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  1. ELMCIP Electronic Literature Publishing Seminar

     In 2010-2011, the University of Jyväskylä conducted a survey and produced a report on European electronic literature publication and distribution. The final report will be published by November, 2012. This seminar was organized, in part, to provide a forum in which to discuss the findings on electronic-literature publishing in Europe.

    Day 1
    The first day of the seminar focused on the draft of the survey report. Following a presentation of the report, the seminar offers an invited commentary by Mark C. Marino (U. of Southern California). In the afternoon, there were presentations by Marko Niemi,one of the editors of the Finnish Nokturno.org portal for electronic poetry, Laura Borras Castanyer, founder and director of the Vinaròs Prize for Electronic Literature (Spain), and Nia Davies from the non-profit organization Literature Across Frontiers (UK). The day ended with a workshop on using the ELMCIP Electronic Literature Knowledge Base led by Eric Dean Rasmussen (Norway). 

    Elisabeth Nesheim - 22.10.2010 - 11:53

  2. Reading wide, writing wide in the digital age: perspectives on transliteratures

    Participants will be researchers having attained international recognition for their work in two fundamental lines of literary and cultural theory that we would like to pull together here, just as this is reflected in the presentation of the call for papers (see the attached file): 1. literary globalization phenomena and 2. cyberculture. Thus, we hope to generate a fruitful debate that might contribute to providing answers.

    Maria Goicoechea - 26.01.2015 - 13:05

  3. Liberdade

    Liberdade [Freedom in Portuguese] is a collaborative digital creation that promotes a dialogue between poetry and videogame languages. Both immersive and interactive, integrating poetic language and technological forms, the work reproduces parts of Liberdade, a neighborhood in São Paulo, allowing users to metaphorically explore the concept of memory. These programmed environments can be saved by readers as personal memories. The convergence of stories (mostly microtales), animations (such as stop-motion and video fragments), poems, and a variety of sound textures, provides an experience that challenges ways of reading and writing in programmed 3D environments. Created at the Federal University of Santa Catarina, Brazil, in 2013, by Chico Marinho and Alckmar Santos, with the help of programmer Lucas Junqueira and writer Álvaro Andrade Garcia, a future version of this complex simulated experience will evolve into a multiplayer version, in which different readers/users will be able to interact with each other's memories of the reading experience.

    Hannah Ackermans - 11.09.2015 - 11:08

  4. Other Codes

    Welcome to the official home page of Other Codes / Cóid Eile –  Digital Literatures in Context. This two-day event is the first Galway Digital Cultures Initiative conference, and will take place at the National University of Ireland, Galway, 11-12 May 2017. The conference is hosted by the Moore Institute for Research in the Humanities and Social Studies.

    Alvaro Seica - 11.05.2017 - 11:27

  5. A Modern Ghost

    An interactive short story, A MODERN GHOST explores a young man's memories of a love that was never realized.

    Featuring an original soundtrack, 22 photo illustrations, and a few innovative surprises, it is the first release by digital literature studio AltSalt.

    LENGTH: 3-5 minutes

    (Source: App store description of the work)

    Nina Kolovic - 03.11.2018 - 14:33

  6. The Spectral Dollhouse

    In Jilly Dreadful's hypertext work The Spectral Dollhouse, the death scenes are staged; the blood is (presumably) fake; and the owner of the house is, or was, a doll; and yet it looked like we'd seen ghosts after ouiji-ing our way through this work, which in the author's words, investigates "the literary oppression that women face in regards to the procreation of their stories and bodies" as well as the question of whether (and/or how) photography is representational of reality. In a way, though, we had seen ghosts, as Dreadful admits, "fiction haunts nonfiction," resulting in a piece that balances sure-footedly on the line where truth and artifice abut one another, with Dreadful taking handfuls of each to make one replete with the other.

    Source: https://www.cddc.vt.edu/journals/newriver/13Fall/editor.html

    Chiara Agostinelli - 20.11.2018 - 16:48

  7. The Book of Kells

    From Samantha Gorman's artist statement for The Book of Kells: "Deconstruction is a weaving of historical study, literary theory, travel narrative, meditative prose, mystical contemplation, and academic inquiry. All elements are united by research and reflection on The Book of Kells, an illuminated Latin version of the Bible circa 800 AD, and the techniques that produced it. The prose of Deconstruction is informed by my travel and close survey of The Book of Kells at Trinity College Dublin. Additionally, Deconstruction touches upon the evolution of how writing is disseminated from manuscript culture to Gutenberg and the Internet, as well as how these media are implicated in the increasing liberation of the reader, both in terms of social access and the reading practice itself ... Reflecting on the original manuscript's hypertextual melding of text and image, the icons of The Book prompt the texts of Deconstruction: lexias emerge from and are symbolized by designs on the manuscript's folios. Overall, the work is a study on the original manuscript within the scriptorium of electronic media and methods."

    Chiara Agostinelli - 20.11.2018 - 16:56