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  1. The Aesthetics of Materiality in Electronic Literature

    According to the French author and theoretician Jean-Pierre Balpe, “all digital art works are first conceived outside the framework of a pragmatic relation to materiality. Any manifestation of digital art is but a simulated moment of an absent matter.”

    However, I wish to show that there is at least as much materiality in the digital media as in other media. Of course, as a formal description, digital and material can be distinguished. Digital media correspond to formalization, insofar as formalization is understood as the modelling of a given reality through the use of a formal code. But because digital media refers to the effectiveness of digital calculation, it can be considered as “material”, at least on two levels:

    Eric Dean Rasmussen - 27.01.2011 - 15:39

  2. Teaching Digital Literature within a “Research and Teaching Partnership” in a Transatlantic Blended Learning Environment

    This paper outlines the practices of teaching digital literature at the University of Siegen in Germany where Peter Gendolla and Joergen Schaefer taught courses on literature in computer-based media for students of both Literary and Media Studies. This paper thus provides an historical synopsis of the didactical transformations the teaching practices have undergone as well as an overview of the University’s profile and its focus on research and teaching literary studies. In 2007, the classroom moved online and held a class transatlantically in cooperation with Roberto Simanowski (Brown University/Providence, RI, USA). The online course approached an experimental Blended Learning concept. The paper introduces the methodological concept of the class “Digital Aesthetics” and discusses using Online Communication Systems in the context of the course of studies: Net Literature.

    Eric Dean Rasmussen - 27.01.2011 - 16:52

  3. L'Albatross

    Patrick Burgaud's “the Albatross” uses Charles Baudelaire 's poem as tags to surf on Youtube. He downloaded the videos "called" by Baudelaire's words and edited them, according to the verses of the piece. Each movie fragment correspond to a word or words group. Each verse of the original can be read as subtitles. The English translation was automatic, using Google.

    Scott Rettberg - 30.01.2011 - 19:50

  4. CityFish

    CityFish is a hybrid word, title of a hybrid work, tale of a hybrid creature. Part classical parable, part children’s picture book, CityFish is a web-based intertextual hypermedia transmutation of Aesop's Town Mouse Country Mouse fable. Winters, Lynne freezes in Celsius in the fishing village of Brooklyn, Nova Scotia (Canada), a few minutes walk from a white sandy beach. Summers, she suffers her city cousins sweltering in Fahrenheit in Queens, New York (USA).  Lynne is a fish out of water. In the country, her knowledge of the city separates her from her school of friends. In the city, her foreignness marks her as exotic. CityFish represents asynchronous relationships between people, places, perspectives and times through a horizontally scrolling browser window, suggestive of a panorama, a diorama, a horizon line, a skyline, a timeline, a Torah scroll. The panorama and the diorama have traditionally been used in museums and landscape photography to establish hierarchies of value and meaning. CityFish interrupts a seemingly linear narrative with poetic texts, quotations, Quicktime videos, DHTML animations, Google Maps and a myriad of visual images.

    Scott Rettberg - 30.01.2011 - 19:57

  5. Daniel C. Howe

    Daniel C Howe is an artist and critical technologist whose work focuses on the relationships between networks, language, and politics. His hybrid practice explores the impact of networked, computational technologies on human values such as diversity, privacy and freedom. He has been an open-source advocate and contributor to dozens of socially-engaged software projects over the past two decades. His outputs include software interventions, art installations, algorithmically-generated text and sound, and tools for artists.

    Scott Rettberg - 30.01.2011 - 20:09

  6. Trac|tExt|ract

    Author Statement: For a number of years I have been experimenting with a form of digital textual display which is posited on the idea that writing, rather than being a generative process of accruing new and original texts, might be largely a practice of revealing the already-written in a variety of new ways.

    These experimental works are based on layers of pre-existing text which are uncovered by various performative methods. Up until now the principal method has been to use the mouse or trackpad to control a cursor which, by moving across the computer screen, gives the impression of ‘erasing’ or  ‘scratching away’ layers of text. This places writing within the context of what might be described as ‘performative archaeology’ (not to be confused with an archaeology of performance as proposed by Mike Pearson, Michael Shanks, et al.).

    Scott Rettberg - 30.01.2011 - 20:37

  7. Middle Orange | Meia Naranja

    “Middle Orange | Media Naranja” (2010) [Video]. This is an HD film (17:02 minutes) that seeks to answer the question, "What is digital poetry?" In order to do so, it must not only describing digital poetry but do so in another medium -- that of film. Thus, as digital poetry is poetry written in the language of digital medium, “Middle Orange | Media Naranja” is digital poetry written in the language of film: that is to say, it is film as film, with digital poetry somehow becoming a presence in the film, like the shadow of a passerby on the sidewalk. Accordingly, this video presents performative moments from Loss Pequeño Glazier's digital poetry, including “Territorio Libre”, “Io Sono at Swoons”, and “Bromeliads”, as artistic expressions in the medium. The objective of the film is to engage the relation between performance and digital poetry -- and between digitally-mediated texts and their poetic presence as artistic works. [http://epc.buffalo.edu/authors/glazier/]

    Scott Rettberg - 30.01.2011 - 21:04

  8. IO (Kac)

    Three-dimensional navigational poem in which the letters/numbers I and O appear as elements of an imaginary landscape. IO is "I" in Italian. In this piece it also stands for reconciled differences (one/zero, line/circle, etc.). The reader is invited to explore the space created by the stylized letters/numbers and experience it both as an abstract environment and as a visual text.

    Scott Rettberg - 30.01.2011 - 23:38

  9. Letter

    A navigational poem that presents the viewer with the image of a three-dimensional spiral jetting off the center of a two-dimensional spiral. Both spirals are made exclusively of text. The reader is able to grab and spin this cosmic verbal image in all directions. Thus, reading becomes a process of probing the virtual object from all possible angles. The reader is also able to fly through and around the object, thus expanding reading possibilities. In "Letter" a spiraling cone made of words can be interpreted as both converging to or diverging from the flat one. Together they may evoke the creation or destruction of a star. All texts are created as if they were fragments of letters written to the same person. However, in order to convey a particular emotional sphere, the author conflated the subject positions of grandmother, mother, and daughter into one addressee. It is not possible to distinguish to whom each fragment is addressed. The poem makes reference to moments of death and birth in the poet's family. Letter is presented here as video documentation of an interactive reading experience.

    (Source: Author Description)

    Scott Rettberg - 30.01.2011 - 23:49

  10. Literary Art in Digital Performance: Case Studies in New Media Art and Criticism

    Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture, projective art, and other works specific to digital media. In recent decades, electronic art's aesthetic has been driven by new algorithmic, randomized, and emergent processes. Although this new art differs from material art or print literature, the rise of popular fascination with new media has neglected signifcant discussion of how technical mediation impacts contemporary art and literature. Presented as a collection of case studies by leading scholars, the book provides a contemporary optic on this art's forms, problems, and possibilities. Each case study is followed by a post-chapter dialogue where the editor engages authors on the foundational aesthetics of new media art and literature.

    Table of Contents

    1. Introduction: Juncture and Form in New Media Criticism, Francisco J. Ricardo

    2. What is and Toward What End do We Read Digital Literature?, Roberto Simanowski Post-Chapter Dialogue, Simanowski and Ricardo

    Eric Dean Rasmussen - 31.01.2011 - 10:01

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