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Tommaso Tozzi
Tommaso Tozzi
Patricia Tomaszek - 12.01.2011 - 16:28
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Derrick de Kerckhove
Derrick de Kerckhove
Patricia Tomaszek - 12.01.2011 - 16:29
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Asunción López-Varela Azcárate
Since 1994 Asunción López-Varela, has been a professor at Complutense University Madrid, Department of English. She specializes in nineteenth- and twentieth-century literature, comparative literature, critical theory, and media studies. Her research interests include semiotic aspects of space and time within literary representations, computer-assisted language learning, and the use of hypermedia technologies in teaching and research. She is the project leader of the SIIM Studies on Intermediality and Intercultural Mediation.
Patricia Tomaszek - 12.01.2011 - 16:30
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Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration
Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration
Patricia Tomaszek - 12.01.2011 - 16:32
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WIKIARTPEDIA
WIKIARTPEDIA
Patricia Tomaszek - 12.01.2011 - 16:37
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Alexandra Saemmer
Alexandra Saemmer is associate professor of information and communication sciences at University Paris 8. Her current research projects focus on semiotics and aesthetics of digital media, reading and writing in digital environments. She is the author and editor of several books and articles on digital literature and arts.
Patricia Tomaszek - 12.01.2011 - 16:42
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Digital Arts and Literature – Is it Just a Game?
“Games are not serious; digital art and literature are playful; therefore they are not serious”. Formulations such as these are sometimes used when discussing the playfulness of digital art and literature. The origin of this argument is based on the traditional opposition between “serious” and “playful”. Because of their interactive nature, digital art and literature have often been considered as particularly close to play - and to “mass culture”. Depending on the approaches, this proximity is interpreted as an opportunity, or as a risk, as I will show in this article.
On the one hand, art and play are so closely related that it has become commonplace to assert: “art is play”, “play is art”. On the other hand, it seems equally impossible to deny the existence of playfulness in art and literature. Indeed, is it not one of their fundamental privileges to allow free, unselfish play with the materials, codes and conventions, while science, craft industry, and industrial design are "condemned" to produce and capitalise?
Patricia Tomaszek - 12.01.2011 - 16:44
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Janez Strehovec
Janez Strehovec received his Ph.D. from the University of Ljubljana, Slovenia in 1988 in Aesthetics. Since 1993 he has been working as principal researcher at the projects Theories of Cyberarts, Theories of Cyberculture, and Theories of Internet Culture and Internet Textuality, supported by the Slovenian Ministry of Science and Technology. In the nineties he taught Sociology of Popular Culture at two faculties of University of Ljubljana. He is the author of six books in the field of cultural studies and aesthetics published in Slovenia. His books include Technoculture, the Culture of Techno (1998) dealing with the subject of techno not just as a lifestyle issue and music movement but as a crucial principle of the recent artificial realities. His most recent book is The Internet Art (2004). He has also written in journals such as the Journal of Popular Culture, the Popular Culture Review, A-r-c, Afterimage and CTheory, and has presented his papers at various international conferences in Europe, Mexico, Australia and the United States.
Patricia Tomaszek - 12.01.2011 - 16:45
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Digital Literary Text as a Play and a Ride
Digital Literary Text as a Play and a Ride
Patricia Tomaszek - 12.01.2011 - 16:45
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Agata Chiusano
Agata Chiusano
Patricia Tomaszek - 12.01.2011 - 16:46