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  1. News Wheel

    News Wheel, 2016 is an iOS app that explores the poetics of ever changing news headlines. It begins as a static disk divided into nine sections each representing a different news source. Tapping anywhere on the screen causes the wheel to spin. Another tap stops the wheel and suddenly a headline in one of nine pre-selected colors appears on the screen. This playful interface invites users to start and stop the wheel eventually filling the screen with a collage of current headlines. Individual words can be deleted and repositioned so users can create their own poems from this content. In addition, dragging one's finger across the screen creates an animated chain of fragmented and poetic text derived from today's headline news. News Wheel is a creative and poetic way to view, juxtapose and interpret world events. (Source: http://www.jodyzellen.com/newswheeltalk/)

    Hannah Ackermans - 26.06.2016 - 17:03

  2. All The Delicate Duplicates

    John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

    “All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

    "I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

    “Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

    Andy Campbell - 27.06.2016 - 14:12

  3. MATTERS, Electromagnetic Poems

    Artist’s Statement:
    When materials that support texts change, the content could be affected. This installation is a physical reflection on how the materiality could affect the text.
    From ceramic tiles to displays, each new supporting material has opened new possibilities for writing.
    MATTERS, seeks to write through the manipulation of electromagnetic fields with new raw materials instead of the screen.
    Sensitive components to these fields will be placed on three acrylic drawers (45 x 30 x 15 cm). Each drawer allows different reading times, interactions and experiences.
    (Source: http://elo2016.com/jose-aburto-olezzi/)

    Susanne Dahl - 18.10.2016 - 17:17

  4. Sonic Immersions and Sculptures

    Artist Statement:

    “Strathroy Stories” is an immersive, spatialized sound piece that explores space and place
    through a series of adolescent and teenage memories of people, places, and events.
    This work explores the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative.
    Guided by the memories of a small town boy, the listener will explore sites and events ranging from the prosaic; swimming at the town pool and hanging out at the arcade, to the aberrant;
    Turkey Festival murder and an ice fishing party gone wrong. Created as a locative listening piece, the end user is encouraged to listen, as they would a music playlist, while they walk to work, ride transit, clean the house, or walk the hedgehog.
    This piece is intended to enable a hybrid listening experience where the listener will be at times unable to distinguish real from virtual, thus creating a sort of Schizophonic low-tech AR experience.

    (Source: http://elo2016.com/tony-vieira/)

    Susanne Dahl - 18.10.2016 - 17:19

  5. Beads of Orange Glass

    Artist’s Statement:

    Beads of orange glass is a wordless storytelling game. two players with different but equal roles collaboratively shape the space within the game.

    Players modify the world: planting trees, causing falling stars, altering the weather, eroding the landscape in real time, growing moss.
    Players also alter themselves: becoming deer, birds, or even trees.

    Rather than focusing on narrative, the game presents players with a combinatorially rich textural space to explore. As they wander this permutation space together, players find pocket universes to linger in.

    Each time you play the game creates a new generated world and a random set of characters and verbs to use.

    (Source: https://lorenschmidt.itch.io/beads-of-orange-glass)

    Susanne Dahl - 27.10.2016 - 10:11