Search

Search content of the knowledge base.

The search found 2116 results in 0.057 seconds.

Search results

  1. Portal

    Portal is a mix between a computer novel and an interactive game. It was published for the Amiga in 1986 byActivision, written by Rob Swigart, produced by Brad Fregger and programmed by Nexa Corporation.

    Jill Walker Rettberg - 27.07.2011 - 16:00

  2. Down Time

    Down Time consists of twenty-one stories of the computer age, connected by shared characters, events and objects. A police officer, a terminal patient, a computer technician, and a high-school guidance counselor are just a few of the characters we follow as they try (and fail) to understand themselves, their lovers, and the strangers they meet. Interactive elements allow readers to create their own paths through different stories, revealing new correspondences and connections.

    (Source: Eastgate catalog description)

    Down Time consists of a set of twenty-one short fables named for, and metaphorically based on, computer jargon. In these stories a couple of dozen characters from many walks of life in a mythical Silicon Valley move and interact in complex ways through one another's lives.

    Jill Walker Rettberg - 27.07.2011 - 16:05

  3. Inigo Gets Out

    A graphic narrative for children created in Hypercard. Has been cited as an inspiration for Myst and other graphic narratives. To keep the story going, readers would click on visual objects on the screen.

    Jill Walker Rettberg - 27.07.2011 - 16:14

  4. Ambulance: An Electronic Novel

    Very little information about this work is available online. P. Sugarman writes that "Ambulance is about some Gen-Xers who run into a string of spectacularly bad luck involving a car accident and a serial killer disguised as an ambulance driver. One of the most effective elements here is the music sampling. The droning repetition of the musical phrases, over & over while you absorb slices of the story, gives the whole experience an obsessive, claustrophobic feeling." (http://www.streettech.com/bcp/BCPgraf/CyberCulture/ambulance.htm)

    Jill Walker Rettberg - 27.07.2011 - 21:23

  5. Composition No. 1

    "The reader is requested to shuffle these pages like a deck of cards; to cut, if he likes, with his left hand, as at a fortuneteller’s. The order the pages then assume will orient X’s fate.

    For the time and order of events control a man’s life more than the nature of such events. Certainly there is a framework which history imposes: the presence of a man in the resistance, his transfer to the Army of Occupation in Germany, relate to a specific period. Similarly, the events that marked his childhood cannot be presented in the same way as those which he experienced as an adult.

    Nor is it a matter of indifference to know if he met his mistress Dagmar before or after his marriage; if he took advantage of Helga at the time of her adolescence or her maturity; if the theft he has committed occurred under cover of the resistance or in less troubles times; if the automobile accident in which he has been hurt is unrelated to the theft — or the rape — or if it occurred during his getaway.

    Whether the story ends well or badly depends on the concatenation of circumstances. A life if composed of many elements. But the number of possible compositions is infinite."

    Jill Walker Rettberg - 27.07.2011 - 23:20

  6. Paths of Memory and Painting

    Paths of Memory and Painting is a three part work of narrative new media poetry that is composed of composite arrays of hypertext lexias. Parallel trails of lexias lead to different parts of a narrative told by a Bay Area Figurative painter. The main narrative thread takes part in the San Francisco Bay Area in the years beginning with World War II. But the narrator also relates other aspects her life and work, and recollects the lives of California artist adventurers. Composed with multiple paths  through narrative information,  the work creates a reading experience of successive text-paintings that chronicle the changes in a painter's work.  Created with an array of interlocking lexias that the reader shuffles and reshuffles until a narrative emerges, Part I, where every luminous landscape, (2008)  was short listed for the Prix poesie-media, France.

    Judy Malloy - 29.07.2011 - 19:36

  7. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  8. The Good Captain

    The Good Captain is an adaptation of Herman Melville’s novella “Benito Cereno.” Melville’s original story relies upon the main character’s first-person perceptions of the events that unfold in front of him. This reliance on P.O.V. is why I chose to distribute the story using the web service Twitter. Twitter limits updates to 140 characters of text, and so this story is broken up into small, 2-3 line paragraphs. The temporal nature of this storytelling method required that the story include frequent reminders of previous events, to help keep readers aware of the context of the events. This was especially important given that the time span of the bulk of the events is about twelve hours, and the length of time that the story ran for was four months.

    The Good Captain began broadcasting over Twitter on November 3, 2007. It concluded on February 29, 2008.

    Patricia Tomaszek - 11.08.2011 - 16:12

  9. Yes, really

    Yes, really is a perverse counterpoint about listening, memory and internal and external realities. Three characters, in various ways deaf or blind to each other but each in the same time and place, talk separately — to you, dear reader. While these people share their interlocking stories from different perceptions you, listening to their individual narratives, put it all together. What you’ll come up with is your interpretation. Experience is like that, right? Yes, really.

    yesreally.novamara.com

    author's home page: www.novamara.com

    Yes, Really was shortlisted for the inaugural New Media Writing Prize, in 2010.

    Katharine Norman - 16.08.2011 - 23:43

  10. The Art of Sleep

    Employing their usual mix of animated black and white typography, jazzy music and humor, the work explores the international contemporary art market from the artists' perspective, through the use of an insomniac narrator musing over its persuasion. [Source: website description]

    Jill Walker Rettberg - 02.09.2011 - 13:17

Pages