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  1. The Ballad of Sand and Harry Soot

    A hypertext ballad metaphorically exploring the relationships between people (Harry Soot) and machines (Sand).

    Jill Walker Rettberg - 23.02.2011 - 22:15

  2. Agrippa (A Book of the Dead)

    William Gibson wrote the linguistic text of the poem, artist Dennis Ashbaugh created the art for the book, an anonymous “hacker” programmed the e-poem, and publisher Kevin Begos, Jr. orchestrated the collaboration. The result was two limited edition artist’s books (printed on photo-sensitive paper that would fade after an initial reading) that came with a 3.5” disk with a program that would display the poem once (as seen in the video above) and self-destruct. (Source: Leonardo Flores, I ♥ E-Poetry)

    Eric Dean Rasmussen - 13.09.2011 - 14:51

  3. A Slow Year: Game Poems

    A collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things. Neither action nor strategy, each game requires a different kind of sedate observation and methodical input. Accompanying the game are essays about the commonalities between videogames and poetry and 1,024 machined haiku—poetry generated by computer—8 bits worth for each season. (Source: Open Texture catalog description)

    Eric Dean Rasmussen - 22.11.2011 - 09:46

  4. Poemário - Editor de poesia combinatória

    Software for poetry and prose generation based on combinatory principles

    Rui Torres - 25.11.2011 - 22:21

  5. Promiscuous Design

    Promiscuous Design

    Meri Alexandra Raita - 23.02.2012 - 14:21

  6. Trujillo poeem

    'Trujillo' spreekt voor zich en is pas geslaagd wanneer het spontaan tot meerdere lezingen/ herhaaldelijk bekijken aanzet! Het stelt tevens de romantische kunstenaarsopvatting aan de orde (met de roos als leidmotief): een beetje kunstenaar moet groots kunnen afzien. Anders gezegd een beetje schrikbewind legt de kunst geen windeieren: doe er vooral uw maal mee!

    Marije Koens - 25.07.2012 - 11:42

  7. Textual Skyline

    Our webscapes and netvilles are increasingly dominated by short bursts of emotional language, brief stabs of charged textual opinion. And every minute those words build small cities of influence, beauty and terror, creating brief communities of poetic power. Textual Skyline explores these notions through a net­-based interactive, generative and multidimensional flash engine/interface using RSS news feeds to create a digital poetry city. 

    Elisabeth Nesheim - 24.08.2012 - 14:44

  8. Luz

    Luz

    Jeneen Naji - 08.01.2013 - 16:26

  9. Love is in the air (first performance)

    The idea is to create a structure online, where authors, but also soundengineers, videoartists and graphicaldesigners kan make contributions to the same history-universe, with special emphazies on the litetterary. The history should not be understood in a lineary sense, but rather as an experience of a story where each piece ( picture, sound) could be experienced unchronologically. The way [the author does] this is by creating a text-concept that can be visualized in a graphical form. The authors have to pertain to this form and place their text in a visual room. Their text will then become apparent as a visual grapical element in relations to the other elements. The reason [the author] calls it a "performance" is because the creation of this little universe is being controlled by [the author] and will transpire over several days. Contributers are placed in several countries and everything will be run online, by email and ICQ. And probably a phonecall or two.

    Source: author's description

     

    Dan Kvilhaug - 19.02.2013 - 21:17

  10. Sintext (Générateur Automatique)

    Version of 'Sintext' published in ALIRE 8.

    Alvaro Seica - 06.12.2013 - 11:26

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