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  1. Espen Aarseth

    Prior to coming to ITU in 2003, Aarseth was professor at the Department of Humanistic Informatics at the University of Bergen, which he co-founded in 1996. Co-founder and Editor-in-Chief of Gamestudies.org - the first academic journal of computer game research. Author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997), a comparative media theory of games and other aesthetic forms.

    Patricia Tomaszek - 21.09.2010 - 10:49

  2. Sandy Baldwin

    Sandy Baldwin is Associate Professor of English at the Rochester Institute of Technology. He received his PhD from New York University and is a Fulbright Scholar. His work imagines the future of literary studies in a digital age. 

     (source: Regards Croisés: Perspectives on Digital Literature)

    Eric Dean Rasmussen - 21.09.2010 - 11:04

  3. Steve Tomasula

    Steve Tomasula is the author of the novels The Book of Portraiture (FC2); IN & OZ (University of Chicago Press); VAS: An Opera in Flatland (University of Chicago Press), an acclaimed novel of the biotech revolution; Once Human: Stories, and TOC: A New-Media Novel (FC2/University of Alabama Press).

    Maria Engberg - 21.09.2010 - 11:07

  4. Markku Eskelinen

    Markku Eskelinen (Ph.D.) is an independent scholar and experimental writer of ergodic prose and critical essays. Excerpts from his first novel were published in The Review of Contemporary Fiction (Summer 1996) according to which he is “easily the most iconoclastic figure on the Finnish literary scene.” Eskelinen is also one of the founding editors of both Game Studies, the international journal of computer game research, and Cybertext Yearbook.

    Maria Engberg - 21.09.2010 - 11:23

  5. Raine Koskimaa

    Raine Koskimaa (b. 1968, Finland), PhD, professor of Digital Culture at the University of Jyvaskyla, Department of Art and Culture Studies. Author of Digital Literature. From Text to Hypertext and Beyond (2000, Doctoral Dissertation Thesis, University of Jyvaskyla). Co-founder and co-editor of the Cybertext Yearbook, established in 2000, available at: http://cybertext.hum.jyu.fi/. Member of the Electronic Literature Organization Literary Advisory Board. Member of the Game StudiesReview Board. Programme Chair for the Digital Arts and Culture 2005 Conference (IT University of Copenhagen, Denmark). Raine Koskimaa works as a professor of digital culture at the Department of Art and Culture Studies. He teaches researches in the fields of digital textuality, programmable media, and game studies. He has published widely around the issues of digital culture, digital literature, hyper and cybertextuality, game studies, reader-response studies, media use, and narratology.

    Maria Engberg - 21.09.2010 - 11:26

  6. Loss of Grasp

    “Loss of Grasp” is an interactive narrative about the notions of grasp and control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the grasp and the loss of grasp and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 21.09.2010 - 11:28

  7. flâneur - tag the world

    Participatory locative literature project

    Anders Løvlie - 21.09.2010 - 11:28

  8. Book of Shadows

    Interactive audio-visual artwork existing as a CD-ROM (published Ellipsis, London) and a website (1994). Book of Shadows has two components, a traditional book and a cd-rom. The book includes print versions of two works, 'Book of Shadows' and 'The Living Room', and essays covering Simon Biggs' videos (by Steven Bode), installations (Rudolf Frieling), and interactive works (Sean Cubitt). Rich in content and highly interactive, the CD-ROM is a showcase of Biggs' highly regarded interactive art, most of which was originated as large-scale computer-controlled installations. Where the original works reacted to the presence and actions of an audience within a gallery or public space, the user of the CD-ROM interacts through movement of the mouse. The works explore Biggs' preoccupations with metaphysics and identity though a series of compelling and arresting images and animations that are both aesthetically and technically fascinating.

    (Source: Publisher's description)

    Simon Biggs - 21.09.2010 - 11:29

  9. Great Wall of China

    The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a real-time interactive language machine. This uses the metaphor of the actual Great Wall of China as a navigational device. The system is capable of creating an endless stream of ever evolving and changing texts.

    Simon Biggs - 21.09.2010 - 11:32

  10. Tonnus Oosterhoff

    Oosterhoff was born in Leiden, and is poet, novelist and essay-writer. He works in a small village in the empty countryside of Groningen, Netherlands. He received the Buddingh-price for his printdebut in 1990, and the Multatuliprice for his novel The Thick Heart. For his poetry-collection (Robuuste tongwerken,) een stralend plenum he recieved the Jan Campertprijs. In 2002 his first CD-rom appeared, accompanying a print colection of poetry, for which he received the prestigious VSB-price. He has continued to publish print poetry with CD ROMs (Hersenmutor, for example), and adding new works to his website, which always features a few of his digital works. These are always text-based Flash-poems, sometimes accompanied by little drawings by the author.

    yra van dijk - 21.09.2010 - 11:37

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