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  1. The Stanley Parable

    The Stanley Parable is an interactive drama and walking simulator designed and written by developers Davey Wreden and William Pugh. The game carries themes including choice in video games, the relationship between a game creator and player and predestination/fate. 

    The player guides a silent protagonist named Stanley. As the story progresses, the player is confronted with diverging pathways. The player may contradict the narrator's directions, which if disobeyed will then be incorporated into the story. Depending on the choices made, the player will encounter different endings before the game restarts to the beginning.

    (Source: Wikipedia)

    Ashleigh Steele - 24.09.2021 - 13:28

  2. Trost der Bilder

    Trost der Bilder ist ein auf den ersten Blick undurchsichtiges Psychospiel: Während ein Männergesicht dem Leser Erfolg, Geld und sexuelle Erfüllung mittels 'Psychographie' verspricht, erzählt ihm kurz darauf ein Frauengesicht, dass Psychographie unsinnig sei. Dann soll der Leser ein paar Fragen beantworten und sich damit eine schöne Trostgeschichte auswählen. Doch: "Der Trost der Geschichten liegt nun darin, daß nichts passiert. Die sich ankündigende Katastrophe tritt nicht ein oder bleibt nahezu folgenlos. Die geschilderten Nicht-Ereignisse zeugen von genauer Beobachtung und sind ebenso präzis geschrieben", so Susanne Berkenheger.

    (Source)

    Kira Guehring - 24.09.2021 - 15:23

  3. Schreiben auf Wasser

    The word water can depict any information, and through this it may even in a general sense adopt the "meaning" of the information connected to the word, although this meaning can only be described in a matter of "all or nothing". In these semantics, the screen creates a surface that is the carrier of content which dissapears when the next is displayed. Whether a blinking wave or a ball, a symbol or the Donau: the surface is always moving, creating a continual rythm of presence and mystery that appears and disappears. It is in the end a mirror of conciousness for those who look at it. Like the screens where the networks merge, the water creates mirror areas. 

     

    Translated by Kine-Lise Madsen Skjeldal.

    “Schreiben Auf Wasser.” Schreiben auf Wasser – Netzliteratur, May 3, 2016. https://wwik.dla-marbach.de/line/index.php/Schreiben_auf_Wasser.

     

    Kine-Lise Madsen Skjeldal - 26.09.2021 - 23:23

  4. 3D Monster Maze

    The game's narrative is just a pretext for the gameplay. The protagonist is at a carnival. There, a circus clown welcomes him to a new and mysterious attraction, the "mists of time" pass over the protagonist who then wakes up in a maze.

    The game is in first-person. Players must find the exit of the maze they're in and avoid the Tyrannosaurus rex lurking around the corners. The text placed at the bottom of the screen indicate the position and level a awareness of the dinosaur.

    If the player is eaten by him, he is offered the chance to play again or quit.

    (Adapted from: Survival Horror Wiki entry)

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 20:40

  5. Epic Retold

    'Chindu Sreedharan, a U.K.-based lecturer, is retelling the Mahabharata using the micro-blogging service, hoping to lure readers with creative snippets posted in chronological order.

    “This is not quite about capturing the philosophical richness of the original Mahabharata -- but presenting a version that will, hopefully, suit the medium,” Sreedharan, 36, told Reuters in an e-mail interview.

    The Sanskrit epic, one of Hinduism’s crucial texts, deals with a dynastic struggle for power that ends in victory for the righteous. It is regarded as an allegorical lesson in righteous living integral to much of India’s cultural consciousness.

    Caroline Tranberg - 28.09.2021 - 00:26

  6. Progress Quest

    Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.

    (Source: Progress Quest)

    Ana Isabel Jimenez Sanchez - 28.09.2021 - 21:25

  7. Safara in the beginning

     Safara in the beginning is a hypertext explained by Washington.edu as "An African princess taken as a slave from Senegal to Martinique in the seventeenth century"

    Ragnhild Hølland - 28.09.2021 - 22:23

  8. Fable

    Role-playing fans yearning for a rich adventure will find much to engage them. In the mystical land of Albion, the game will immerse players in a world where every action has a consequence, and players shape their destiny to rise to fame ... or descend into infamy. This role playing game will take you from childhood through adulthood and on to an old (and powerful) age.

    (Source: WorldCat entry)

    Ana Isabel Jimenez Sanchez - 29.09.2021 - 00:32

  9. Collected Fictions

    Jorge Luis Borges has been called the greatest Spanish-language writer of our century. Now for the first time in English, all of Borges' dazzling fictions are gathered into a single volume, brilliantly translated by Andrew Hurley. From his 1935 debut with The Universal History of Iniquity, through his immensely influential collections Ficciones and The Aleph, these enigmatic, elaborate, imaginative inventions display Borges' talent for turning fiction on its head by playing with form and genre and toying with language. Together these incomparable works comprise the perfect one-volume compendium for all those who have long loved Borges, and a superb introduction to the master's work for those who have yet to discover this singular genius.

    (Source: Goodreads Page)

    Alisa Nikolaevna Ammosova - 29.09.2021 - 16:55

  10. Das Kollektive Gedächtnis

    Bored? E-mail and chat with AOL and the internet. 

    Can "the interactive" be the fun factor of online art?

    I'm thinking it's not "the interactive", but rather the "interacting", namely with other real people. Hence the success of chats and forums and mailing lists. But hence also the failure of interactive artworks, where I as a user should be playing with a machine as well as myself.... !

    If one simply looks at the works, one will probably find no "internet literature" in what circulates here: the differens collaborative projects, the texts to be forwarded, the collective stories and collections. The objection is always right: one could have done this on paper....

    And yet: one CANNOT do it on paper. Not with THESE people that we have met on the internet - and with other people in the print world or locally in creative writing-workshops it would have been very different! 

    Translated by Kine-Lise Madsen Skjeldal

    Kine-Lise Madsen Skjeldal - 30.09.2021 - 19:16

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