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New Media Writing Prize 2020
A prize initiated in 2010 at Bournemouth University for new media writing, sponsored by Bournemouth University, IF Book, Arts Bournemouth, and Dreaming Methods.
The prize highlights inspiring work, raises awareness and provokes discussion about new media writing, the future of the 'written' word and storytelling.
- The Main prize was awarded to Dan Hett for his work c ya laterrrr
- The Writing Magazine Digital Journalism Award 2020 was awarded to Eman Mounir for her work Black Beaches
Tegan Pyke - 11.06.2021 - 11:26
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DHSI 2021 — Online Edition: Aligned Conferences & Events
DHSI 2021 — Online Edition: Aligned Conferences & Events
Chris Tanasescu - 17.08.2021 - 15:21
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#GraphPoem
#GraphPoem
Chris Tanasescu - 17.08.2021 - 15:35
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#GraphPoem @ DHSI 2021
[Description on the DHSI website]
All those connected to DHSI and its 2021 edition are invited to be part of the EPoetry event #GraphPoem by MARGENTO at 9:30 AM Pacific Time on June 11 by contributing text files or weblinks to a collectively assembled dataset and/or run a script plotting the latter into a real-time evolving network.
The Graph Poem is an ongoing transnational project combining natural language processing and graph theory-based approaches to poetry, with academic, DH-literary, and performative outputs.
When DHSI registration opens, participants will be able to sign up for GraphPoem and will receive an account giving them access to the data and the code.
Chris Tanasescu - 17.08.2021 - 15:35
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Modern Language Association Conference, 2015
Modern Language Association Conference, 2015
Amber Strother - 27.08.2021 - 17:06
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The 3rd international conference on Digital Interactive Media in Entertainment and Arts
Entertainment and Art are constantly evolving. They are tied to no particular platform, format or place in time, but shaped by the visionaries, innovators, entrepreneurs and brand developers who embrace technology, look to the future and inspire creativity. As a result, new ideas and art forms are brought to life. The recent significant advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance do create new forms of entertainment practices and artistic expression that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes.
Kira Guehring - 24.09.2021 - 15:35
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Horizon Insight: A Retrospective of the Art of M. D. Coverley
"Horizon Insight: A Retrospective of the Art of M. D. Coverley" showcases the creative output of this prolific electronic literature artist. Since 1996 Coverley, the pen name for Marjorie C . Luesebrink, has published well over 30 works of media art, of which 27 are featured here. The title of this exhibition is drawn from the name Coverley gave as publisher of her interactive novel, Egypt: The Book of Going Forth by Day, but it also reflects the decades-long span of her vision for computer-based art that explores a wide terrain of platforms, formats, and software that includes Toolbook, Director, Flash, Power Point, video, and Excel for producing hypermedia narratives and interactive novels with a distinct focus on multi-vocal storytelling and multi-plot structures.
Dene Grigar - 07.11.2021 - 22:28
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PIKSEL21
PIKSEL21
Nick Montfort - 14.11.2021 - 20:14
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Cyberpunk Culture
Cyberpunk Culture
Maya Zalbidea - 04.07.2022 - 11:29
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"Contrapoemas e anfipoemas" exhibition
"Contrapoemas e anfipoemas" exhibition
viniciuscarpe - 09.02.2023 - 22:14