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  1. 8-bite

    Artist description: This is a game created by spencer and kelsey for the 8th issue of taper, a computational poetry magazine. The idea is a subversion of the classic pacman, where instead of eating food, the player eats words to make their own poem. The words come from a very limited word bank, but because they are curated to be multipurpose, the limited word set and constraints of movement on the grid provide a lot of fun playability. Play around! Your poems will save automatically (local to your browser) and you can optionally submit them to the public gallery.

    Jill Walker Rettberg - 27.06.2022 - 18:32

  2. Filter Insta-Zine

    Filter, winner of an Electronic Literature Organization Emerging Spaces for E-Lit Grant, is a peer-reviewed, critical-creative venue for contemporary electronic literature that is optimized for, engages with, and/or disrupts the poetics of Instagram. It published its first issue in 2021.

    Jill Walker Rettberg - 30.06.2022 - 17:20

  3. Sarah Whitcomb Laiola

    Sarah Whitcomb Laiola is the founding editor of Filter Insta-Zine, and Assistant Professor of Digital Culture and Design at Coastal Carolina University. She received my PhD in English from the University of California, Riverside in August 2016, and specializes in new media poetics, contemporary digital cultures, visual art and culture, critical race and gender studies, and 20th/21st century American literature.

    Jill Walker Rettberg - 30.06.2022 - 17:24

  4. Mar y Virus / Virus and the Sea

    A project about Covid that includes videopoems, an alleatory poem, a CAPTCHApoem, a gallery, and videos of users explaining their Covid experience. Any user that visits teh page of the project can also record and publish his/her own video telling his/her Covid experience.

    Maya Zalbidea - 03.07.2022 - 01:04

  5. Digital Commedia

    La Digital Commedia è una riscrittura contemporanea del poema dantesco attraverso la quale il Sommo Poeta, smarrito nella selva oscura dei nuovi media, intraprende un viaggio negli Inferi della società delle piattaforme digitali.
    Il progetto, curato dal Dipartimento di Scienze umane dell’Università LUMSA, si articola in una narrazione transmediale tra web e social network ed è online dal 25 marzo 2021, in concomitanza con la celebrazione dei 700 anni dalla morte di Dante Alighieri.

    Richard Snyder - 27.09.2022 - 19:03

  6. 醉詠詩 Zui Yong Shi

    《醉詠詩 Zui Yong Shi》is a multi-media artwork that generates Chinese WuYan JueJu poetry and pentatonic melody to pair with the poetry. The poetry matches most of the strict rules of WuYan JueJu poetry and the melody follows the Chinese pentatonic scale. “醉詠詩” means the poetry of singing intoxicatingly or to intoxicatingly sing poetries. I was inspired by the article 《春夜宴桃李園序》 by famous Chinese poet 李白Li Po. In the article, 李白Li Po expresses his feelings of enjoying the present by writing down the condition of he and his friends gathering together to drink, write poetries and sing. He views this as a desirable way to enjoy life. Thus, I created this artwork as a representation of the status of Li Po and his friends’ gathering. The painting is a painting by 冷枚Leng Mei also inspired by 《春夜宴桃李園序》. It also recreates the scene of 李白Li Po and his friends’ gathering.

    [Source: Author's Statement, Electronic Literature Volume 4.]

    Vladlena Efimova - 28.09.2022 - 10:52

  7. How to Rob a Bank

    How To Rob A Bank is a young Bonnie and Clyde-esque love story about the mishaps that befall a young male bank robber and his female accomplice. This transmedia fiction manifests in the form of animated text conversations between the main characters, and their use of their iPhones to Google search, text, game, and use other apps on the phone as part of their capers.

    The story is an immersive experience generated through readers’ hands-on use of apps, maps, imagery, animations and audio. Bigelow’s award winning 2016 multimodal work foregrounds how social technology has become a core element of daily life, and helps us see the way that social technologies structure lived experience.

    The mirror effect of the character/reader’s use of personal devices as they read this piece makes this narrative relatable, shining light on widespread digital traversing behaviors. And yet, the storytelling is also traditional in its linear development with five sequential episodes.

    (Source: Editorial Statement, Electronic Literature Collection Volume Four.)

    Herman Hovland - 28.09.2022 - 10:55

  8. Science For Idiots

    Science For Idiots is an older Flash piece resurrected using HTML5, CSS, and Javascript and now playable on multiple devices and browsers. Its resurrection is the first “education” offered to the viewer: a visit to the online source page is an instruction, via its example, of how a Flash work can be converted into a contemporary piece of electronic literature for the web.

    The second “education” is within the piece itself. Science For Idiots takes us through some basic scientific concepts (evolution, global warming, elementary particles, and so on) and explains them in graphic form. The piece concludes with an interactive “Science For Idiots” quiz.

    Source: ELO2022 Website

    Sven Svenson - 28.09.2022 - 10:56

  9. The Infinite Woman

    The Infinite Woman is an interactive remix and erasure poetry platform. As a feminist critique and artistic intervention, the web app remixes excerpts from Edison Marshall’s novel The Infinite Woman (1950) and Simone de Beauvoir’s philosophy book The Second Sex (1949). An n-gram algorithm procedurally generates infinitely scrolling sentences that attempt to describe and critique an eternal feminine essence. Revealing patterns through iterative permutations, this algorithmic remix of Marshall’s and Beauvoir’s language stretches the logic of “the infinite woman” to the breaking point. Meanwhile, fog slowly obscures the screen, visually performing the concept and technique of erasure. Users can select sentences from the infinitely scrolling text to send to a canvas workspace, where they can erase words and rearrange sentences to create their own poems. These user-generated erasure poems proliferate possibilities for deconstructing and reimagining gendered subjectivity.

    Aurelia Griesbeck - 28.01.2023 - 15:10

  10. Ted the Caver

    Ted the Caver is a gothic hypertext fiction piece regarded as one of the earliest examples of 'creepypasta' or online horror legend. Published to the free Angelfire web hosting service in early 2001, it’s presented as the authentic hypertextual diary of a man called Ted and documents his exploration of a 'mystery' cave system. During publication, Ted the Caver gained broad popularity. Although this has since waned, it continues to be shared among those who discuss gothic experiences (Taylor, 2020).

    Ted the Caver has been credited with pioneering two foundational aspects of online horror fiction—the use of real-time updates and the use of hyperlinks, the latter of which gave the work "a distinctive digital quality that could not have been reproduced on paper" (Crawford, 2019).

    Works cited:

    T. R. Taylor, "Horror Memes and Digital Culture," in The Palgrave Handbook of Contemporary Gothic, C. Bloom, Ed., Cham, Switzerland: Palgrave Macmillan, 2020, pp. 985-1003.

    Tegan Pyke - 24.04.2023 - 16:01

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