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  1. You're On

    “You’re On” explores the relationship and particularly the gap between the types of expressions we use and understand and what technology can "read". Technology has rapidly begun to both produce human-like performances, including speech synthesis in products such as Alexa, synthetic artwork based on deep neural networks as well as reproductions of human performers trained on recorded videos.

    In this work, the interactor sits in front of a simple screen and is provided instructions and interacts with the work entirely through reading the text on the screen and expressing emotions. It takes advantage of the facial recognition toolkit "OpenFace: open source facial behavior analysis toolkit" which analyzes facial action units in real time and Google's text to speech service. These are used as input into an interactive narrative built using the open source interactive narrative scripting language "Ink" by Inkle Studios. The story and role were inspired by Neal Stephenson's novel The Diamond Age, or, A Young Lady's Illustrated Primer and Terminal Time by Michael Mateas, Steffi Domike, and Paul Vanouse.

    Samuel Brzeski - 10.09.2018 - 13:24

  2. Cenzobot

    Cenzobot is a simple Twitter bot that tweets fragments from real historical censorship reviews of publications from the communist era, written by Polish censors between the 1940s and 1990s. Some of the censors were very skilled critics, often well educated, but other were people completely devoid of talent, especially the ones delegated to review books for children and young adults. Twitter, which today is one of the platforms most associated with digital censorship, was chosen as an appropriate tool to tweet censors’ voices. I came up with the idea to tweet fragments of censors’ reviews after the Twitter Bot Purge in February 2018. I expect that my cenzobot will also be purged by Twitter at some point. It is actually the goal of my work.

    Nina Kolovic - 26.09.2018 - 14:41

  3. StoryFace

    "StoryFace" is a digital fiction based on the capture and recognition of facial emotions.

    The user logs onto a dating website. He/she is asked to display, in front of the webcam, the emotion that seems to characterize him/her the best. After this the website proposes profiles of partners. The user can choose one and exchange with a fictional partner. The user is now expected to focus on the content of messages. However, the user's facial expressions continue to be tracked and analyzed… 

    What is highlighted here is the tendency of emotion recognition devices to normalize emotions. Which emotion does the device expect? We go from the measurement of emotions to the standardization of emotions. 

    StoryFace was re-published in The New River in 2018.

    Carlos Muñoz - 26.09.2018 - 14:53

  4. HeartBeats

    Many academics experience severe levels of stress and anxiety, but we do not address these issues in scholarly contexts. Instead, we cast stress as a personal matter, even though it is a shared experience in our profession. I would like to propose an installation for this year’s ELO Media Arts Festival that asks interactors to be mindful of the gap we have created between our academic lives and our mind-bodies. My installation, “HeartBeats,” prompts interactors to experiment with breathing techniques derived from Buddhist mindfulness mediation with a pulse sensor attached to their wrist. The sensor is connected to an Arduino Uno R3 board, which processes the analogue pulse signal to light up 60 NeoPixel LEDs based on the interactor’s heart rate. Depending on the frequency of the pulse, the LED lights blink in different colors. A color key allows interactors to interpret their heart rate. The installation displays instructions for breathing techniques alongside quotations taken from traditional Buddhist texts such as the Mediation Sutra.

    Jane Lausten - 26.09.2018 - 14:53

  5. Cyborgs in the Mist

    Cyborgs in the Mist is an enquiry which takes the form of a movie, a sound
    installation, photo prints, and a book. The film presents the LOPH research lab
    and its utopian proposals to struggle against the planned obsolescence of
    humankind. Taking into account the development of robotics and artificial forms
    of intelligence, the LOPH research lab experiments with ways to help humans
    adapt to their new environment, and to put them in a position to fight against their planned obsolescence. How can we anticipate this shift in the logic of evolution?
    How can we adapt to this change with a minimum of violence? Academic teams,
    science-fiction writers, and new forms of artificial intelligence work together to
    anticipate the most disastrous scenarios.

    (source: description from the schedule)

    June Hovdenakk - 26.09.2018 - 14:58

  6. Dispersed Digital Poetry Project

    The Dispersed Digital Poetry Project is a year-long endeavour to create a series of short one poem/screen/page interactive digital poems, with each of those digital poems hosted on a different website or portal. And then the entire series of interactive works inter-linked together, forming a larger collection, existing across the net. 

    For example: I will create a mouse-follower digital poem to be hosted by gallery’s website in Vancouver. And that work will link to 3D textual work hosted by a literary journal in Singapore. Add 24 others! In essence, the works will have dozens of different entry points and doorways, with the whole of the work forming a grid across the websites of places, institutions, people, publications and organizations around the world. 

    What is the overarching theme of this collection of works from the Dispersed Digital Poetry Project? 

    Nina Kolovic - 26.09.2018 - 14:59

  7. EMAJI NARATGEE MARAKKA. a Game and a Fable

    Convinced that the civic life of my country has been usurped by a game of alternate reality, I respond with a counter-game (or simulation, or expiation), whose object is, however momentarily, to stint the spewings of the Troll so that a different story can emerge. This story concerns the arc of the moral universe and a woman who, with all the luck in the world, can bend it like a bow. It is a fable and perhaps a parable. Against the purulent babble of monsters from the id, it offers words of comfort and counteraction.
    Instructions: Click to begin the Trollspiel. Observe the horror. Find the option that interrupts it. Read a bit of the story. Return to Trollspiel. Fight through and keep fighting until the end.

    Nina Kolovic - 26.09.2018 - 15:02

  8. Our Cupidity Coda

    There’s an aspect of current Virtual reality that underplays an emphasis on the personal, the poetic, the introspective, and the spaces that exist in between. Our Cupidity Coda seeks to address this by creating (what I term) a MicroVR Experience: a poetic snapshot of the life span of a romantic relationship, bridging the gap between the impersonal and the intimate. 

    The meat of the project is a set of poetic texts interspersed with 360 illustrative stills. The work is deliberately designed to partially echo the conventions from early film-making days (including no audio), making a viewer focus on text inserts, which are contrasted with having to move (turn in the 360 VR space) and view the 360 tableaus (a reflection of the theme underlying the work) to engage fully with the 360 illustration sections. 

    Akvile Sinkeviciute - 26.09.2018 - 15:07

  9. Fractalize 1: I've loved you from afar

    FRACTALIZE is a hypermedia fiction project created by Tony Vieira, with Lesley Loksi Chan and Arthur Yeung. The first installment, ”I've loved you from Afar,” is a fractal reminiscence of a romance across space and time. Created for Supercrawl 2017, a four day art and indie music festival in Hamilton, Canada, Fractalize is intended to exist both inside a gallery space as much as within the audience member’s smartphone. Narrative “fractals” will be delivered over the course of the five day ELO Conference and Festival via email and social media, with intentional knowledge gaps that users fill in based on their own experience, anxieties, and desires. Users experience the project in the form of VR/360º video gallery exhibit, video walks, web videos, photographs, original music, text messages, sound art, Spotify playlists, and social media posts. Characters within the narrative have their own social media identities which are regularly updated over the course of the exhibition, creating a blurring of the lines that separate reality and virtuality.

    Nina Kolovic - 26.09.2018 - 15:12

  10. Institute for Southern Contemporary Art

    The Institute for Southern Contemporary Art is a long-term project that aims to
    develop an experimental platform for artists and cultural producers through
    results derived from machine learning and art market data. Drawing from climate
    change disasters and the use of algorithmic analysis, the video portrays a
    dystopian future where the creation of art is tied to its market consumption.
    Although ISCA’s mission seems disconcerting, it also strikes as strangely
    familiar. Is ISCA simply looking to join the likes of existing programs such as
    ArtRank and Art Advisor, or does it rather wish to shed light on the possible
    pitfalls of these endeavours? Doubt is at the core of this proposition.

    (source: Description from the schedule)

    June Hovdenakk - 26.09.2018 - 15:21

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