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  1. Gameplay

    An explanation of the concept "gameplay".

    Daniela Ørvik - 29.04.2015 - 16:17

  2. Interactive Fiction

    Interactive Fiction

    Daniela Ørvik - 29.04.2015 - 16:25

  3. Life History

    Life History

    Daniela Ørvik - 29.04.2015 - 16:38

  4. Linking Strategies

    Linking Strategies

    Daniela Ørvik - 29.04.2015 - 16:43

  5. Materiality

    Materiality

    Daniela Ørvik - 29.04.2015 - 16:58

  6. Journal of Writing in Creative Practice 7.1 (2014)

    Journal of Writing in Creative Practice 7.1 (2014)

    Alvaro Seica - 10.03.2016 - 11:40

  7. Futures of Electronic Literature

    E-lit authors Stephanie Strickland and Marjorie Luesebrink organized a panel on the “Future of E–Lit” at the ELO 2012 conference, allowing emerging and early career authors to articulate institutional and economic, as well more familiar technological, developments that constrain and facilitate current practice. The panel papers were released in ebr in March 2014. Luesebrink and Strickland followed up with comments on the papers, offering a “progress report” on the future of the field. The individual responses are available as glosses on the essays and in full here. (Source: ebr)

    Sondre Skollevoll - 25.08.2016 - 15:42

  8. PAIN.TXT

    In PAIN.TXT, Alan Sondheim and Sandy Baldwin explore the limitations of expression at the borders of human sensation. Derived from a dialog between Sondheim and Baldwin on extreme pain, this essay considers how one signifies intensity and another attempts to interpret that intensity, and the challenges this process poses for affect, imagination, and ultimately intersubjectivity. In keeping with the content of this piece, the two preserve the dialog format, recreating for readers a discourse on pain that never finds its center. (Source: Electronic Book Review)

    Guro Prestegard - 25.08.2016 - 15:44

  9. Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game

    The authors discuss their effort to raise critical awareness about microaggressive racist behavior with Mimesis, an interactive game set in an underwater environment where players become sea creatures, and where they feel the social force of microaggression regardless of the their race or ethnicity. (Source: ebr)

    Sebastian Cortes - 15.09.2016 - 15:57

  10. 140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form

    The article takes a look into how the app Twitter is used for writing stories, or what can be called "Twitterfiction", and looking at different examples of Twitterficition and how they are tailored to the Twitter format and the audience reading it.

    Chapter can be found in Analyzing digital fiction on page 94-108

    Shanmuga Priya - 06.04.2018 - 08:48

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