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Reiner Strasser
Reiner Strasser, living and working in Wiesbaden, Germany, was born 1954 in Antwerpen, Belgium. He studied art, art history and philosophy at the University of Mainz, Germany in the 1970's. His Web works, international collaborations, and Web art projects date from 1996. Strasser's Web work has appeared in several exhibitions/publications all over the world since 1997, i.e.: ArtOnLine (Brazil); frAme 5, trAce (UK); TEXT 2 (Australia); DOC(K)S "un notre web" (book and CD-ROM), Corse 2000; Net Art Guide (book and CD-ROM version), Frauenhofer Institut, Germany 2000; NOW Festival Nottingham, GB, 1999; E-POETRY festival, Buffalo/New York, 2001; medi@terra 01, Athens, 2001; II Mostra Interpoesia, São Paulo, 2001; COSIGN 2002, Augsburg, Germany; GA 2002, Milano; SeNef 2003, Korea; Computer Space Festival, Sofia 2003; several contributions to projects for the Biennale Venice, 1999, 2001, 2003; AJAC Art Exhibition, Metropolitan Art Museum, Tokyo, 1999, 2000, 2001, 2002, 2003, 2004, 2005; FILE 2001, 2004, 2005, São Paulo.
Eric Dean Rasmussen - 21.04.2011 - 12:24
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Tao
Tao
Eric Dean Rasmussen - 21.04.2011 - 12:25
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Cruising
On one level, Cruising is an excited oral recitation of a teenager's favorite pastime in small town Wisconsin, racing up and down the main drag of Main Street looking to make connections, wanting love. But by merging the linear aspect of the sound recording with an interactive component that demands a degree of control, Cruising reinforces the spatial and temporal themes of the poem by requiring the user to learn how to “drive” the text. A new user must first struggle with gaining control of the speed, the direction, and the scale in order to follow the textual path of the narrative. When the text on the screen and the spoken words are made to coincide, the rush of the image sequence is reduced to a slow ongoing loop of still frames. The viewer moves between reading text and experiencing a filmic flow of images — but cannot exactly have both at the same time. In this way, the work seeks to highlight the materiality of text, film, and interface.
(Souce: Authors' description from Electronic Literature Collection, Volume One)
Scott Rettberg - 22.04.2011 - 13:43
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SpringGun Press
SpringGun is a biannual journal of quality poetry, flash fiction, interdisciplinary digital art/electronic literature, book reviews, essays, and interviews.
Scott Rettberg - 25.04.2011 - 09:50
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wotclock
wotclock is a QuickTime "speaking clock." This clock was originally developed for the TechnoPoetry Festival curated by Stephanie Strickland at the Georgia Institute of Technology in April 2002. It is based on material from What We Will, a broadband interactive drama produced by Giles Perring, Douglas Cape, myself, and others from 2001 on. The underlying concepts and algorithms are derived from a series of "speaking clocks" that I made in HyperCard from 1995 on. It should be stressed that the clock showcases Douglas Cape's superb panoramic photography for What We Will.
(Source: Author description).
Eric Dean Rasmussen - 26.04.2011 - 09:01
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Dawn
The poem combines aspects of love, death, and nature in one piece. Originally it consisted of three parts: text, photography, and sound. In the Flash version these parts are arranged in a loop completed by a minimalist interface (to pause).
(Source: author description from ELC Vol. 1)Eric Dean Rasmussen - 26.04.2011 - 10:27
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Rain Taxi
Rain Taxi is a quarterly publication that publishes reviews of literary fiction, poetry, and nonfiction with an emphasis on works that push the boundaries of language, narrative, and genre. Essays, interviews, and in-depth reviews reflect RAIN TAXI's commitment to innovative publishing since 1998 (online edition).
(Source: Rain Taxi site)
Scott Rettberg - 26.04.2011 - 23:22
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Deviant: The Possession of Christian Shaw
Deviant: The Possession of Christian Shaw is an animated interactive graphic based on the historical story of Christian Shaw and her demonic possession. Set in 1696 amongst the witch trials, this project explores new ways of experiencing a story — harnessing the allure of mystery and uneasy tensions and plucking the participant's sense of social responsibility. (Source: Author description, Electronic Literature Collection, Vol. One.)
It’s a visual game and almost non-textual. You play by clicking on the active areas. It’s not always easy to see the areas so you need to click around and just try for a while. There are sounds when you click on different areas. The game takes place in something looking like a small town, and smaller images pops up when you click on items.
Eric Dean Rasmussen - 27.04.2011 - 12:28
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Dreamaphage
Dreamaphage
Eric Dean Rasmussen - 27.04.2011 - 14:09
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Project for Tachistoscope [Bottomless Pit]
My work generally references the histories of the avant-garde and popular culture. The starting point of this piece is the historical coincidence that "subliminal advertising" and "concrete poetry" were introduced as concepts at nearly the same time. The piece is, as far as I know, the first to use subliminal effects in a work of electronic literature. A fuller description/statement is incorporated in the work itself.
(Source: Author description, Electronic Literature Collection, Volume One.)
Eric Dean Rasmussen - 27.04.2011 - 14:49