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  1. Arteroids

    Author description: Arteroids is a literary shoot-em-up for the Web, a work of software art and various odd literary devices. You use the arrow keys to drive your blood-red id-entity word ‘poetry’ or ‘desire’ (or whatever word you choose) around the full screen and use the ‘x’ key to shoot blue and green texts that assail you at various velocities and densities as you play. It is the battle of poetry against itself and the forces of dullness. 

    There are at least three versions of this work: 

    • Version 2.02 was published in Turbulence in 2002
    • Version 2.03 was published in the Museum of the Essential and Beyond That in 2004, but it was produced in 2002 and includes a Portuguese translation by Regina Celia Pinto
    • Version 2.5 was published in Poems That Go in 2003

     

    Jill Walker Rettberg - 04.03.2011 - 22:08

  2. Fields of Dreams

    This literary game which can be equally used to create prose and verse is a tribute to the Surrealist parlor game known as the “exquisite cadaver” and the paper-based Mad Libs created by Roger Price and Leonard Stern in 1953 (for more details, read Montfort’s introduction to the Literary Games issue of Poems that GO). This program originally created in Perl allows people to create texts and tag words to become “dreamfields.” When someone blindly fills in the dreamfield, it reconstructs the text with the reader’s input. (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 16.10.2012 - 15:38

  3. Nine: Puzzling through Several Lives

    This poem is mapped onto a nine tile sliding puzzle, the kind that traditionally has a single image that one can scramble or unscramble. The interface for this is the same, but Lewis throws a curve ball in this piece: every time the reader moves a tile— perhaps with the hope of completing the image— the image changes. One set of images is a photograph of Lewis himself, and another is a kind of map, suggesting that if we could complete it, we’d see him or where he’s from. But identity isn’t that simple to put together, particularly in the case of someone with such a diverse ethnic background as Lewis. Keep this idea in mind as you read the text as you attempt to complete the puzzle— will you get closure from this piece by completing the puzzle or is this denied much like easy answers about identity are to Lewis? (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 10.02.2013 - 15:50

  4. Conversation

    This suite of three sound poems (or three-part poem) were inspired by Glenn Gould and his experiments with musique concrète. Nelson uses audio recordings of interviews on three topics— injuries, products, and robots— and places them on an interface that allows you to mix 8 clips at different volume levels and audio panning (sending signal to the left or right speakers). This can be used to listen to a single voice or place multiple voices in conversation, adjusting their virtual proximity (volume) and relative position in order to construct a sense of space in which people discuss a topic. Each interface is visually and thematically designed with a different background images, slider knobs, and an animated morphed image. The image above is from “Injury Analysis” and the following two are from “Product Sermon” and “Robot Party.”

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 10.02.2013 - 20:05

  5. Eclipse Louisiana

    This hypertext poem makes clever use of HTML in its design to tell the story of a speaker’s associations with a place in in the Louisiana bayou, relationships, and the moon. This piece is designed for a 500 x 500 pixel window and uses the now discontinued frame tag to separate the space into navigation (bottom) and textual (top) frames.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 10.02.2013 - 21:19

  6. Orbital

    This poem is the result of two creative collaborations: Max Dunlop’s poem “orbital: a postcard to space travel” and Neil Jenkins’ generative engine that creates an entirely different experience of the work. A conceptual link is that of human communication across space. The idea of a postcard is very tied to travel, since they can be sent through a postal service anywhere on the planet to a physical address. This paper-based model of human communication doesn’t work well when people leave the planet, requiring technologies that work with electronic signals. During a time of digital networks, packets are still being sent from one address to another, but they are digital sequences sent to numerical IP addresses, translated into more natural language by DNS servers. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 09.03.2013 - 21:15