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  1. Tramway

    A cause des changements des systèmes d'exploitation et des logiciel et l’évolution constante de la vitesse des ordinateurs, le dispositif numérique peut parfois affecter le projet artistique de l’auteur. Dans Tramway, cette instabilité du dispositif est metaphorisée sur la surface de l’écran, et elle est thématisée à travers la mise en relation entre une figure de manipulation avec les contextes média manipulables .

    Dans ce travail, j'ai essayé de composer avec l’épaisseur temporelle étrange de certains événements. Dix ans plus tard, un événement dans ma vie a pris cette épaisseur paradoxale: Ma mère et moi avons dû faire un geste qui semble toujours si solennel et naturel dans les films : fermer les yeux de mon père qui venait de mourir. Ma mère l’a finalement fait, mais d'une manière que j’ai réussi à décrire une seule fois - aussi parce qu’elle a partiellement échoué. Cette scène était resté une plaie ouverte dans ma vie - comme un œil enflammé je n’arrive ni à fermer, ni à garder ouvert.

    Alexandra Saemmer - 08.09.2011 - 16:46

  2. Etang

    Etang est le résultat d'une expérience d'écriture avec une ami. Tout comme mon père, le sien est mort d'une maladie grave. Pendant plusieurs semaines, nous nous sommes rencontrées pour parler de notre expérience. A l’aide de courts textes organisés autour de plusieurs thèmes, nous avons essayé d'imaginer l'expérience de l’autre. Quelques années après cette expérience d'écriture, j'ai eu l'occasion de prendre des photos dans une maison incendiée. Pour des raisons d'assurance, les anciens habitants avaient dû quitter tous leurs biens dans les pièces brûlées. J'ai décidé de repeupler ces pièces avec la voix du père de mon ami, ainsi qu'avec la voix de sa fille.

    Alexandra Saemmer - 08.09.2011 - 17:22

  3. Rememori

    Rememori is a degenerative memory game created in Flash. It’s poetics play out some of the affects and effects of dementia on an intimate circle of characters. Juggling with point-of-view and the process of identification, the Rememori player becomes entangled in a struggle for accurate recall, orientation, attention and the search for meaning. In such situations, where does empathy lie and how does the player cope? Inevitably, it’s a contrary game - there can be no winners. 

    According to the Alzheimer’s Research Trust, 42% of the UK population (25 million people) know a family member or close friend with dementia, and worldwide, there is a new case of dementia every seven seconds.* In the light of these facts Rememori is a challenging game in more ways than one.

    *Alzheimer's Disease International (2009), World Alzheimer's Report

     

    Christine Wilks - 30.09.2011 - 17:39

  4. ii — in the white darkness: about [the fragility of] memory

    Strasser and Coverley's visual poem is a multimedia meditation on the nature of memory. By choosing pulsing dots as if from behind a veil, the reader activates collages of photographs and ambient sounds, representing the process of trying to recover lost memories, which surface and fade in and out of intelligibility.

    Scott Rettberg - 06.10.2011 - 10:36

  5. Suits: A Narrative of About Twenty-Seven Hours, More or Less

    Author's description from The New River: 

    This piece tells the story of a character's response to her father's death. In creating this piece, I worked in Flash ActionScript 3.0 to code a random trigger function, so that when you click on the suit icon a random sound file plays and an associated text appears on the screen.

    Scott Rettberg - 11.10.2011 - 14:01

  6. A Cartography of the Aesthetics and Locality of Forgetting: Preliminary Remarks on Samuel Delany’s Dhalgren, Mark Amerika’s Hypertextual Consciousness [beta-version] and Christopher Nolan’s Memento

    Theodoros Chiotis - 15.10.2011 - 13:52

  7. Rehearsal of Memory

    The aim of this piece was to work with a group of people from Ashworth a high Security Mental Hospital to produce an interactive programme embodying the life experience of those involved. This is manifested in the form of an anonymous computer personality made up of the collective experience of the group. Ashworth Hospital is located in the north of England near Liverpool and is home and prison to people who are a danger to themselves or to people outside the hospital.

    The group of patients I worked with ranged from serial killers to rapists, potential suicides and casualties of the excesses of society. The staff I am worked with included psychiatric nurses of twenty years experience and orderlies.

    This artwork is about the recording of the life experiences of the client group that are a mirror to ourselves ("normal society") and our amnesia when confronted with the excesses of our society. This forgetting is a dark shadow cast by plenty, a nightmare for some that constructs misinformation and fear about insanity, violence and victims.

    (Source: Project description)

    Scott Rettberg - 18.10.2011 - 14:57

  8. A Life Set for Two

    A Life Set for Two is an animated hypertext poem programmed in Visual Basic that explores the "dynamic processes of thought and memory." The story unfolds through the metaphor of two different menus––one belonging to the male narrator recounting a failed affair and other belonging to his lover, whom readers come to know only through the eyes of the narrator.

    (Source: Author's website)

    Jill Walker Rettberg - 06.12.2011 - 13:08

  9. Blue Velvet

    Blue Velvet is a documentary about Hurricane Katrina and its affect upon New Orleans, LA. “Combining sound, text, photography, video, and several maps, the piece sculpts an evocative and poignant landscape that nonetheless refuses all registers of nostalgia, insisting as it does that we locate Katrina and the Crescent City among multiple trajectories of policy, memory, and representation”

    (Source: “Blue Velvet”—Vectors, cited in the Electronic Literature Exhibition catalogue).

    Blue Velvet: Re-Dressing New Orleans in Katrina's Wake" is an interactive essay enabling its users to submerge themselves in a poetic wordscape describing the contours of American racial politics post-Katrina. 

    Artists' Statement

    Meri Alexandra Raita - 30.01.2012 - 12:16

  10. Correspondences

    Correspondences is a translation into sound and image of the timbre of Charles Baudelaire's "Correspondances." The work is not a reading, per se, but it follows the structure of Baudelaire's sonnet closely, pivoting around the white space of the dash in the first tercet. In this experimental video + computer music work the gesture of Baudelaire's poetry serves as a scaffolding for an exploration of mutable time and memory. Correspondences is an invocation to the memory of something read, half-remembered perhaps, connected through a dream logic.

    Stig Andreassen - 20.03.2012 - 14:46

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