Search

Search content of the knowledge base.

The search found 16760 results in 0.01 seconds.

Search results

  1. Brion Moss

    Brion Moss

    Jill Walker Rettberg - 18.02.2011 - 15:46

  2. Game Studies: The International Journal of Computer Game Research

    Game Studies is a crossdisciplinary journal dedicated to games research, web-published 3-4 times a year at www.gamestudies.org. Their primary focus is aesthetic, cultural and communicative aspects of computer games.

    Jill Walker Rettberg - 18.02.2011 - 15:50

  3. The Gaming Situation

    The Gaming Situation

    Jill Walker Rettberg - 18.02.2011 - 15:53

  4. Electronic Literature Collection, Volume Two

    A Creative-Commons licensed anthology collecting sixty-three works of electronic literature that can be browsed by author, title, and keyword. Contributions are from the following: Countries: Austria, Australia, Catalonia, Canada, Colombia, France, Germany, Israel, The Netherlands, Portugal, Peru, Spain, United Kingdom, United States of America Languages: Catalan, Dutch, English, French, German, Portuguese, Spanish Formats: Flash, Processing, Java, JavaScript, Inform, HTML, C++

    Eric Dean Rasmussen - 18.02.2011 - 18:11

  5. Electronic Literature Collection, Volume One

    Electronic Literature Collection, Volume One

    Eric Dean Rasmussen - 18.02.2011 - 18:16

  6. William Gillespie

    William Gillespie

    Eric Dean Rasmussen - 18.02.2011 - 18:49

  7. Spineless Books

    Publisher's statement: Founded 20-02-2002, Spineless Books is an independent publishing house dedicated to the production and distribution of printed and electronic literature, with an emphasis on collaborative writing, formal experimentation, and utopian thought.

    Eric Dean Rasmussen - 18.02.2011 - 18:56

  8. Caitlin Fisher

    Caitlin Fisher directs both the Immersive Storytelling Lab and the Augmented Reality Lab at York University in Toronto where she held the Canada Research Chair in Digital Culture for over a decade. At York she is also a Professor in the Department of Cinema and Media Arts. A co-founder of York’s Future Cinema Lab and a former Fulbright Research Chair (UCSB), Caitlin is the recipient of many international awards for digital storytelling including the Electronic Literature Award for Fiction (for These Waves of Girls) and the Vinaròs Prize for one of the world’s first AR poems (Andromeda). She serves as President of the Electronic Literature Organization and on the international Board of Directors for HASTAC - the Humanities, Arts, Science, Technology Alliance and Collaboratory. She is also a member of the Canadian-based Decameron Collective. Caitlin completed A 3 year AI Storytelling project funded through the Social Science and Humanities Research Council of Canada (SSHRC) in 2023 and a SSHRC project exploring Souveillance, Humanistic Intelligence and phenomenological AR for next-generation headsets in 2021.

    Eric Dean Rasmussen - 18.02.2011 - 18:59

  9. Mark C. Marino

    Mark C. Marino is a writer and scholar of digital literature living in Los Angeles. He is the Director of Communication of the Electronic Literature Organization (http://eliterature.org). His works include “Living Will,” “a show of hands,” and “Marginalia in the Library of Babel.” He was one of ten co-authors of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (http://10print.org) and is a collaborator with Jessica Pressman and Jeremy Douglass on the forthcoming Reading Project: A Collaborative Analysis of William Poundstone's Project for Tachistoscope {Bottomless Pit}. He is currently working with his two childrenon a series of interactive children's stories entitled Mrs. Wobbles and the Tangerine House. He is an Associate Professor (Teaching) at the University of Southern California where he directs the Humanities and Critical Code Studies (HaCCS) Lab (http://haccslab.com). His complete portfolio is here: http://markcmarino.com

    Eric Dean Rasmussen - 18.02.2011 - 19:01

  10. Mez Breeze

    Mez Breeze crafts experimental storytelling, Virtual Reality Literature, VR sculptures + paintings, XR experiences, games, and other genre-defying output. In 1994, Mez first started using the World Wide Web to author digital works and she hasn’t slowed since.

    Eric Dean Rasmussen - 18.02.2011 - 19:07

Pages