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  1. Post-Print Fiction (ENGH 400-002)

    Post-Print Fiction (ENGH 400-002)

    Eric Dean Rasmussen - 07.09.2011 - 09:25

  2. Blending the Crossword with the Narrative: An Examination of the Storygame

    Interactive narrative cannot be understood as only literature or as only game, nor even as a combative relationship between the two. Narrative-oriented "games" are neither novel nor movie, but they are likewise significantly different beasts than conventional, competitive games. They rather draw elements from both. We will come to terms with the concept of the storygame by examining the historical role of games in stories and stories in games to come to understand how the two forms combined into the modern storygame, focusing on the key traits of interactivity and immersion.

    Scott Rettberg - 07.01.2013 - 22:47

  3. Lanseringsseminar for rapporten Litteraturen i digitale omgivelser

    Launch event for Øyvind Prytz's report on literature in digital environments.

    Jill Walker Rettberg - 18.06.2013 - 12:04

  4. Storyspace 1

    Storyspace, a hypertext writing environment, has been widely used for writing, reading, and research for nearly fifteen years. The appearance of a new implementation provides a suitable occasion to review the design of Storyspace, both in its historical context and in the context of contemporary research. Of particular interest is the opportunity to examine its use in a variety of published documents, all created within one system, but spanning the most of the history of literary hypertext.

    EDITOR'S NOTE: This paper is interesting for the technical background it provides on many often-analysed works of electronic literature.

    Jill Walker Rettberg - 28.06.2013 - 14:49

  5. Ce livre qui n'en est pas un: le texte littéraire électronique

    Un texte littéraire électronique est écrit en code et ne peut exister sous forme imprimée. C’est une forme spécifique qui existe depuis la création dans les années 1970 des jeux d’aventures textuels (Willie Crowther et Don Woods, Adventure). Elle s’est développée de par l’exploitation de liens hypertextuels (Shelley Jackson, Patchwork Girl), d’éléments hypermédias, et s’oriente à présent vers la sophistication croissante des moyens mis en œuvre pour que le lecteur participe à la création de l’œuvre (Stuart Moulthrop, Pax). Le rapport entre jeux et textes reste très fort, au point que certains arguent que les jeux d’ordinateur actuels sont des œuvres littéraires électroniques. La forme est hantée par la fragilité de ses supports, et son économie semble reposer sur la gratuité.

    Jill Walker Rettberg - 02.07.2013 - 15:10

  6. Literature in a State of Emergency

    Giorgio Agamben has identified the “State of Exception” as the emergent principle of governance for the 21st Century. To summarize Agamben’s argument, alongside the emergence of modern theories of governance (democratic societies with defined human rights), a state of permanent emergency has been declared in response to the various threats (terrorism, ecological disasters, migration, etc.) that have enabled an exception to the rule to persist as the emerging norm. Parallel to this crisis in politics, there is the increasing currency of the term emergence in literary criticism, media theory, and cultural studies to describe the general state of change. Increasingly, this term is used to describe change as a benign and specifically digital determinism. This paper will consider electronic literature as both a laboratory for formal innovation and a site of critique.

    Scott Rettberg - 25.09.2013 - 12:36

  7. The Statement of the Object: Aesthetics, Theory, Context

    The seminar/conference is organized in collaboration between the Department of Linguistic, Literary and Aesthetic Studies at the University of Bergen (UiB), Department of Art and Media Studies at the Norwegian University of Science and Technology (NTNU) and the Centre Franco-Norvègien en Sciences Sociales et Humaines (CFN) in Paris. The seminar was held at CFN's premises in Paris.

    (Source: Full Program here in attachment)

    Alvaro Seica - 23.10.2014 - 11:42

  8. Almanacco Letterario Bompiani 1962

    A periodical about the theme of electronic calculators and computers applied to moral sciences and literature, subtitled "Le applicazioni dei calcolatori elettronici alle scienze morali e alla letteratura".

    "Tape Mark I" appears published here for the first time (pp. 145-151).

    The 324-page collection contains works by Nanni Balestrini, Giovanni Anceschi, Silvio Ceccato, Umberto Eco, Karl Gerstner, Bruno Munari, Dieter Rot, among other authors.

    Alvaro Seica - 19.02.2016 - 17:52

  9. Spring 2020 Editors’ Note

    In some ways, the COVID-19 pandemic brought us closer to the mission of The New River, even as it pushed our meetings apart. Since the beginning, The New River has dedicated a platform to emerging and established artists working at the intersection of digital art and literature. Excellent execution has always been one of our top priorities, along with innovative ideas and user-friendly engagement. We aim to challenge passive readership—a symptom of overindulgent screen time and existential Googling. The artists we have selected for the Spring 2020 issue of The New River compliment this vision and complicate the questions “what is art?” and “who is it for?”

    Lucila Mayol Pohl - 08.10.2020 - 11:03