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  1. Give Me Your Light

    One day in 2008 in Malaysia, by chance, I videotaped two starkly ordinary events: a dying kitten and a chained monkey. Give me Your Light explores the archetypal capacity of these creatures. The archetypes are death and enslavement. The dying abandoned kitten in a parking lot stands-in for the fatally ill, homeless runaways and abandoned children. The chained monkey suggests slaves, prisoners, abductees, captives, convicts, detainees and internees. Give me Your Light is about the limits of empathy and ubiquitous complicity. The display of Give me Your Light is not a linear video, it is a set of video-clips, sounds, music and words reassembled every two minutes into a new sequence by an algorithm. Events repeat but never in the same order. Clips appear in both monochrome and colour, with music and without, with sound and silent. Contextual structure and affective content collide. (Source: http://glia.ca/2011/BNL/)

    Daniela Ørvik - 05.02.2015 - 15:13

  2. Play Music for My Poem

    The work plays a tension between media and treats the question of control. It is a piece of the “small uncomfortable reading poems” series. Play music for my poem is based on 2 computers that communicate with each other. The first one contains a combinatory generator of sound that plays music for the second computer. The second computer runs a set of 4 combinatory text generators composing a unique poem in 4 stanzas. The music manages the visibility of this text and the reader controls the music generator via a game running on the first computer.

    Hannah Ackermans - 08.09.2015 - 09:36

  3. text, sound, electronics, live coding

    This is a performance by Hazel Smith and Roger Dean, involving a strong sonic and musical element interwoven with text. It includes sampled text and sound, electronics and live coding of text and sound. The performance will include two pieces, Metaphorics and Bird Migrants. These two works were performed earlier this year in the UK and Australia, but have undergone considerable development. Every iteration and performance of them (particularly of Metaphorics) is substantially different. Metaphorics (2014) for voice and coded sound This piece employs live voice, live-coded sound (using the platform Gibber by Charlie Roberts, University of California at Santa Barbara), and live algorithmic sound. It involves samples from a recording of parts of the text, together with electronic and sampled instruments. The piece is about metaphor: it also employs metaphor while at the same time deconstructing it. Historically metaphor has been one of the main tools of poetry. Attitudes towards metaphor have been very important in contemporary poetry and poetics, but have caused divisions in the poetic community. Some poets have clung to metaphor as a traditional mainstay of their craft.

    Hannah Ackermans - 30.11.2015 - 10:15

  4. SimpleTEXT

    SimpleTEXT is a collaborative audio/visual public performance that relies on audience participation through input from mobile devices such as phones, PDAs or laptops. SimpleTEXT focuses on dynamic input from participants as essential to the overall output. The performance creates a dialogue between participants who submit messages which control the audiovisual output of the installation. These messages are first parsed according to a code that dictates how the music is created, and then rhythmically drive a speech synthesizer and a picture synthesizer in order to create a compelling, collaborative audiovisual performance. SimpleTEXT was originally funded by a commission from Low-Fi, a new media arts organization based in the UK.

    (Source: http://www.coin-operated.com/2010/05/01/simpletext-2003/)

    Hannah Ackermans - 06.04.2016 - 15:16

  5. The Dice Player

    'The Dice Player' is an Animated Poetry film that visualizes a poem written by the Palestinian poet Mahmoud Darwish. It was recited in the live event 'In the Shade of Words' 2008, along with harmonies by the band Le Trio Joubran. (English subtitles are available)

    This is a Bachelor project made in the faculty of Applied Sciences and Arts in the GUC

    Seamus Riordan-Short - 07.06.2017 - 20:43

  6. Flewn

    “Flewn” is a melancholic and surrealistic story in book app format about an old whale walking on stilts through a desert in search of a lost ocean, carrying on its back jars with sea creatures it has rescued. Beautifully executed, “Flewn” offers two reading modes: the story mode, in which the reader explores the whale’s story by scrolling through the illustrations, accompanied with music, animation, video, and text; and the game mode, which offers an interactive exploration of the story space from the perspective of a little frog whose helicopter must be kept on air by pedalling and in this way help to spot the ocean everybody is looking for.

    (Source: Description from ELO 2017: Book of Abstracts and Catalogs)

    Pål Alvsaker - 07.09.2017 - 16:47

  7. Penelope

    Penelope is a combinatory sonnet generator film based on the Odyssey, addressing themes of longing, mass extinction, and migration. Recombinations of lines of the poem, video clips, and musical arrangements produce a different version of the project on each run. Penelope was co-produced by Alejandro Albornoz (Sound), Roderick Coover (Video), and Scott Rettberg (Text and Code). Using a similar combinatory structure to that of Raymond Queneau's Cent mille milliards de poèmes, the computer-code-driven combinatory film can produce millions of variations of a sonnet that weaves and then unweaves itself. The program writes 13 lines of a sonnet and then reverses the rhyme scheme at the center couplet. Each 26 line poem is produced as an audiovisual composition, with lines spoken by voice actress Heather Morgan. The system determines their composition, produces and plays the video and musical composition, and then displays the text of the generated poem before composing a new sonnet pair. The videos by Roderick Coover and the sound compositions by Alejandro Albornoz also recombine in an algorithmic structure.

    Scott Rettberg - 13.08.2018 - 20:48

  8. It Must Have Been Dark by Then

    It Must Have Been Dark by Then is a book and audio experience that uses a mixture of evocative music, narration and field recording to bring you stories of changing environments, from the swamplands of Louisiana, to empty Latvian villages and the edge of the Tunisian Sahara. Unlike many audio guides, there is no preset route, the software builds a unique map for each person’s experience. It is up to you to choose your own path through the city, connecting the remote to the immediate, the precious to the disappearing.

    Akvile Sinkeviciute - 05.09.2018 - 15:45

  9. High Muck a Muck: Playing Chinese

    Play the Chinese lottery and see what life was like as a Chinese immigrant to British Columbia.

    High Muck a Muck: Playing Chinese is an interactive poem, created through an interdisciplinary collaboration of 11 Canadian artists, programmers and community members. The project consists of an interactive website, 8 videos and an interactive gallery installation. 

    High Muck a Muck: Playing Chinese explores the theme of Chinese immigration to the west coast of Canada – both historical and contemporary – the tensions that exist in and between these narratives.

    Miriam Takvam - 01.10.2018 - 19:00

  10. Camtasia Fantasy

    Camtasia Fantasy is a study on institutionalized tools for presenting information, featuring numerous forms of misreading and corruption native to those systems—including automated captioning and stabilization, noise removal, layers of lossy compression, and the broader assumption that a PowerPoint slide show can communicate any knowledge worth knowing—as well as the unintended poetics that emerge from such misreadings.

    (Source: http://thenewriver.us/camtasia-fantasy/)

    Lucila Mayol Pohl - 08.10.2020 - 12:58

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