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  1. Digital Arena: Stories Beneath Your Feet and Fingertips: Playing Locative Stories — Kathi Inman Berens

    Fall 2014 Electronic Literature Reading Series

    The Bergen Electronic Literature Research Group at the University of Bergen and the Bergen Public Library present:

    Stories Beneath Your Feet and Fingertips: Playing Locative Stories by Kathi Inman Berens

    Tuesday, November 4, 2014, 6-8 pm, Bergen Public Library

    Kathi Inman Berens, Fulbright Scholar of Digital Culture visiting UiB from the University of Southern California, showed literary works set in cityscapes from Los Angeles, Toronto, Paris, London, even a locative story set in Bergen.

    Humans have always scrawled stories onto their physical environs -- cave paintings, decorative friezes, eighteenth-century broadsides, graffiti, billboards. Equipped today with smart phones, artists and ordinary people are telling stories pinned to exact geospatial location using Google Maps, Twitter, and Layar (Augmented Reality).

    Alvaro Seica - 16.02.2015 - 16:46

  2. Digital Arena: Combinatory Cinema — Scott Rettberg

    Scott Rettberg presents collaborative, combinatory films, and an interactive artwork he has produced in collaboration with filmmaker Roderick Coover.

    Three Rails Live (2012), a web-based combinatory film developed by Rettberg, Coover, and Nick Montfort, produces new juxtapositions of image and text on each run, delivering narrative fragments from a contemporary story of personal and environmental dissolution sandwiched between “perverbs” that deliver a “moral” to each story.

    Toxi•City (2013-14) is a feature-length combinatory climate change film that layers segments of a speculative narrative of life in the toxic environment of the Delaware River Estuary after a series of hurricanes have devastated the landscape with the actual stories of area residents who perished during Hurricane Sandy in 2012.

    Alvaro Seica - 19.02.2015 - 15:03

  3. Digital Arena: On 'New Directions in Digital Poetry' — Chris Funkhouser

    Synthetic in essence and brittle in terms of longevity, digital poetry’s fluid states prevent us from considering works as being plastic. Yet since they are never completely fixed, works of digital poetry always maintain plasticity in presentation on the WWW. They exist in a state of being molded, receiving shape, made to assume many forms – often seeking qualities that depict space and form so as to appear multi-dimensionally.

    C.T. Funkhouser’s lecture “On 'New Directions in Digital Poetry'” recounts the challenges and process of preparing a scholarly edition focusing on the pursuit of fully – and usefully – capturing the dynamics of this ever-changing genre. As poetry becomes a networked form, its poetics explodes and singular measurements of its pliancy resist finite definition. Recognizing plasticity as an aesthetic foundation establishes a valuable metaphor for generally qualifying the results of electronic writing to date, “On 'New Directions in Digital Poetry'” explicitly stems from Funkhouser’s experience teaching Electronic Literature courses at New Jersey Institute of Technology.

    Bio:

    Alvaro Seica - 19.02.2015 - 15:38

  4. Digital Arena: Ink After Print — Søren Pold

    Søren Pold presented "Ink After Print" at the Bergen Public Library on Dec. 2, 2014, as part of the University of Bergen's Electronic Literature Research Group/Bergen Public Library Electronic Literature Reading Series.

    '"Ink After Print" is a digital literary installation designed to make people engage with, and reflect on, the interactive qualities of digital literature in public settings such as libraries.' (PR)

    The installation allows readers-users to perform, reenact and rewrite recombinant poems written by Peter-Clement Woetmann "and you" (user-reader).

    Alvaro Seica - 19.02.2015 - 15:55

  5. Atari

    The Atari 2600, originally called the Atari VCS, is the godfather of modern videogame systems, and helped spawn a multi-billion dollar industry.The industry recognized that cartridge systems were the future of video gaming, and began development in that direction. On September 11, 1977, the Atari VCS (Video Computer System), with an initial offering of nine games, was made available at both Macy's and Sears. This system, later renamed the Atari 2600, would come to dominate the industry for many years. Atari sold over thirty million of the consoles, and together with other companies sold hundreds of millions of games. Cartridges for the system were produced across three decades, and there are still new games being produced today.

    (Source: Atariage)

    Elias Mikkelsen - 09.04.2015 - 15:59

  6. Kinect

    Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base. A version for Windows was released on February 1, 2012. Kinect competes with several motion controllers on other home consoles, such as Wii Remote Plus for Wii and Wii U, PlayStation Move/PlayStation Eye for PlayStation 3, and PlayStation Camera for PlayStation 4.

    Microsoft released the Kinect software development kit for Windows 7 on June 16, 2011. This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET.

    (source: https://en.wikipedia.org/wiki/Kinect)

    Hannah Ackermans - 30.11.2015 - 08:47

  7. PRISM Breakup

    On October 4–6, 2013, Eyebeam hosted the first event of its kind, PRISM Breakup, a series of art and technology events dedicated to exploring and providing forms of protection from surveillance. This event came about in part from Eyebeam’s mission to support the work of artists who critically expose technologies and examine their relationship to society, as well as offering continued support to its alumni following their residencies. The gathering brought together a wide spectrum of artists, hackers, academics, activists, security analysts and journalists for a long weekend of meaningful conversation, hands-on workshops, and an art exhibition that was open October 4–12. (Source: http://prismbreakup.org/)

    Hannah Ackermans - 31.12.2015 - 14:10

  8. Prezi

    Prezi is a cloud-based presentation software based on a software as a service model. The product employs a zooming user interface (ZUI), which allows users to zoom in and out of their presentation media, and allows users to display and navigate through information within a 2.5D or parallax 3D space on the Z-axis. Prezi was officially established in April 2009 by co-founders Adam Somlai-Fischer, Peter Halacsy and Peter Arvai.

    (Source: https://en.wikipedia.org/wiki/Prezi)

    Hannah Ackermans - 23.03.2016 - 14:37

  9. Google Books

    The Publisher Program was first known as 'Google Print' when it was introduced at the Frankfurt Book Fair in October 2004. The Google Books Library Project, which scans works in the collections library partners and adds them to the digital inventory, was announced in December 2004.
    The Google Books initiative has been hailed for its potential to offer unprecedented access to what may become the largest online body of human knowledge and promoting the democratization of knowledge. But it has also been criticized for potential copyright violations, and lack of editing to correct the many errors introduced into the scanned texts by the OCR process.
    As of October 2015, the number of scanned book titles was over 25 million, but the scanning process has slowed down in American academic libraries. Google estimated in 2010 that there were about 130 million distinct titles in the world, and stated that it intended to scan all of them by the end of the 2000s.

    (source: Wikipedia)

    Hannah Ackermans - 31.03.2016 - 16:46

  10. Vocaloid

    VOCALOID is a voice synthesis technology and software developed by Yamaha. 
    Just put in a melody and lyrics and your virtual singer will sing for you. Adjust the detailed settings to change the singing style however you like. There's also a wonderful variety of Voice Banks. Choose a voice and character you like to match the music you want to make.

    (Source: http://net.vocaloid.com/en/)

    Hannah Ackermans - 29.06.2016 - 17:02

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