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  1. ISEA2011 Istanbul

    The 17th international symposium on electronic art.

    Eric Dean Rasmussen - 22.08.2011 - 10:12

  2. Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013)

    Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013)

    Elisabeth Nesheim - 04.02.2013 - 13:00

  3. New Media Art (Wiki version)

    New Media Art (Wiki version)

    Alvaro Seica - 20.02.2014 - 13:05

  4. Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2015)

    Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2015)

    Alvaro Seica - 04.02.2015 - 13:07

  5. ISEA2015 Disruption

    ISEA2015’s theme of DISRUPTION invites a conversation about the aesthetics of change, renewal, and game-changing paradigms. We look to raw bursts of energy, reconciliation, error, and the destructive and creative forces of the new. Disruption contains both blue sky and black smoke. When we speak of radical emergence we must also address things left behind. Disruption is both incremental and monumental. In practices ranging from hacking and detournement to inversions of place, time, and intention, creative work across disciplines constantly finds ways to rethink or reconsider form, function, context, body, network, and culture. Artists push, shape, break; designers reinvent and overturn; scientists challenge, disprove and re-state; technologists hack and subvert to rebuild. Disruption and rupture are fundamental to digital aesthetics. Instantiations of the digital realm continue to proliferate in contemporary culture, allowing us to observe ever-broader consequences of these effects and the aesthetic, functional, social and political possibilities that arise from them.

    Alvaro Seica - 03.09.2015 - 21:31

  6. Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2020)

    Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2020)

    Hannah Ackermans - 12.02.2020 - 16:15