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A Clash between Game and Narrative
In this paper presentation I'll be making a simple point. That computer games and narratives are very different phenomena and, as a consequence, any combination of the two, like in "interactive fiction", or "interactive storytelling" faces enormous problems.
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IntroductionPatricia Tomaszek - 14.09.2010 - 13:08
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Reading Network Fiction
David Ciccoricco establishes the category of "network fiction" as distinguishable from other forms of hypertext and cybertext: network fictions are narrative texts in digitally networked environments that make use of hypertext technology in order to create emergent and recombinant narratives. Though they both pre-date and post-date the World Wide Web, they share with it an aesthetic drive that exploits the networking potential of digital composition and foregrounds notions of narrative recurrence and return.Eric Dean Rasmussen - 18.02.2011 - 20:31
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Avatars of Story
Traces the transformation of storytelling in the digital age. Since its inception, narratology has developed primarily as an investigation of literary narrative fiction. Linguists, folklorists, psychologists, and sociologists have expanded the inquiry toward oral storytelling, but narratology remains primarily concerned with language-supported stories. In Avatars of Story, Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms. By grappling with semiotic media other than language and technology other than print, she reveals how story, a form of meaning that transcends cultures and media, achieves diversity by presenting itself under multiple avatars.
Eric Dean Rasmussen - 24.02.2011 - 09:00
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E-literature
E-literature
Eric Dean Rasmussen - 07.03.2011 - 08:48
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"Of Dolls and Monsters": An Interview with Shelley Jackson
"Of Dolls and Monsters": An Interview with Shelley Jackson
Eric Dean Rasmussen - 14.03.2011 - 20:09
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New Media Creative Writing (English 5764, Fall 2007)
New Media Creative Writing (English 5764, Fall 2007)
Jill Walker Rettberg - 24.03.2011 - 10:50
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Expressive Processing: Digital Fictions, Computer Games, and Software Studies
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.
Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences.
Scott Rettberg - 20.05.2011 - 11:26
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The Postmodern Condition: A Report on Knowledge
The Postmodern Condition: A Report on Knowledge
Eric Dean Rasmussen - 06.07.2011 - 17:35
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Traveling in the Breakdown Lane: A Principle of Resistance for Hypertext
Essay discussing the motif of the car crash in early hypertext fiction, concluding that the breakdown (in many senses) is in fact a key feature of hypertext.
Jill Walker Rettberg - 28.07.2011 - 14:36
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All Together Now: Hypertext, Collective Narrative, and Online Collective Knowledge Communities
Revision of essay previously titled "All Together Now: Collective Knowledge, Collective. Narratives, and Architectures of Participation."
This essay explores the history and methodologies of collective narrative projects, and their relationship to collective knowledge projects and methodologies. By examining different forms of conscious, contributory, and unwitting participation, the essay develops a richer understanding of successful large-scale collaborative projects. The essay then examines large-scale architectures of participation in Wikipedia and Flickr to extrapolate from those observations potential methodologies for the creation of collective narratives.
Scott Rettberg - 14.10.2011 - 13:01