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  1. Obéissance

    ''The human soul has need of consented obedience and of liberty.''

     

    Obéissance is a game about waiting.

    Ashleigh Steele - 24.09.2021 - 08:47

  2. The Stanley Parable

    The Stanley Parable is an interactive drama and walking simulator designed and written by developers Davey Wreden and William Pugh. The game carries themes including choice in video games, the relationship between a game creator and player and predestination/fate. 

    The player guides a silent protagonist named Stanley. As the story progresses, the player is confronted with diverging pathways. The player may contradict the narrator's directions, which if disobeyed will then be incorporated into the story. Depending on the choices made, the player will encounter different endings before the game restarts to the beginning.

    (Source: Wikipedia)

    Ashleigh Steele - 24.09.2021 - 13:28

  3. Trost der Bilder

    Trost der Bilder ist ein auf den ersten Blick undurchsichtiges Psychospiel: Während ein Männergesicht dem Leser Erfolg, Geld und sexuelle Erfüllung mittels 'Psychographie' verspricht, erzählt ihm kurz darauf ein Frauengesicht, dass Psychographie unsinnig sei. Dann soll der Leser ein paar Fragen beantworten und sich damit eine schöne Trostgeschichte auswählen. Doch: "Der Trost der Geschichten liegt nun darin, daß nichts passiert. Die sich ankündigende Katastrophe tritt nicht ein oder bleibt nahezu folgenlos. Die geschilderten Nicht-Ereignisse zeugen von genauer Beobachtung und sind ebenso präzis geschrieben", so Susanne Berkenheger.

    (Source)

    Kira Guehring - 24.09.2021 - 15:23

  4. Schreiben auf Wasser

    The word water can depict any information, and through this it may even in a general sense adopt the "meaning" of the information connected to the word, although this meaning can only be described in a matter of "all or nothing". In these semantics, the screen creates a surface that is the carrier of content which dissapears when the next is displayed. Whether a blinking wave or a ball, a symbol or the Donau: the surface is always moving, creating a continual rythm of presence and mystery that appears and disappears. It is in the end a mirror of conciousness for those who look at it. Like the screens where the networks merge, the water creates mirror areas. 

     

    Translated by Kine-Lise Madsen Skjeldal.

    “Schreiben Auf Wasser.” Schreiben auf Wasser – Netzliteratur, May 3, 2016. https://wwik.dla-marbach.de/line/index.php/Schreiben_auf_Wasser.

     

    Kine-Lise Madsen Skjeldal - 26.09.2021 - 23:23

  5. 3D Monster Maze

    The game's narrative is just a pretext for the gameplay. The protagonist is at a carnival. There, a circus clown welcomes him to a new and mysterious attraction, the "mists of time" pass over the protagonist who then wakes up in a maze.

    The game is in first-person. Players must find the exit of the maze they're in and avoid the Tyrannosaurus rex lurking around the corners. The text placed at the bottom of the screen indicate the position and level a awareness of the dinosaur.

    If the player is eaten by him, he is offered the chance to play again or quit.

    (Adapted from: Survival Horror Wiki entry)

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 20:40

  6. Epic Retold

    'Chindu Sreedharan, a U.K.-based lecturer, is retelling the Mahabharata using the micro-blogging service, hoping to lure readers with creative snippets posted in chronological order.

    “This is not quite about capturing the philosophical richness of the original Mahabharata -- but presenting a version that will, hopefully, suit the medium,” Sreedharan, 36, told Reuters in an e-mail interview.

    The Sanskrit epic, one of Hinduism’s crucial texts, deals with a dynastic struggle for power that ends in victory for the righteous. It is regarded as an allegorical lesson in righteous living integral to much of India’s cultural consciousness.

    Caroline Tranberg - 28.09.2021 - 00:26

  7. Progress Quest

    Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.

    (Source: Progress Quest)

    Ana Isabel Jimenez Sanchez - 28.09.2021 - 21:25

  8. Safara in the beginning

     Safara in the beginning is a hypertext explained by Washington.edu as "An African princess taken as a slave from Senegal to Martinique in the seventeenth century"

    Ragnhild Hølland - 28.09.2021 - 22:23

  9. Remix: Making Art and Commerce Thrive in the Hybrid Economy

    Remix is an urgent, eloquent plea to end a war that harms our children and other intrepid creative users of new technologies. It also offers an inspiring vision of the post-war world where enormous opportunities await those who view art as a resource to be shared openly rather than a commodity to be hoarded.

    Criminalizing our children and others is exactly what our society should not do, and Lessig shows how we can and must end this conflict—a war as ill conceived and unwinnable as the war on drugs. By embracing “read-write culture,” which allows its users to create art as readily as they consume it, we can ensure that creators get the support—artistic, commercial, and ethical—that they deserve and need. Indeed, we can already see glimmers of a new hybrid economy that combines the profit motives of traditional business with the “sharing economy” evident in such Web sites as Wikipedia and YouTube. The hybrid economy will become ever more prominent in every creative realm—from news to music—and Lessig shows how we can and should use it to benefit those who make and consume culture.

     

    Alisa Nikolaevna Ammosova - 29.09.2021 - 00:05

  10. Fable

    Role-playing fans yearning for a rich adventure will find much to engage them. In the mystical land of Albion, the game will immerse players in a world where every action has a consequence, and players shape their destiny to rise to fame ... or descend into infamy. This role playing game will take you from childhood through adulthood and on to an old (and powerful) age.

    (Source: WorldCat entry)

    Ana Isabel Jimenez Sanchez - 29.09.2021 - 00:32

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