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  1. Eric R Williams

    Eric R Williams

    Martijn Holtkamp - 11.03.2024 - 09:44

  2. Matt Love

    Matt Love

    Martijn Holtkamp - 11.03.2024 - 09:45

  3. Carrie Love

    Carrie Love

    Martijn Holtkamp - 11.03.2024 - 09:46

  4. Virtual reality cinema: narrative tips and techniques

    "Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce Virtual Reality Cinema (also known as 360-video or cine-vr) in this comprehensive guide filled with insider tips and tested techniques for writing, directing, and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there's no screen to contain an image and no specific stage upon which to perform.

    Martijn Holtkamp - 11.03.2024 - 09:49

  5. Reality Media

    How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.

    This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their place alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media.

    Martijn Holtkamp - 11.03.2024 - 09:57

  6. Jaron Lanier

    Jaron Lanier

    Martijn Holtkamp - 11.03.2024 - 10:05

  7. Dawn of the new everything: encounters with reality and virtual reality

    Named one of the best books of 2017 by The Economist, The Wall Street Journal, & Vox

    The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology

    Bridging the gap between tech mania and the experience of being inside the human body, Dawn of the New Everything is a look at what it means to be human at a moment of unprecedented technological possibility.

    Through a fascinating look back over his life in technology, Jaron Lanier, an interdisciplinary scientist and father of the term “virtual reality,” exposes VR’s ability to illuminate and amplify our understanding of our species, and gives readers a new perspective on how the brain and body connect to the world. An inventive blend of autobiography, science writing, philosophy and advice, this book tells the wild story of his personal and professional life as a scientist, from his childhood in the UFO territory of New Mexico, to the loss of his mother, the founding of the first start-up, and finally becoming a world-renowned technological guru.

    Martijn Holtkamp - 11.03.2024 - 10:08

  8. Kath Dooley

    Kath Dooley

    Martijn Holtkamp - 11.03.2024 - 10:15

  9. Studies in Australasian Cinema

    Studies in Australasian Cinema

    Martijn Holtkamp - 11.03.2024 - 10:17

  10. Storytelling with virtual reality in 360-degrees: a new screen grammar

    With reference to three recently produced Australian case studies, this article explores approaches to the conceptualization and writing of short narratives for the emerging medium of cinematic 360-degree virtual reality. Storytelling for this format involves a user-focused engagement with time and place. Whereas the viewer of classical narrative media, such as film or television, is for the most part passive, the VR viewer is 'present' as an active agent who engages with the unfolding narrative as either witness or participant. These factors present a number of challenges and opportunities for the creator of narrative VR, when considering viewer immersion and/or interaction in the 360-degree environment. The article presents a review of literature that interrogates the specifics of writing for VR, with a specific focus on 360-degree, immersive projects. By interrogating the form of three recently produced works, the author highlights emerging approaches to narrative structure, audience acclimation and the directing of viewer attention.

    Martijn Holtkamp - 11.03.2024 - 10:20

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