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  1. Post-memoires

    Post-mémoires est un projet d'autoportrait littéraire et graphique. Les post-mémoires sont des souvenirs condensés en micro-récit, inscrits sur un post-it, qui s'affichent sur différentes interfaces. Ces feuillets sont ici réunis dans une application tridimensionnelle où se dessine mon visage. Par ses mouvements dans l’espace d’exposition, le visiteur peut survoler cette surface et parcourir ainsi des visions de mon enfance. Face projette le temps dans l'espace en modelant mon visage avec mes souvenirs. Façade est une interface d'écriture pour moi, et de lecture pour vous. Facettes mélange mes souvenirs enfouis pour révéler l'inatendu du surgissement. Le galerie facebook ouvre un espace discutable. La préface explicite mon intention de partager une expérience intime. Ainsi, le projet Post-mémoires relève autant de l'entreprise autobiographique que de la recherche d'une forme singulière de langage. Mémoire Une entreprise autobiographique est un travail de sélection et d’organisation de souvenirs qui vise à recomposer une mémoire dans un sens chronologique afin d’apporter un témoignage personnel ou historique.

    Alex Belov - 18.11.2013 - 18:07

  2. All The Delicate Duplicates

    John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

    “All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

    "I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

    “Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

    Andy Campbell - 27.06.2016 - 14:12

  3. Loss Sets

    Artist’s Statement:
    “Loss Sets” translates poems co-written by Jordan Scott and Aaron Tucker into sculptures printed by 3D printers.
    If language is the material from which poetry is built, what becomes of poetry when it sheds language for pure form? What, if anything, is reconciled?
    What is reimagined? What is lost? Within this nexus of translation and sculptural poetics, the project thus aims to respond to the multiples of contemporary loss (physical, environmental, artistic, personal).
    The poetic form allows Scott and Tucker to explore the dirge, lament and elegy as means to grapple with loss and, ultimately, the failure of language to adequately represent trauma.
    The poems, written in collaboration, therefore bring two consciousnesses to the task of what can only be the failed task of reclamation.
    It is hoped that when joined with the algorithm and, finally, the 3D object itself, Scott and Tucker’s poetics of loss will take on a ‘translated’ physical form to be handled, manipulated, stolen or destroyed.
    (Source: http://elo2016.com/festival/2214-2/)

    Aaron Tucker - 27.06.2016 - 17:04

  4. Lokroep

    Lokroep is een multimediaal 360 graden virtual reality gedicht speciaal gemaakt voor de Oculus Rift. In nauwe samenwerking met dichter Micha Hamel ontwierp visueel kunstenaar Demian Albers een driedimensionale omgeving die een poëtische uitweiding is van de op de hoofdtelefoon klinkende tekst. In deze vijf minuten durende ‘onderdompeling’, worden taal en beeld op een speelse manier onder elkaars invloedssferen gebracht, met elkaar gefronteerd dan wel met elkaar uitgewisseld. Met deze theatraliserende operaties in het digitale domein willen de makers de toeschouwer een intensieve en betekenisvolle ervaring bieden die het pure lezen of het pure kijken niet vervangt, maar die een eigen, interdisciplinaire ervaring oplevert waarin de mogelijkheden van dit nieuwe medium geëxploreerd alsook ten volle gehonoreerd worden.

    (Source: Apvis.nl)

    Hannah Ackermans - 06.11.2017 - 16:11

  5. Zonder Handen

    ‘Zonder Handen’ (No Hands) is an immersive 360° installation in which you can experience the philosophical poem ‘Zonder Handen’ written by Micha Hamel for and about the experience of virtual reality. Studio APVIS director Demian Albers visualized this poem in an Oculus Rift environment.

    ‘Zonder Handen’ is part of Literature on Screen. This is a program in which digital designers and writers jointly develop narrative productions for the tablet or smartphone and centers on the creative interaction between the author and the designer.

    (Source: http://apvis.nl/zonder-handen/)

    Hannah Ackermans - 06.11.2017 - 16:20

  6. A Place Called Ormalcy

    A Place Called Ormalcy is a digital fiction designed for, and developed in, Virtual Reality. It’s comprised of a text-based story made up of seven short Chapters housed in 3D/Virtual Reality environments that can be accessed via mobile devices, desktop PCs and via a large range of Virtual Reality hardware. This VR story was constructed with each chapter (comprised of 3D models, text, and audio) compiled using Sketchfab. In January 2019, A Place Called Ormalcy was shortlisted for the New Media Writing Prize and in December 2018 was also showcased at the Art Expo of the 2018 International Conference on Interactive Digital Storytelling in Dublin, Ireland (sponsored by Microsoft Ireland). Earlier in 2018, the project was also a finalist in the 2018 Queensland Literary Awards in the Digital Literature category.

    mez breeze - 01.06.2018 - 23:15

  7. Inner Telescope

    Inner Telescope is a poem created aboard the International Space Station (ISS) with the assistance of French astronaut Thomas Pesquet, who realized it on Saturday, February 18th, 2017. Inner Telescope was specifically conceived for zero gravity and was not brought from Earth: it was made in space by Pesquet following my instructions. The poem was made from materials already available in the space station. It consists of a form that has neither top nor bottom, neither front nor back. Viewed from a certain angle, it reveals the French word “MOI“ [meaning “me”, or "myself"]; from another point of view one sees a human figure with its umbilical cord cut. This “MOI“ stands for the collective self, evoking humanity, and the umbilical cord cut represents our liberation from gravitational limits. Inner Telescope is an instrument of observation and poetic reflection, which leads us to rethink our relationship with the world and our position in the Universe. Since the 1980s, I have been theorizing and producing poetry that challenges the limits of gravity, especially with my holopoems—written with light.

    Laurie Lax - 11.09.2018 - 23:01

  8. Inside my gorge

    Inside my gorge combines the real-time erection and arrangement of augmented reality-based textual architectures with immersive, 3d virtual environments to construct, deconstruct, and reconstruct a poetics of queer embodiment in mixed reality. Drawing upon the word gorge to suggest a valley, an act of overindulgence, and a throat, the work explores gaps and excesses in language and the conflation of text, body and landscape.

    Akvile Sinkeviciute - 26.09.2018 - 14:36

  9. Dispersed Digital Poetry Project

    The Dispersed Digital Poetry Project is a year-long endeavour to create a series of short one poem/screen/page interactive digital poems, with each of those digital poems hosted on a different website or portal. And then the entire series of interactive works inter-linked together, forming a larger collection, existing across the net. 

    For example: I will create a mouse-follower digital poem to be hosted by gallery’s website in Vancouver. And that work will link to 3D textual work hosted by a literary journal in Singapore. Add 24 others! In essence, the works will have dozens of different entry points and doorways, with the whole of the work forming a grid across the websites of places, institutions, people, publications and organizations around the world. 

    What is the overarching theme of this collection of works from the Dispersed Digital Poetry Project? 

    Nina Kolovic - 26.09.2018 - 14:59

  10. TimeTraveller™

    Covering 600 years of history, from pre-Colombian America to a present in 2121,
    TimeTraveller™ follows the journey of Hunter, a Montreal Mohawk who wishes to
    learn about his ancestors and to seek an alternative to his consumerist world. In
    this science-fiction narrative, combining factual history and hypothetical futures,
    the main protagonist travels through time by logging on his edutainment system,
    his TimeTraveller™. His multiple immersions in indigenous history, from the
    Minnesota Massacre in 1875 to the Oka Crisis in 1990, leads him to meet
    Karahkwenhawi at the occupation of Alcatraz Island in 1969 with whom he falls in
    love. The work comprises a website and nine machinima episodes created in
    Second Life.

    Kamilla Idrisova - 30.09.2018 - 20:57

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