viewpoint at will through the virtual space. Speakers mounted on either side of the screen provide stereo sound. Although only one person at a time can control movement in the space, others can watch and share the experience. We have combined techniques of computer games and theater design to create a highly symbolic, often surreal environment with a poetic reality stronger than photorealism. The mountain panorama that defines the Manzanar site forms a constant backdrop for shifting layers of superimposed context. Open doors lead viewers through spaces that react to their presence, shifting between home and prison, between paradise and wasteland, to investigate Manzanar as a layering of contradictory and complementary images and emotions for two groups of immigrants.

    Anders Fagerjord - 20.08.2013 - 11:19

  8. Hearts and Minds: The Interrogations Project

    Hearts and Minds: The Interrogations Project was developed at the Electronic Visualization Lab (EVL) at the University of Illinois Chicago (UIC) for the CAVE2™, the next-generation large-scale virtual-reality 320-degree panoramic environment which provides users with the ability to see 3D stereoscopic content in a near seamless flat LCD technology at 37 Megapixels in 3D resolution matching human visual acuity. The CAVE immerses people into worlds too large, too small, too dangerous, too remote, or too complex to be viewed otherwise. This project makes use of the CAVE environment for a multisensory artwork that addresses a complex contemporary problem: as American soldiers are returning from wars in Iraq and Afghanistan, it is becoming increasingly clear that some of them participated in interrogation practices and acts of abusive violence with detainees for which they were not properly trained or psychologically prepared. This has in turn left many soldiers dealing with Post-Traumatic Stress Disorder on their return home, and left many unresolved questions about the moral calculus of using torture as an interrogation strategy in military operations.

    Alvaro Seica - 11.11.2014 - 20:02

  9. PRY

    Six years ago, James – a demolition expert – returned from the Gulf War. Explore James’ mind as his vision fails and his past collides with his present. PRY is a book without borders: a hybrid of cinema, gaming, and text. At any point, pinch James’ eyes open to witness his external world or pry apart the text of his thoughts to dive deeper into his subconscious. Through these and other unique reading interactions, unravel the fabric of memory and discover a story shaped by the lies we tell ourselves: lies revealed when you pull apart the narrative and read between the lines.

    (Source: http://prynovella.com)

    Daniela Ørvik - 22.01.2015 - 14:49

  10. Protect the Poet

    A web narrative which questions the role of a poet in a presidential-less country.

    Alvaro Seica - 16.04.2015 - 11:32

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