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  1. Symmetries

    Symmetries is a digital text comprised of approximately three hundred eighty sextillion poems, or about one poem for every star in the universe. Given enough time, the piece will shift through all possible poems, but it does not do so entirely at random. Rather, Symmetries wanders through these poems according to three mathematical symmetries known as SU(3), SU(2), and U(1) that describe almost everything we know about how the universe works. That is to say everything we see in the world is what it is and behaves the way it does because of these three symmetries. Just as distant stars and nebulae and all living things are linked by these shared symmetries, so too are all of the words and poems (and even the background music) of this piece.

    (Source: ELO conference:First encounters 2014)

    Eivind Farestveit - 11.02.2015 - 06:26

  2. Don't Panic

    “Don’t Panic ” is a simple game created using the Twine platform. As the player, you embark on a journey to get ready to go out with a friend. The catch is you suffer from panic disorder and you must stay calm. The goal of the game is to remain is to make choices that don’t lead to panic attacks and make it out of the house. It’s pretty straightforward. I ’d also like to point out that this is just my personal take on panic disorder and panic attacks. I ’m not speaking for everyone. This is just how things usually occur for me. With that said, Happy playing and stay calm! (Source: Elo conference: First encounters 2014)

    Eivind Farestveit - 11.02.2015 - 06:44

  3. TRACES

    Traces is a collage of text, spoken word, sound, and digital projection. The text forms durational video and audio composed into 17 sections (excerpts included), which are triggered over the course of an hour in a continuous fashion. The video was designed to be incomplete and unfold over time--drawing attention to the chance encounter each person may have with it. It does not reveal the totality of its content, part of which falls outside of the frame. I worked with archival materials as I built this project (oral histories and personal collections). I was interested in these sorts of personal collections being displayed and open for perusal. As private spaces become redefined by digital possibilities, information is readily transferred from one form into another and meaning is subtracted and added along the way. Traces is my own collection. Photographs become data, which initiate recordings that are transcribed and then re-recorded. These then become projected text, and finally transform into granulated rhythmic pulsations and fragments of words, which becomes a vastly layered resonant soundscape felt as vibration through the body.

    Eivind Farestveit - 11.02.2015 - 07:01

  4. Rea and the Squaw

    Rea and the Squaw is a kinetic poetry piece I created three months after my Grandma Rea died at the age of 96 on December 18, 2012. When she died, I was left with: memories, some pictures, and pages and pages of her unpublished and published poetry. So I began to dissect her poetry, dissect each word. And then I couldn’t stop. I wanted to mold her words, shift them, strain them. I wanted to understand where these words could be cornered, shaped, and colored. I cherished them, chained them, tamed, and mazed them. I sized and seized them. Who was this woman? How has she influenced who I am as a person? As a poet? The words on the digital interface are hers, and the particular shaping, movement, and coloring of the words is proof that I’ve traversed them.

    (Source: ELO conference: First Encounters 2014)

    Eivind Farestveit - 12.02.2015 - 09:26

  5. Anacrón: Hipótesis de un Producto Todo

    Anacrón, Hipótesis de un producto todo is the vertiginous text that calls to the dead and the imagination. Both the subjects are attached to Mexican culture since ancient times and more than ever in our actual global society. Anacrón is an eclectic aesthetic e-poem that aims to respect the linear textual reading of the poem while it explores the boundaries of collaboration, multimedia and video game. Gabriel, the poet, and Augusto, the bandit. The entire project has developed without meeting each other. All communication has been done by e-mail. The journey starts when Augusto found an abandoned book called Caja over a couch in a Cafe at Puebla city. Of course, he stole both: the coffee and the book.

    (Source: ELO 2014 Conference)

    Marius Ulvund - 12.02.2015 - 13:49

  6. @SonnetOneFour

    Sonnet One Four is a cryptographic experience. While the puzzle is relatively simple, each tweet is representative of a line of the poem, in scrambled, random order, each tweet is meant to take you on your own unique journey to matching the clue to the line of the poem. Each line is unique and thus you as an individual will ultimately take your own path to not only interpreting the poem, decoding/encoding the poem, but you will also take different implications away from the clues. The clues sometimes are metaphorical, otherwise they are literally pointed at a word or phrase within the line of the poem the clue correlates to. In summation, when you start trying to match tweets to meanings and the lines of the poem as we have assigned each tweet to, you may in fact Google different things, or think of different references and meanings true to your experiences (intertextuality). I expect people will use the internet as a main resource to decode/match each tweet to each line but that is because I made the twitter that way. However, you could use other resources or prior knowledge.

    Daniela Ørvik - 12.02.2015 - 14:06

  7. ION 1

    ION 1 is a crowd-sourced series of 111 sound poems-in-progress by mic mac (Michael MacKenzie) in collaboration with the Post Art Poets spanning Gertrude Stein's ‘Tender Buttons’ (which can be freely read here: www.bartleby.com/140/). The work layers 7 (and in later instances as many as 32) readings of the ‘Tender Buttons’ poems into single clips. To participate, unaltered found or original human voice recordings may be submitted and will appear in subsequent installments of the poem. Send submissions to my email (below). An award system (called Copycoins) provides funds for more in-depth interaction with the poems. Statistics particular to each reading will appear in the sound-files’ [Youtube] descriptions. Each of the poems here are in their seventh installment. The playlists will grow and be modified as time passes; the poem is expected to run indefinitely - until I or the community lose(s) interest in it. Thank you. (Source: Elo conference: First encounters 2014)

    Eivind Farestveit - 12.02.2015 - 14:08

  8. Bridle Your Tongue

    Poetry, and the imagery found therein, has long been one of the foundations of literature across the globe. Our ability to decipher the imagery and symbols in poetic verse has long been a daunting and rewarding task for those individuals who enjoy reading and hearing verse. Bridle Your Tongue is an animated poem with a concentration on the power and longevity of destructive language. (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 12.02.2015 - 14:08